BattleMech Technical Readout
Name/Model: Polaris PL-14B
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 90
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3033
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 7,860,775 C-Bills
Battle Value: 1,731
Chassis: CT Class 9
Power Plant: CT Stella Turboshaft 270
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: StarSlab/3
Armament:
1 Donal PPC
2 Centaur Cannon Autocannon/10s
2 ExoStar Medium Lasers
1 Defiance B3S Small Laser
Manufacturer: Defiance Industries, GM/Centaur Industries
Primary Factory: Furillo (DI), Alpha Centauri (GMCI), El Dorado (GMCI)
Communications: CT Relay-3
Targeting & Tracking: CT Firesight-3
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Overview:
Designed in secret by General Motors and Centaur Industries during the Amaris Civil War for
Kerensky's forces, the Polaris is based on GM's Maurauder design and like the Nightstar was
meant to dupe Rim Worlds forces who were targeting that Heavy 'Mech. However, the primary
factory on Terra would be discovered by Amaris just before Kerensky's siege to retake it and
would be destroyed, ensuring the design would not survive the Succession Wars.
Only the Helm Memory Core was able to give the 'Mech a second life, with General Motors
making a production run for the Davion side of the Federated Commonwealth alliance and
Centaur Industries also manufacturing it for the Lyran side. This would allow it to see
action during the Clan Invasion, as well as participate on both sides of the FedCom Civil
War. Lyran production would dry up, however, when Alpha Centauri was taken by the Word of
Blake, and since Centaur Industries would remain in Republic of the Sphere hands after the
Jihad and all the way to its replacement by the ilClan Centaur Industries was forced to
outsource the design to Defiance Industries in order to honor its Lyran contracts.
(Source & basis)
Capabilities:
DESIGN QUIRKS: Battle Computer, Command BattleMech, Cowl, Improved Communications, Improved
Sensors, Stable, Non-Standard Parts
Deployment:
The Polaris was first deployed in the Amaris Civil War, and would indeed be its only
deployment until the Grey Death Legion recovered the means to reverse the Inner Sphere's
technological decline. In the modern Inner Sphere its main conflicts were fighting against
the Clans during Operation REVIVAL and going against itself when the Federated Commonwealth
split in two.
The Word of Blake would also deploy the 'Mech when they got their hands on Alpha Centauri,
creating their own fearsome variants in their campaign of terror against the rest of
humanity.
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Equipment Mass
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Internal Structure: Standard 9.00
Engine: 270 Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 20 10.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 272 17.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 41
Center Torso (rear): 10
R/L Torso: 19 31
R/L Torso (rear): 7
R/L Arm: 15 30
R/L Leg: 19 38
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Weapons and Ammo Location Critical Tonnage
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Small Laser H 1 0.50
PPC LT 3 7.00
Autocannon/10 RA 7 12.00
Medium Laser RA 1 1.00
Autocannon/10 LA 7 12.00
Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 37
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 9, Structure (S): 7
Specials: ENE
Distribution
Name/Model: Polaris PL-14B
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Medium Laser 4. Small Laser 4. Medium Laser
5.Autocannon/10 5. Sensors 5.Autocannon/10
6.Autocannon/10 6. Life Support 6.Autocannon/10
1.Autocannon/10 1.Autocannon/10
2.Autocannon/10 2.Autocannon/10
3.Autocannon/10 3.Autocannon/10
4.Autocannon/10 4.Autocannon/10
5.Autocannon/10 5.Autocannon/10
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.PPC 1. Fusion Engine 1. Heat Sink
2.PPC 2. Fusion Engine 2. Heat Sink
3.PPC 3. Fusion Engine 3. Heat Sink
4. Heat Sink 4. Gyro 4. Heat Sink
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Polaris PL-14B
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 272 x 2.5 x 1 680.000
Internal Structure (Standard w/ Fusion Engine): 138 x 1.5 x 1 x 1 (+) 207.000 = 887.000
Gyro (Standard): 90 x 0.5 (+) 45.000 = 932.000
Defensive Movement Factor: +2 (*) 1.20 = 1,118.400
