Viewing BattleMech Unit
Units » Search » BattleMechs » Salamander PPR-5S
Design Overview
Generate in
<Select a file format>
Record Sheet
Alpha Strike Card
MegaMek
Technical Readout
Battle Value Breakdown
Cost Breakdown
Alpha Strike Conversion
format
BattleMech Technical Readout
Name/Model: Salamander PPR-5S
Designer: Catalyst Game Labs
Source(s): Record Sheets: Jihad
Record Sheets: 3055 Upgrade
Record Sheets: 3055 Upgrades Unabridged
Record Sheets: 3055 & 3058
Record Sheets Volume 6, 3055 'Mechs
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3055
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 17,920,920 C-Bills
Battle Value: 1,769
Chassis: Chariot Type IV Endo Steel
Power Plant: Pitban 320 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Glasgow Limited with CASE
Armament:
3 Doombud LRM 20s
2 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications: TharHes Calliope Hm10
Targeting & Tracking: TharHes Ares -7
================================================================================================
Overview:
"Radical designs for radical times" is the slogan that hangs on the wall of the PPR-5S
Salamander production line at the Defiance Industries plant on Hesperus II. By removing the
appropriate actuators in the 'Mech's left arm, a third LRM-20 rack was installed, giving the
machine a strange, bulging appearance.
Capabilities:
The Salamander weighs 80 tons and is as fast as most 'Mechs in its class. The 'Mech can
achieve a maximum speed of 65 kph but cannot jump. Because of its role in a combat setting,
however, movement is actually a secondary concern.
The radical design of the torso houses two of the three LRM-20 racks that promise to
wreak utter devastation upon an enemy. Each launcher has three tons of ammunition for a
total of 18 volleys.
Deployment:
Presently, only nine Salamander assault 'Mechs have been produced by Defiance Industries.
The remaining 'Mechs in the initial order will be finished within six months. The production
of the oddly shaped machine is somewhat slower that normal, primarily because of the unusual
arm infrastructure.
The nine produced so far have been assigned predominantly in areas near the Jade Falcon
Occupation Zone border with the Federated Commonwealth. This is apparently a precaution, in
case of future hostilities in these areas.
Variants
Needless to say, several variants to this radical 'Mech design have been suggested. The
most obvious would substitute the left-arm LRM with an SRM rack for close-in fire support.
The additional tonnage could be dedicated to heat sinks and additional ammunition for the
remaining missile racks. Other ideas include removal of the LRM rack in favor of upgrading
the two medium lasers to medium pulse lasers, increasing speed by upgrading the engine, or
installing a large pulse laser at the additional cost of the medium lasers. No variants are
in the field at this time.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 320 XL 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 247 15.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 42
Center Torso (rear): 8
R/L Torso: 17 28
R/L Torso (rear): 6
R/L Arm: 13 26
R/L Leg: 17 34
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Lasers CT 2 2.00
CASE RT 1 0.50
LRM 20 RT 5 10.00
LRM 20 (Ammo 18) RT 3 3.00
CASE LT 1 0.50
LRM 20 LT 5 10.00
LRM 20 (Ammo 18) LT 3 3.00
LRM 20 LA 5 10.00
LRM 20 (Ammo 18) LA 3 3.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 5 / (L) 4, OV: 0
Armor (A): 8, Structure (S): 4
Specials: CASE, IF4, LRM2/3/4
Distribution
Name/Model: Salamander PPR-5S
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
=================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. LRM 20 4. Endo Steel 4. Hand Actuator
5. LRM 20 5. Sensors 5. Endo Steel
6. LRM 20 6. Life Support 6. Endo Steel
