Units »Search» Combat Vehicles »Rejoneo Light Tank Hunter
Design Overview
Generate in
format
Combat Vehicle Technical Readout
Name/Model: Rejoneo Light Tank Hunter
Designer: Rudel Gurken
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3026
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 321,354 C-Bills
Battle Value: 334
Movement Type: Tracked
Power Plant: GM Classic 125 Internal Combustion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Star Slab 3
Armament:
1 Imperator-A Autocannon/5
Manufacturer: Brooks Incorporated
Primary Factory: Andurien
Communications: Maxell 500
Targeting & Tracking: Maxell TA 55
================================================================================================
Overview:
The Rejoneo had been built by Brooks Incorporated to be used as a light and cheap tank to
hunt light vehicles and harrass light mechs.
It was meant to be produced in large amounts and was very easy to be maintained and
repaired.
Capabilities:
This tank carried a single AC/5 to battle, was reasonably armored for its weight, was quite
fast and had a very low silhouette.
If used en masse and/or from hidden defensive positions it was quite effective, but caught
alone in the open or flanked the severly limited firearc meant its doom.
Deployment:
Produced in quite strong numbers most vehicles ended up in the seceding Duchy of Andurien
and where almost all destroyed mostly in their defensive positions when forces of the FWL
crushed the rebellion.
Some were sold to militias and even some mercenaries.
Variants:
There was no official variant though a faster wheeled version was proposed but never
actually built.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.50
Engine: 125 Internal Combustion 8.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 0 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 64 4.00
Type: Standard
Armor
Value
Front: 20
R/L Side: 17
Rear: 10
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Autocannon/5 Front 8.00
Autocannon/5 (Ammo 20) Body 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 12
TP: CV, SZ: 1, TMM: 2, MV: 10"t
Damage: (S) 0* / (M) 1 / (L) 1
Armor (A): 2, Structure (S): 2
Specials: EE, SRCH
Distribution
Name/Model: Rejoneo Light Tank Hunter
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
================================================================================
Front
1. Autocannon/5
2. Empty
Left SideBodyRight Side
1. Empty 1. Autocannon/5 (Ammo 20) 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Rejoneo Light Tank Hunter
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
==========================================================================
Defensive Battle Rating
--------------------------------------------------------------------------
Armor (Standard): 64 x 2.5 x 1 160.000
Internal Structure (Standard): 12 x 1.5 x 1 (+) 18.000 = 178.000
Unit Type Modifier: Tracked (*) 0.90 = 160.200
Defensive Movement Factor: +3 (*) 1.30 = 208.260
--------------------------------------------------------------------------
Final Defensive Battle Rating: 208.260
==========================================================================
Offensive Battle Rating
--------------------------------------------------------------------------
Offensive Equipment:
Autocannon/5 70.000
Autocannon/5 (Ammo 20) (+) 9.000 = 79.000
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 91.500
Speed Factor: 8 (Flank) (*) 1.370 = 125.355
--------------------------------------------------------------------------
Final Offensive Battle Rating: 125.355
==========================================================================
Combat Vehicle Battle Value
--------------------------------------------------------------------------
Defensive Battle Rating: 208.260
Offensive Battle Rating: (+) 125.355 = 333.615
--------------------------------------------------------------------------
Final BattleMech Battle Value: 334
Alpha Strike Conversion
Name/Model: Rejoneo Light Tank Hunter
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
============================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
============================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------
Tonnage: 25 (less than 40) = 1
------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
============================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"t
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Autocannon/5 (+) 0.375 = 0.375
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 0*
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Autocannon/5 (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Autocannon/5 (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
============================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------
Standard: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
------------------------------------------------------------------------------------------------------------
Final Armor Value: 2
============================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------
Standard: 12 structure points 12.000 = 12.000
Structure Conversion (/) 10 = 1.200
------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
============================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
============================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 3.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.600
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 6.720
Final DIR Round to nearest half point = 6.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 6.500 = 7.750
Unit's Final Point Value:
Offensive Value = 3.500
Defensive Value (+) 7.750 = 11.250
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 12.250
------------------------------------------------------------------------------------------------------------
Final Point Value: 12
Cost Breakdown
Name/Model: Rejoneo Light Tank Hunter
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
========================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------
Armor (Standard) (64 pts) 4.0 x 10,000 40,000.00
Internal Structure (Standard) 2.5 x 10,000 (+) 25,000.00 = 65,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 80,000.00
Engine (Internal Combustion) (1,250 x 125 x 25) / 75 (+) 52,083.33 = 132,083.33
--------------------------------------------------------------------------------------------------------
Total Structural Cost 132,083.33
========================================================================================================
Weapons and Equipment Cost
--------------------------------------------------------------------------------------------------------
Autocannon/5 125,000 125,000.00
Autocannon/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 125,000.00
--------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 125,000.00
========================================================================================================
Combat Vehicle Cost
--------------------------------------------------------------------------------------------------------
Structural Cost 132,083.33
Weapons and Equipment Cost (+) 125,000.00 = 257,083.33
Combat Vehicle Cost Multiplier 1 + (25 / 100) (*) 1.25 = 321,354.17
--------------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 321,354.00