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BattleMech Technical Readout
Name/Model: ZZ Superheavy Artillery Test
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 200
Role: Missile Boat
Configuration: Superheavy Tripod BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 116,479,000 C-Bills
Battle Value: 4,205
Chassis: Endo Steel
Power Plant: 400 XL
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
4 LRM 20 w/ Artemis IV FCS (C)
2 Arrow IV Systems (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Fortalice is the culmination of nearly a decade of research by Etna Industries. The
design project that would lead to its creation began in response to reports that a foreign
corporation, Rhodes Industry, had finally made a commercially and tactically viable
Super-Heavy battlemech. Seeing an untapped field, designers and researchers were
immediately assigned to not just create a super-heavy mech, but a viable 200 ton behemoth.
Many lessons were taken from previous efforts, such as using a tripod and multi-pilot
design. They also sought to innovate by focusing on the utility such a large structure
provided, allowing for it to mount massive weapons such as Arrow IV launchers with ease.
Perhaps its most significant deviation from traditional mech design was it was created with
crew tunnels and compartments to allow for rotating pilots, keeping the machine moving
constantly in combat zones to avoid falling behind allied cavalry pushes. This internal
space also connected to a cramped but livable garrison of 12 battle armors that could be
deployed should the the Fortalice be attacked. The largest compartment of this
submarine-like structure is an unpressurized cargo hold meant to allow the Fortalice to
protect up to 100 tons of supplies for forces during aggressive advances, turning it into a
forward operation base and supply depot.
Capabilities:
The Fortalice is what it names suggests: a small, mobile fortress. Protecting its crew is
43 tons of standard grade armor over an endo-steel structure, making it more durable than
even two Atlas mechs combined. It's variety of advanced electronics are also guarded by an
Angel ECM suite, though this can also help mask the large mech from detection. This is
warranted, as the Fortalice comes equipped with a C3 master computer and six extra tons of
communications equipment (7 total) mounted in either shoulder. This is to allow for it to
act as a command center for whatever theater it finds itself. The last of its utility is in
the form of two lift hoists that are responsible for allowing the Fortalice to carry as much
extra supplies as it does.
Offensively, its primary weapons are two arm-mounted Arrow IV launchers, capapable of
delivering devastating artillery barrages to nearby battlefields in support of allied
forces. Additionally, four torso-mounted LRM-20s with Artemis IV tracking systems are
equipped as its primary form of offense against direct assault. All of these missile
systems are fed with enough built in ammo-capacity to last most engagements this durable
mech finds itself in. This offensive capacity is greatly multiplied by allied forces
equipped with both C3 slave computers and TAG systems to allow for this incredible arsenal
to be called in with percision accuracy.
When it comes to speed, the Fortalice caps out at a measly 32.4 km/h, though thanks to its
rotating crew it can cross up to 776 km/day, just barely fast enough to keep pace with most
calvary forces that need to take breaks to allow for pilots to rest outside of their mechs.
This allows it to act as a secure supply depot for prolonged offensive thrusts, holding up
to 100 tons without any loss of speed. While only 60% the speed of a cargo truck, these are
vulnerable to ambush while forces advance while the Fortalice is not, instead often
recieving shipments from these convoys before they retreat to safety.
Deployment:
While the Fortalice is equipped to be a viable threat in any direct engagements it finds
itself in, this is not its optimal role. Instead, it is best used behind the front line as
a fallback point while it delivers continuous artillery barrages with its primary weapons.
It also can be used in response to heavy airospace presence, with its 80 LRM launchers
capable of severely damaging, it not outright destroying, most of these forces.
Additionally, the Fortalice is not a replacement for supply vehicles. Those can travel up
to ~1300 km a day, or 2600 if driven in shifts like the Fortalice is, crossing the
equivalent of a terran continent in just 2-7 days under ideal circumstances. The Fortalice
is meant to weather non-ideal circumstances and be the base to which those supplies arrive
rather than going back and forther constantly as its speed is not comparable to these
dedicated vehicles.
Variants:
FTL-1B: A prototype of the mech, it used an XXL engine inorder to have 72 tons of hardened
armor, though lacked the communications array of later variants. Additionally, it was
equipped with only LRM-15 systems instead of LRM-20, with far less ammo. Its laughable price
of a 1/3 a billion c-bills led to the design being abandoned. BV2.0: 4,496. Cost:
372,347,000.