1. LRM 20 1. Endo Steel
2. LRM 20 2. Endo Steel
3. LRM 20 (Ammo 6) 3. Endo Steel
4. LRM 20 (Ammo 6) 4. Endo Steel
5. LRM 20 (Ammo 6) 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left Torso Center Torso Right Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. LRM 20 4. Gyro 4. LRM 20
5. LRM 20 5. Gyro 5. LRM 20
6. LRM 20 6. Gyro 6. LRM 20
1. LRM 20 1. Gyro 1. LRM 20
2. LRM 20 2. XL Engine 2. LRM 20
3. LRM 20 (Ammo 6) 3. XL Engine 3. LRM 20 (Ammo 6)
4. LRM 20 (Ammo 6) 4. XL Engine 4. LRM 20 (Ammo 6)
5. LRM 20 (Ammo 6) 5. Medium Laser 5. LRM 20 (Ammo 6)
6. CASE 6. Medium Laser 6. CASE
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Salamander PPR-5S
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Standard): 247 x 2.5 x 1 617.500
Internal Structure (Endo Steel w/ XL Engine): 122 x 1.5 x 1 x 0.5 (+) 91.500 = 709.000
Gyro (Standard): 80 x 0.5 (+) 40.000 = 749.000
Explosive Ammunition: 9 Critical Spaces (-) 135.000 = 614.000
Defensive Movement Factor: +2 (*) 1.20 = 736.800
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 736.800
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 24 (Weapons) = 0
Offensive Equipment:
LRM 20 181.000
LRM 20 (+) 181.000 = 362.000
LRM 20 (+) 181.000 = 543.000
Medium Laser (+) 46.000 = 589.000
Medium Laser (+) 46.000 = 635.000
LRM 20 (Ammo 6) (+) 23.000 = 658.000
LRM 20 (Ammo 6) (+) 23.000 = 681.000
LRM 20 (Ammo 6) (+) 23.000 = 704.000
LRM 20 (Ammo 6) (+) 23.000 = 727.000
LRM 20 (Ammo 6) (+) 23.000 = 750.000
LRM 20 (Ammo 6) (+) 23.000 = 773.000
LRM 20 (Ammo 6) (+) 23.000 = 796.000
LRM 20 (Ammo 6) (+) 23.000 = 819.000
LRM 20 (Ammo 6) (+) 23.000 = 842.000
Total 'Mech Tonnage: (+) 80.000 = 922.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 1,032.640
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,032.640
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 736.800
Offensive Battle Rating: (+) 1,032.640 = 1,769.440
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,769
Alpha Strike Conversion
Name/Model: Salamander PPR-5S
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
=====================================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=====================================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
-------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
=====================================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
-------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
=====================================================================================================================================
Determine Short/Medium Range Heat Efficiency
-------------------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
LRM 20 (+) 6 = 8
LRM 20 (+) 6 = 14
LRM 20 (+) 6 = 20
Medium Laser (+) 3 = 23
Medium Laser (+) 3 = 26
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 22 = -2
-------------------------------------------------------------------------------------------------------------------------------------
Unit is Inefficient: -2
=====================================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
LRM 20 (+) 0.600 = 1.600
LRM 20 (+) 0.600 = 2.200
LRM 20 (+) 0.600 = 2.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 56.000
Divided by the maximum heat output - 4 (/) 22 = 2.545
Rounded up to the nearest tenth = 2.6
-------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
=====================================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
LRM 20 (+) 1.200 = 2.200
LRM 20 (+) 1.200 = 3.400
LRM 20 (+) 1.200 = 4.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 92.000
Divided by the maximum heat output - 4 (/) 22 = 4.182
Rounded up to the nearest tenth = 4.2
-------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