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Final Defensive Battle Rating: 1,118.400
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 23 (Weapons) = 1
Offensive Equipment:
PPC 176.000
Autocannon/10 (+) 123.000 = 299.000
Autocannon/10 (+) 123.000 = 422.000
Medium Laser (+) 46.000 = 468.000
Medium Laser (+) 46.000 = 514.000
Small Laser (+) 9.000 = 523.000
Total 'Mech Tonnage: (+) 90.000 = 613.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 613.000
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Final Offensive Battle Rating: 613.000
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,118.400
Offensive Battle Rating: (+) 613.000 = 1,731.400
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Final BattleMech Battle Value: 1,731
Alpha Strike Conversion
Name/Model: Polaris PL-14B
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 23 (Weapons) - 4 (Base) (-) 21 = -1
Offensive Equipment: = 0.000
Autocannon/10 [No Ammo] (+) 0.000 = 0.000
Autocannon/10 [No Ammo] (+) 0.000 = 0.000
Small Laser (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
Medium Laser (+) 0.500 = 1.300
PPC (+) 0.750 = 2.050
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 41.000
Divided by the maximum heat output - 4 (/) 21 = 1.952
Rounded up to the nearest tenth = 2.0
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 23 (Weapons) - 4 (Base) (-) 21 = -1
Offensive Equipment: = 0.000
Autocannon/10 [No Ammo] (+) 0.000 = 0.000
Autocannon/10 [No Ammo] (+) 0.000 = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
PPC (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 40.000
Divided by the maximum heat output - 4 (/) 21 = 1.905
Rounded up to the nearest tenth = 2.0
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 10 (Weapons) - 4 (Base) (-) 8 = 12
Offensive Equipment: = 0.000
Autocannon/10 [No Ammo] (+) 0.000 = 0.000
Autocannon/10 [No Ammo] (+) 0.000 = 0.000
PPC (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 272 armor points x 1 272.000 = 272.000
Armor Factor Conversion (/) 30 = 9.067
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Final Armor Value: 9
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Convert Structure
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Engine: Inner Sphere Fusion on a 90 ton BattleMech = 7.0
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Final Structure Value: 7
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 9.000
Overheat Factor 0 (Overheat) (+) 0.000 = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 28.250 = 37.250
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Final Point Value: 37
Cost Breakdown
Name/Model: Polaris PL-14B
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (272 pts) 17.0 x 10,000 170,000.00
Internal Structure (Standard): 90 x 400 x 1 (+) 36,000.00 = 206,000.00
Myomer (Standard): 90 x 2,000 (+) 180,000.00 = 386,000.00
Engine (Fusion): (5,000 x 270 x 90) / 75 (+) 1,620,000.00 = 2,006,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,906,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,106,000.00
Life Support: 50,000 (+) 50,000.00 = 3,156,000.00
Sensors: 90 x 2,000 (+) 180,000.00 = 3,336,000.00
Heat Sinks (Single): 10 x 2,000 (+) 20,000.00 = 3,356,000.00
Arm Actuators: 90 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 27,000.00 = 3,383,000.00
Leg Actuators: 90 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 63,000.00 = 3,446,000.00
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Total Structural Cost: 3,446,000.00
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Weapons and Equipment Cost
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Autocannon/10 200,000 200,000.00
Autocannon/10 200,000 (+) 200,000.00 = 400,000.00
Medium Laser 40,000 (+) 40,000.00 = 440,000.00
Medium Laser 40,000 (+) 40,000.00 = 480,000.00
PPC 200,000 (+) 200,000.00 = 680,000.00
Small Laser 11,250 (+) 11,250.00 = 691,250.00
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Total Weapons and Equipment Cost 691,250.00
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BattleMech Cost
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Structural Cost: 3,446,000.00
Weapons and Equipment Cost: (+) 691,250.00 = 4,137,250.00
BattleMech Cost Multiplier: 1 + (90 / 100) (*) 1.90 = 7,860,775.00
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Final BattleMech Cost 7,860,775.00