FTL-1F: The first model that managed to incorporate an XL engine successfully. It lacked
the Lift Hoists for cargo transportation as well as both the C3 mast computer and
communications equipment, but did have 72 tons of Hardened Armor. It was also limited to
only using 4 LRM-15 systems and still struggled with having sufficient ammo. While this
version saw some battlefield use, its unacceptable top speed of 21.6 km/h was unable to keep
up with allied forces, leading to it regularly being ambushed and earned the entire series a
lasting bad reputation as "loot pinatas" BV2.0: 4,614. Cost: 111,793,000.
FTL-1S: Abandoning the Hardened Armor finally allowed the Fortalice to take its modern form,
with the -1S becoming the standard for all variants going forward. It had its lift hoists,
LRM-20s, C3 Master, Coms equipment and every other feature it would become known for. While
it still had to fight the bad reputation gained by the -1F, it is slowly building up its
legacy as a foundation upon which a battleline can be built. BV2.0: 4,205. Cost:
116,479,000
FTL-2S - A simple upgrade that uses experimental Improved LRM-20s. These allow the mech to
use semi-guided missiles, letting it devastate enemies trying to hide from its line of sight
should an ally land a TAG designator. The Artemis IV system is left intact however,
ensurign that it can still use these weapons as Anti-aerospace weaopnry.
Notable MechWarriors:
Quirks: if you use these optional rules, the following are reccomended
- Bad Reputation (-1 point): due to earlier variants being poorly designed, it has a
reputation as a "loot pinata" to overcome.
- Slow Traverse (-1 point): while it can torso twist to compensate, the mech
struggles to turn quickly to bring its forward armor around.
- Rumble Seat x3 (+0 points): Three additional mech warriors can ride along, thoug
tight corridors prevent them from changing during battle.
- Internal Garrison (+1 point - custom): When using mechanized battle armor rules,
battle armor infantry can be considered to be carried internally while riding this mech.
- Internal Hoists (+1 point - custom): anything carried by this mech's hoists is
considered to be carried internally.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 22.00
Engine: 400 XL (C) 26.50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Double): 23 [46] (C) 13.00
Gyro: Superheavy 8.00
Cockpit: Superheavy Tripod 5.00
Armor Factor: 684 43.00
Type: Standard
Internal Armor
Structure Value
Head: 4 12
Center Torso: 60 96
Center Torso (rear): 24
R/L Torso: 42 64
R/L Torso (rear): 20
R/L Arm: 33 66
R/C/L Leg: 42 84
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Angel ECM Suite (C) H 1 2.00
Arrow IV System (Ammo 20) [Homing] (C) CT 2 4.00
Arrow IV System (Ammo 10) [Non-Homing] (C) CT 1 2.00
CASE II (C) CT 1 0.50
CASE II (C) RT 1 0.50
2 LRM 20 w/ Artemis IV FCS (C) RT 6 12.00
LRM 20 (Ammo 12) [Artemis IV] (C) RT 1 2.00
LRM 20 (Ammo 12) [Incendiary] (C) RT 1 2.00
Lift Hoist (C) RT 2 3.00
CASE II (C) LT 1 0.50
2 LRM 20 w/ Artemis IV FCS (C) LT 6 12.00
LRM 20 (Ammo 24) [Artemis IV] (C) LT 2 4.00
Lift Hoist (C) LT 2 3.00
Arrow IV System (C) RA 6 12.00
Communications Equipment (6 tons) (C) RA 3 6.00
Arrow IV System (C) LA 6 12.00
C3 Computer (Master) LA 3 5.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 127
TP: BM, SZ: 4, TMM: 0, MV: 4"
Damage: (S) 7 / (M) 7 / (L) 7, OV: 0
Armor (A): 23, Structure (S): 10
Specials: AECM, ARTAC-2, C3M, CASEII, IF5, LG, MHQ11, RCN, TAG, TUR(7/7/7, ARTAC-2, IF5, TAG)
Distribution
Name/Model: ZZ Superheavy Artillery Test
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Tripod BattleMech
================================================================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.C3 Computer (Master) 3. Superheavy Tripod Cockpit 3.Communications Equipment (6 ton) (C)
4.C3 Computer (Master) 4. Angel ECM Suite (C) 4.Communications Equipment (6 ton) (C)
5.C3 Computer (Master) 5. Sensors 5.Communications Equipment (6 ton) (C)
6. Endo Steel (C) 6. Life Support 6. Endo Steel (C)
1.Arrow IV System (C) 1.Arrow IV System (C)