=====================================================================================================================================
Determine Long Range Heat Efficiency
-------------------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
LRM 20 (+) 6 = 8
LRM 20 (+) 6 = 14
LRM 20 (+) 6 = 20
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 16 = 4
-------------------------------------------------------------------------------------------------------------------------------------
Unit is Efficient: 4
=====================================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 20 (+) 1.200 = 1.200
LRM 20 (+) 1.200 = 2.400
LRM 20 (+) 1.200 = 3.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.6
-------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 4
=====================================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------------------
Standard: 247 armor points x 1 247.000 = 247.000
Armor Factor Conversion (/) 30 = 8.233
-------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 8
=====================================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 80 ton BattleMech = 4.0
-------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
=====================================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF4
Unit is equipped with forward facing LRMs = LRM2/3/4
=====================================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 5 (Medium) + 5 (Medium) + 4 (Long) = 17.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 19.000
Overheat Factor 0 (Overheat) (+) 0.000 = 19.000
Special Ability Factor [IF4] 4 (Ability Rating) (+) 4.000 = 23.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 22.000 = 23.000
Unit's Final Point Value:
Offensive Value = 23.000
Defensive Value (+) 23.000 = 46.000
-------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 46
Cost Breakdown
Name/Model: Salamander PPR-5S
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (247 pts) 15.5 x 10,000 155,000.00
Internal Structure (Endo Steel): 80 x 1,600 x 1 (+) 128,000.00 = 283,000.00
Myomer (Standard): 80 x 2,000 (+) 160,000.00 = 443,000.00
Engine (XL): (20,000 x 320 x 80) / 75 (+) 6,826,666.67 = 7,269,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 8,469,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,669,666.67
Life Support: 50,000 (+) 50,000.00 = 8,719,666.67
Sensors: 80 x 2,000 (+) 160,000.00 = 8,879,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 8,939,666.67
Arm Actuators: 80 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 30,400.00 = 8,970,066.67
Leg Actuators: 80 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 56,000.00 = 9,026,066.67
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 9,026,066.67
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
CASE 50,000 (+) 50,000.00 = 100,000.00
LRM 20 250,000 (+) 250,000.00 = 350,000.00
LRM 20 250,000 (+) 250,000.00 = 600,000.00
LRM 20 250,000 (+) 250,000.00 = 850,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 850,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 850,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 850,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 850,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 850,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 850,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 850,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 850,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 850,000.00
Medium Laser 40,000 (+) 40,000.00 = 890,000.00
Medium Laser 40,000 (+) 40,000.00 = 930,000.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 930,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 9,026,066.67
Weapons and Equipment Cost: (+) 930,000.00 = 9,956,066.67
BattleMech Cost Multiplier: 1 + (80 / 100) (*) 1.80 = 17,920,920.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 17,920,920.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
3143
3142
3141
3140
3139
3138
3137
3136
3135
3134
3133
3132
3131
3130
3129
3128
3127
3126
3125
3124
3123
3122
3121
3120
3119
3118
3117
3116
3115
3114
3113
3112
3111
3110
3109
3108
3107
3106
3105
3104
3103
3102
3101
3100
3099
3098
3097
3096
3095
3094
3093
3092
3091
3090
3089
3088
3087
3086
3085
3084
3083
3082
3081
Jihad (3068 - 3080)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
3064
3063
3062
Clan Invasion (3050 - 3061)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3061
3060
3059
3058
3057
3056
3055
3054
3053
3052
3051
3050
Succession Wars (2781 - 3049)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3049
3048
3047
3046
3045
3044
3043
3042
3041
3040
3039
Extinct
3038
Extinct
3037
Extinct
3036
Extinct
3035
Extinct
3034
Extinct
3033
Extinct
3032
Extinct
3031
Extinct
3030
Extinct
3029
Extinct
3028
Extinct
3027
Extinct
3026
Extinct
3025
Extinct
3024
Extinct
3023
Extinct
3022
Extinct
3021
Extinct
3020
Extinct
3019
Extinct
3018
Extinct
3017
Extinct
3016
Extinct
3015
Extinct
3014
Extinct
3013
Extinct
3012
Extinct
3011
Extinct
3010
Extinct
3009
Extinct
3008
Extinct
3007
Extinct
3006
Extinct
3005
Extinct
3004
Extinct
3003
Extinct
3002
Extinct
3001
Extinct
3000
Extinct
2999
Extinct
2998
Extinct
2997
Extinct
2996
Extinct
2995
Extinct
2994
Extinct
2993
Extinct
2992
Extinct
2991
Extinct
2990
Extinct
2989
Extinct
2988
Extinct
2987
Extinct
2986
Extinct
2985
Extinct
2984
Extinct
2983
Extinct
2982
Extinct
2981
Extinct
2980
Extinct
2979
Extinct
2978
Extinct
2977
Extinct
2976
Extinct
2975
Extinct
2974
Extinct
2973
Extinct
2972
Extinct
2971
Extinct
2970
Extinct
2969
Extinct
2968
Extinct
2967
Extinct
2966
Extinct
2965
Extinct
2964
Extinct
2963
Extinct
2962
Extinct
2961
Extinct
2960
Extinct
2959
Extinct
2958
Extinct
2957
Extinct
2956
Extinct
2955
Extinct
2954
Extinct
2953
Extinct
2952
Extinct
2951
Extinct
2950
Extinct
2949
Extinct
2948
Extinct
2947
Extinct
2946
Extinct
2945
Extinct
2944
Extinct
2943
Extinct
2942
Extinct
2941
Extinct
2940
Extinct
2939
Extinct
2938
Extinct
2937
Extinct
2936
Extinct
2935
Extinct
2934
Extinct
2933
Extinct
2932
Extinct
2931
Extinct
2930
Extinct
2929
Extinct
2928
Extinct
2927
Extinct
2926
Extinct
2925
Extinct
2924
Extinct
2923
Extinct
2922
Extinct
2921
Extinct
2920
Extinct
2919
Extinct
2918
Extinct
2917
Extinct
2916
Extinct
2915
Extinct
2914
Extinct
2913
Extinct
2912
Extinct
2911
Extinct
2910
Extinct
2909
Extinct
2908
Extinct
2907
Extinct
2906
Extinct
2905
Extinct
2904
Extinct
2903
Extinct
2902
Extinct
2901
Extinct
2900
Extinct
2899
Extinct
2898
Extinct
2897
Extinct
2896
Extinct
2895
Extinct
2894
Extinct
2893
Extinct
2892
Extinct
2891
Extinct
2890
Extinct
2889
Extinct
2888
Extinct
2887
Extinct
2886
Extinct
2885
Extinct
2884
Extinct
2883
Extinct
2882
Extinct
2881
Extinct
2880
Extinct
2879
Extinct
2878
Extinct
2877
Extinct
2876
Extinct
2875
Extinct
2874
Extinct
2873
Extinct
2872
Extinct
2871
Extinct
2870
Extinct
2869
Extinct
2868
Extinct
2867
Extinct
2866
Extinct
2865
Extinct
2864
Extinct
2863
Extinct
2862
Extinct
2861
Extinct
2860
Extinct
2859
Extinct
2858
Extinct
2857
Extinct
2856
Extinct
2855
Extinct
2854
Extinct
2853
Extinct
2852
Extinct
2851
Extinct
2850
Extinct
2849
Extinct
2848
Extinct
2847
Extinct
2846
Extinct
2845
Extinct
2844
Extinct
2843
Extinct
2842
Extinct
2841
Extinct
2840
Extinct
2839
2838
2837
2836
2835
2834
2833
2832
2831
2830
2829
2828
2827
2826
2825
2824
2823
2822
2821
2820
2819
2818
2817
2816
2815
2814
2813
2812
2811
2810
2809
2808
2807
2806
2805
2804
2803
2802
2801
2800
2799
2798
2797
2796
2795
2794
2793
2792
2791
2790
2789
2788
2787
2786
2785
2784
2783
2782
2781
Star League (2439 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
2778
2777
2776
2775
2774
2773
2772
2771
2770
2769
2768
2767
2766
2765
2764
2763
2762
2761