2.Arrow IV System (C) 2.Arrow IV System (C)
3.Arrow IV System (C) 3.Arrow IV System (C)
4.Arrow IV System (C) 4.Arrow IV System (C)
5.Arrow IV System (C) 5.Arrow IV System (C)
6.Arrow IV System (C) 6.Arrow IV System (C)
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2.LRM 20 (C) 2. XL Engine (C) 2.LRM 20 (C)
3.LRM 20 (C) 3. XL Engine (C) 3.LRM 20 (C)
4. Artemis IV FCS (C) 4. Superheavy Gyro 4. Artemis IV FCS (C)
5.LRM 20 (C) 5. Superheavy Gyro 5.LRM 20 (C)
6.LRM 20 (C) 6. Double Heat Sink (C) 6.LRM 20 (C)
1. Artemis IV FCS (C) 1. Arrow IV System (Ammo 10) [Non-Homing] (C) 1. Artemis IV FCS (C)
2. LRM 20 (Ammo 12) [Artemis IV] (C) 2. Arrow IV System (Ammo 10) [Homing] (C) 2. LRM 20 (Ammo 12) [Incendiary] (C)
3. LRM 20 (Ammo 12) [Artemis IV] (C) 3. Arrow IV System (Ammo 10) [Homing] (C) 3. LRM 20 (Ammo 12) [Artemis IV] (C)
4. CASE II (C) 4. CASE II (C) 4. CASE II (C)
5.Lift Hoist (C) 5. Endo Steel (C) 5.Lift Hoist (C)
6.Lift Hoist (C) 6. Endo Steel (C) 6.Lift Hoist (C)
Left LegCenter LegRight Leg
1. Hip 1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 4. Foot Actuator
5. Double Heat Sink (C) 5. Double Heat Sink (C) 5. Double Heat Sink (C)
6. Double Heat Sink (C) 6. Double Heat Sink (C) 6. Double Heat Sink (C)
Battle Value Breakdown
Name/Model: ZZ Superheavy Artillery Test
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Tripod BattleMech
======================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------------
Armor (Standard): 684 x 2.5 x 1 1,710.000
Internal Structure (Endo Steel w/ XL Engine): 340 x 1.5 x 1 x 0.825 (+) 420.750 = 2,130.750
Gyro (Superheavy): 200 x 0.5 (+) 100.000 = 2,230.750
Defensive Equipment:
Angel ECM Suite (C) (+) 100.000 = 2,330.750
Defensive Movement Factor: +1 (*) 1.10 = 2,563.825
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Final Defensive Battle Rating: 2,563.825
======================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 46 (Heat Sinks) - 2 (Movement) - 44 (Weapons) = 6
Offensive Equipment:
LRM 20 w/ Artemis IV FCS (C) 264.000
LRM 20 w/ Artemis IV FCS (C) (+) 264.000 = 528.000
LRM 20 w/ Artemis IV FCS (C) (+) 264.000 = 792.000
LRM 20 w/ Artemis IV FCS (C) (+) 264.000 = 1,056.000
Arrow IV System (C) (+) 240.000 = 1,296.000
Arrow IV System (C) (+) 240.000 = 1,536.000
Arrow IV System (Ammo 5) [Homing] (C) (+) 30.000 = 1,566.000
Arrow IV System (Ammo 5) [Homing] (C) (+) 30.000 = 1,596.000
Arrow IV System (Ammo 5) [Homing] (C) (+) 30.000 = 1,626.000
Arrow IV System (Ammo 5) [Homing] (C) (+) 30.000 = 1,656.000
Arrow IV System (Ammo 5) [Non-Homing] (C) (+) 30.000 = 1,686.000
Arrow IV System (Ammo 5) [Non-Homing] (C) (+) 30.000 = 1,716.000
LRM 20 (Ammo 6) [Artemis IV] (C) (+) 27.000 = 1,743.000
LRM 20 (Ammo 6) [Artemis IV] (C) (+) 27.000 = 1,770.000
LRM 20 (Ammo 6) [Artemis IV] (C) (+) 27.000 = 1,797.000
LRM 20 (Ammo 6) [Artemis IV] (C) (+) 27.000 = 1,824.000
LRM 20 (Ammo 6) [Artemis IV] (C) (+) 27.000 = 1,851.000
LRM 20 (Ammo 6) [Artemis IV] (C) (+) 27.000 = 1,878.000
LRM 20 (Ammo 6) [Incendiary] (C) (+) 27.000 = 1,905.000
LRM 20 (Ammo 6) [Incendiary] (C) (+) 27.000 = 1,932.000
Total 'Mech Tonnage: (+) 200.000 = 2,132.000
Speed Factor: 3 (Run) + 0 (Jump) (*) 0.770 = 1,641.640
------------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,641.640
======================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 2,563.825
Offensive Battle Rating: (+) 1,641.640 = 4,205.465
------------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 4,205
Alpha Strike Conversion
Name/Model: ZZ Superheavy Artillery Test
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Tripod BattleMech
===============================================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
===============================================================================================================================================
Determine Weight/Size Class
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Tonnage: 200 (greater than 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"
===============================================================================================================================================
Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
46 (Heat Sinks) = 46
2 (Movement) + 44 (Weapons) - 4 (Base) (-) 42 = 4
Offensive Equipment: = 0.000
LRM 20 w/ Artemis IV FCS (T) (C) (+) 1.600 = 1.600
LRM 20 w/ Artemis IV FCS (T) (C) (+) 1.600 = 3.200
LRM 20 w/ Artemis IV FCS (T) (C) (+) 1.600 = 4.800
LRM 20 w/ Artemis IV FCS (T) (C) (+) 1.600 = 6.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.4
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Final Short Range Damage Value: 7
===============================================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
46 (Heat Sinks) = 46
2 (Movement) + 44 (Weapons) - 4 (Base) (-) 42 = 4
Offensive Equipment: = 0.000
LRM 20 w/ Artemis IV FCS (T) (C) (+) 1.600 = 1.600
LRM 20 w/ Artemis IV FCS (T) (C) (+) 1.600 = 3.200
LRM 20 w/ Artemis IV FCS (T) (C) (+) 1.600 = 4.800
LRM 20 w/ Artemis IV FCS (T) (C) (+) 1.600 = 6.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.4
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Final Medium Range Damage Value: 7
===============================================================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
46 (Heat Sinks) = 46
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = 24
Offensive Equipment: = 0.000
LRM 20 w/ Artemis IV FCS (T) (C) (+) 1.600 = 1.600
LRM 20 w/ Artemis IV FCS (T) (C) (+) 1.600 = 3.200
LRM 20 w/ Artemis IV FCS (T) (C) (+) 1.600 = 4.800
LRM 20 w/ Artemis IV FCS (T) (C) (+) 1.600 = 6.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 6.4
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Final Long Range Damage Value: 7
===============================================================================================================================================
Convert Armor
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Standard: 684 armor points x 1 684.000 = 684.000
Armor Factor Conversion (/) 30 = 22.800
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Final Armor Value: 23
===============================================================================================================================================
Convert Structure
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Engine: Clan XL on a 200 ton BattleMech = 10.0
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Final Structure Value: 10
===============================================================================================================================================
Determine Special Abilities
-----------------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Angel ECM Suite (T) = AECM
Unit is equipped with two Arrow IV System (T) = ARTAC-2
Unit is equipped with one C3 Computer (Master) (T) = C3M
Unit is equipped with CASE II (T) = CASEII
Unit is equipped with forward facing weapons capable of firing indirectly = IF5
BattleMech over 100 tons = LG
Unit is equipped as a mobile headquarters = MHQ5
Unit is equipped with Communications Equipment (T) = RCN
Unit is equipped with C3 Computer (Master) (T) = TAG
Unit is equipped with turret mounted weapons = TUR(7/7/7)
Unit is equipped with 2 turret mounted Arrow IV System (T) = TUR(ARTAC-2)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF5)
Unit is equipped with a turret mounted Target Acquisition Gear = TUR(TAG)
===============================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 7 (Long) = 28.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 30.000
Overheat Factor 0 (Overheat) (+) 0.000 = 30.000
Special Ability Factor [ARTAC] 6 x 2 (Inner) (+) 12.000 = 42.000
Special Ability Factor [ARTAC] 6 x 2 (Inner) (+) 12.000 = 54.000
Special Ability Factor [IF5] 5 (Ability Rating) (+) 5.000 = 59.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 59.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 59.500
Defensive Interaction Rating:
Armor Factor 23 (Armor) x 2.0 (Non-Vehicle Unit) = 46.000
Structure Factor 10 (Structure) x 1.0 (Other Unit) (+) 10.000 = 56.000
Defense Factor 1 - {[0 (4" Move) - 1 (Large)] x -1 x 0.1} (*) 0.900 = 50.400