2760
2759
2758
2757
2756
2755
2754
2753
2752
2751
2750
2749
2748
2747
2746
2745
2744
2743
2742
2741
2740
2739
2738
2737
2736
2735
2734
2733
2732
2731
2730
2729
2728
2727
2726
2725
2724
2723
2722
2721
2720
2719
2718
2717
2716
2715
2714
2713
2712
2711
2710
2709
2708
2707
2706
2705
2704
2703
2702
2701
2700
2699
2698
2697
2696
2695
2694
2693
2692
2691
2690
2689
2688
2687
2686
2685
2684
2683
2682
2681
2680
2679
2678
2677
2676
2675
2674
2673
2672
2671
2670
2669
2668
2667
2666
2665
2664
2663
2662
2661
2660
2659
2658
2657
2656
2655
2654
2653
2652
2651
2650
2649
2648
2647
2646
2645
2644
2643
2642
2641
2640
2639
2638
2637
2636
2635
2634
2633
2632
2631
2630
2629
2628
2627
2626
2625
2624
2623
2622
2621
2620
2619
2618
2617
2616
2615
2614
2613
2612
2611
2610
2609
2608
2607
2606
2605
2604
2603
2602
2601
2600
2599
2598
2597
2596
2595
2594
2593
2592
2591
2590
2589
2588
2587
2586
2585
2584
2583
2582
2581
2580
2579
2578
Unit Not Available
2577
Unit Not Available
2576
Unit Not Available
2575
Unit Not Available
2574
Unit Not Available
2573
Unit Not Available
2572
Unit Not Available
2571
Unit Not Available
2570
Unit Not Available
2569
Unit Not Available
2568
Unit Not Available
2567
Unit Not Available
2566
Unit Not Available
2565
Unit Not Available
2564
Unit Not Available
2563
Unit Not Available
2562
Unit Not Available
2561
Unit Not Available
2560
Unit Not Available
2559
Unit Not Available
2558
Unit Not Available
2557
Unit Not Available
2556
Unit Not Available
2555
Unit Not Available
2554
Unit Not Available
2553
Unit Not Available
2552
Unit Not Available
2551
Unit Not Available
2550
Unit Not Available
2549
Unit Not Available
2548
Unit Not Available
2547
Unit Not Available
2546
Unit Not Available
2545
Unit Not Available
2544
Unit Not Available
2543
Unit Not Available
2542
Unit Not Available
2541
Unit Not Available
2540
Unit Not Available
2539
Unit Not Available
2538
Unit Not Available
2537
Unit Not Available
2536
Unit Not Available
2535
Unit Not Available
2534
Unit Not Available
2533
Unit Not Available
2532
Unit Not Available
2531
Unit Not Available
2530
Unit Not Available
2529
Unit Not Available
2528
Unit Not Available
2527
Unit Not Available
2526
Unit Not Available
2525
Unit Not Available
2524
Unit Not Available
2523
Unit Not Available
2522
Unit Not Available
2521
Unit Not Available
2520
Unit Not Available
2519
Unit Not Available
2518
Unit Not Available
2517
Unit Not Available
2516
Unit Not Available
2515
Unit Not Available
2514
Unit Not Available
2513
Unit Not Available
2512
Unit Not Available
2511
Unit Not Available
2510
Unit Not Available
2509
Unit Not Available
2508
Unit Not Available
2507
Unit Not Available
2506
Unit Not Available
2505
Unit Not Available
2504
Unit Not Available
2503
Unit Not Available
2502
Unit Not Available
2501
Unit Not Available
2500
Unit Not Available
2499
Unit Not Available
2498
Unit Not Available
2497
Unit Not Available
2496
Unit Not Available
2495
Unit Not Available
2494
Unit Not Available
2493
Unit Not Available
2492
Unit Not Available
2491
Unit Not Available
2490
Unit Not Available
2489
Unit Not Available
2488
Unit Not Available
2487
Unit Not Available
2486
Unit Not Available
2485
Unit Not Available
2484
Unit Not Available
2483
Unit Not Available
2482
Unit Not Available
2481
Unit Not Available
2480
Unit Not Available
2479
Unit Not Available
2478
Unit Not Available
2477
Unit Not Available
2476
Unit Not Available
2475
Unit Not Available
2474
Unit Not Available
2473
Unit Not Available
2472
Unit Not Available
2471
Unit Not Available
2470
Unit Not Available
2469
Unit Not Available
2468
Unit Not Available
2467
Unit Not Available
2466
Unit Not Available
2465
Unit Not Available
2464
Unit Not Available
2463
Unit Not Available
2462
Unit Not Available
2461
Unit Not Available
2460
Unit Not Available
2459
Unit Not Available
2458
Unit Not Available
2457
Unit Not Available
2456
Unit Not Available
2455
Unit Not Available
2454
Unit Not Available
2453
Unit Not Available
2452
Unit Not Available
2451
Unit Not Available
2450
Unit Not Available
2449
Unit Not Available
2448
Unit Not Available
2447
Unit Not Available
2446
Unit Not Available
2445
Unit Not Available
2444
Unit Not Available
2443
Unit Not Available
2442
Unit Not Available
2441
Unit Not Available
2440
Unit Not Available
2439
Unit Not Available
Number of Reviews: 5
Write Review
Average Member Rating: 3.80
Member Review - Rudel Gurken : 19-Mar-2019 15:27
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
A true missile boat with lots of firepower, lots of ammo, full armor and CASE. It will get the attention of the enemy as soon as it starts raining down LRM´s so better assign a bodyguard to it.
No topic has been started for this review [Start Topic ]
Member Review - bladewind : 11-Nov-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Enough LRMs to give most mechs a bad hair day and quite nimble footed for an assault too !
The armor is maxed out and the CASE will at least make the mech salvagable if the ammo goes boom. Ammo is ludicrious so wail away. The large ammo bins (9 tons !!) also mean speciality ammo galore which can really make things interesting.
Bad points is that 18 mil price tag and poor close ranged defence. More bad news, with 9 tons of ammo, this is a walking ammo dump.
Still, it is fast enough to plod behind some heavies or even catch up with them so leave those heavies to do the close ranged dirty work while you sit back.
No topic has been started for this review [Start Topic ]
Member Review - DarkAdder : 21-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Another support mech, to be sure. 60 LRMs grabs peoples attention in a way that only lots and lots of incoming ordinance can.
Lets look at it this way. Figure that half of your missiles hit. That means out of 60 missiles, thirty will hit your target. Thirty points of damage will kill just about any light mech in existance (clan mechs possibly excepted), as well as a few of the lightweight mediums. Heck, even heavy and assault mechs will take notice of 30 points of armor vanishing.
Thing is, a damage potential that high attracts a lot of attention, and not all of it good.
Your opponent will try to counter this mech in one of two ways. A> Duke it out at long range. B> Run in and get inside the LRM minimum range.
The down side to the last bit is that two medium lasers isnt much to defend yourself with. This mech has the speed to keep some assault mechs at arms legnth to pummel with missiles, but medium, and fast heavies, will have no trouble getting inside and doing Not Nice things to this mech.
Assign this mech a bodyguard of some type. Heck, and old Dervish would work. Just dont let this thing get swamped, or youre out a perfectly good missile boat.
No topic has been started for this review [Start Topic ]
Member Review - mud : 04-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
All of those LRMs will do a lot of damage, but why buy this when I can get at least two Archer's for the same price?
No topic has been started for this review [Start Topic ]
Member Review - Wanallo : 03-May-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
An evil fire support mech that could cream even the heaviest of mechs before they get into range to do amy significant damage. It does lack any good support weaponry so it needs lance mate back up. It works extremely well with mediums and heavies. Armour is good enough to stand up to punishment but it will soon dwindle if the mech is used improperly and the XL engine will kill it quick.
Why bother with CASE when using an XL engine? Mechs dead when torso's gone, strip them for another Med laser or LRM ammo
No topic has been started for this review [Start Topic ]