Final DIR Round to nearest half point = 50.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 50.500 = 51.000
Unit's Final Point Value:
Offensive Value = 59.500
Defensive Value (+) 51.000 = 110.500
C3 110.5 (Subtotal) x 0.05 (+) 5.500 = 116.000
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 119.000
Force Bonus [MHQ5] Mobile Headquarters (+) 5.000 = 124.000
Force Bonus [RCN] Recon (+) 2.000 = 126.000
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Final Point Value: 126
Cost Breakdown
Name/Model: ZZ Superheavy Artillery Test
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Tripod BattleMech
========================================================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (684 pts) 43.0 x 10,000 430,000.00
Internal Structure (Endo Steel): 200 x 16,000 x 1.2 (+) 3,840,000.00 = 4,270,000.00
Myomer (Superheavy): 200 x 12,000 (+) 2,400,000.00 = 6,670,000.00
Engine (XL): (20,000 x 400 x 200) / 75 (+) 21,333,333.33 = 28,003,333.33
Gyro (Superheavy): 8.0 x 500,000 (+) 4,000,000.00 = 32,003,333.33
Cockpit (Superheavy Tripod): 500,000 (+) 500,000.00 = 32,503,333.33
Life Support: 50,000 (+) 50,000.00 = 32,553,333.33
Sensors: 200 x 2,000 (+) 400,000.00 = 32,953,333.33
Heat Sinks (Double): 23 x 6,000 (+) 138,000.00 = 33,091,333.33
Arm Actuators: 200 x ((100 x 2 x 2) + (50 x 0 x 2) + (80 x 0 x 2)) (+) 80,000.00 = 33,171,333.33
Leg Actuators: 200 x ((150 x 3 x 2) + (80 x 3 x 2) + (120 x 3 x 2)) (+) 420,000.00 = 33,591,333.33
--------------------------------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 33,591,333.33
========================================================================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------------------------------------------------------
Angel ECM Suite (C) 750,000 750,000.00
Arrow IV System (C) 450,000 (+) 450,000.00 = 1,200,000.00
Arrow IV System (C) 450,000 (+) 450,000.00 = 1,650,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,650,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,650,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,650,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,650,000.00
Arrow IV System (Ammo 5) [Non-Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,650,000.00
Arrow IV System (Ammo 5) [Non-Homing] [Empty Bin] (C) 0 (+) 0.00 = 1,650,000.00
C3 Computer (Master) 1,500,000 (+) 1,500,000.00 = 3,150,000.00
CASE II (C) 175,000 (+) 175,000.00 = 3,325,000.00
CASE II (C) 175,000 (+) 175,000.00 = 3,500,000.00
CASE II (C) 175,000 (+) 175,000.00 = 3,675,000.00
Communications Equipment (6 ton) (C) 10000 x 6 (+) 60,000.00 = 3,735,000.00
Lift Hoist (C) 50,000 (+) 50,000.00 = 3,785,000.00
Lift Hoist (C) 50,000 (+) 50,000.00 = 3,835,000.00
LRM 20 (Ammo 6) [Artemis IV] [Empty Bin] (C) 0 (+) 0.00 = 3,835,000.00
LRM 20 (Ammo 6) [Artemis IV] [Empty Bin] (C) 0 (+) 0.00 = 3,835,000.00
LRM 20 (Ammo 6) [Artemis IV] [Empty Bin] (C) 0 (+) 0.00 = 3,835,000.00
LRM 20 (Ammo 6) [Artemis IV] [Empty Bin] (C) 0 (+) 0.00 = 3,835,000.00
LRM 20 (Ammo 6) [Artemis IV] [Empty Bin] (C) 0 (+) 0.00 = 3,835,000.00
LRM 20 (Ammo 6) [Artemis IV] [Empty Bin] (C) 0 (+) 0.00 = 3,835,000.00
LRM 20 (Ammo 6) [Incendiary] [Empty Bin] (C) 0 (+) 0.00 = 3,835,000.00
LRM 20 (Ammo 6) [Incendiary] [Empty Bin] (C) 0 (+) 0.00 = 3,835,000.00
LRM 20 w/ Artemis IV FCS (C) 250,000 + 100,000 (+) 350,000.00 = 4,185,000.00
LRM 20 w/ Artemis IV FCS (C) 250,000 + 100,000 (+) 350,000.00 = 4,535,000.00
LRM 20 w/ Artemis IV FCS (C) 250,000 + 100,000 (+) 350,000.00 = 4,885,000.00
LRM 20 w/ Artemis IV FCS (C) 250,000 + 100,000 (+) 350,000.00 = 5,235,000.00
--------------------------------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 5,235,000.00
========================================================================================================================================================
BattleMech Cost
--------------------------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 33,591,333.33
Weapons and Equipment Cost: (+) 5,235,000.00 = 38,826,333.33
BattleMech Cost Multiplier: 1 + (200 / 100) (*) 3.00 = 116,479,000.00
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Final BattleMech Cost 116,479,000.00