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                 BattleMech Technical Readout

Name/Model:         Draco-Ignis (Fire Drake) DCI-N1
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         35,315,333 C-Bills
Battle Value:       2,850

Chassis:              Endo-Composite
Power Plant:          400 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            Standard
    Jump Capacity:    120 meters [150 meters]
Armor:                Standard with CASE II
Armament:             
    2 Plasma Cannons (C)
    4 LRM 5s (C)
    4 Improved Heavy Small Lasers (C)
    2 ER Micro Lasers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    From the mind of Luna Olricson, an Etna Industries engineer that created the Belhib, the
    Draco-Ignis was designed as a long range heat weapon, capable of pushing an enemy mech into
    possible ammo-detonations or heat-stuns.  Even without these, the overtaxed reactors would
    often severely criple their speed and accuracy, making the decent 17.5 tons of armor often
    feel like trying to punch through dragon hide.  While prohibitively expensive, few mechs
    were capable of the awesome power exibited by the "Fire Drake".

Capabilities:
    Its primary heat-weapon are two plasma cannons whos torso mounted generators fire out of a
    single head mounted barrel.  Supplementing this are four shoulder mounted LRM-5's with one
    ton of Inferno ammo and one ton of standard ammo.  To help it deal heavy damage to targets
    it catches, the DCI-N1 is equiped with four Improved Heavy Medium Lasers and two ER Micro
    lasers.  While adequate, its truely terrifying weapon are its battle-fists and talons.  Each
    fist is capable of hitting like an AC/20 while its TSM is activated.  Even more terrifying
    are its talons, capable of ripping the leg off anything besides a fellow 100 ton mech in a
    single kick.  As this requires overheating ones own mech to do, a Targeting Computer was
    installed to help offset the normal decrease in performance seen with overheating mechs.

Variants:
    DCI-L6: This variant swaps its 2 plasma cannons and its two tons of ammo for a Plasma
    Rifle and 1 ton of ammo.  The remaining space was utilized for 1 additional ton of LRM-5
    ammo.  While still capable of overheating enemy mechs, this was greatly deminished to
    instead have far superior mid-range damage capabilities while it tried to close in on an
    enemy target.  BV2.0: 2,590.  Cost: 34,555,333.

Notable MechWarriors:
    Quirks: if you use these optional rules, the following are recommended
    - Battlefists (+2 points): greater accuracy with punches
    - Weak Head Armor (1) (-1 point): one less head armor
    - Difficult to Maintain (-1 point): harder for maitenance
    
    * For the DCI-L6, replace Difficult to Maintain with:
    - Poor Cooling Jacket - Plasma Rifle (-1 point): 1 extra heat on use

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                     Endo-Composite (C)             7.50                     
Engine:                                     400 XL (C)                26.50                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                               4 [5]                                             
Heat Sinks (Double):                       10 [23] (C)                 0.00                     
Gyro:                                        Compact                   6.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  280                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             37       
    Center Torso (rear):                              12       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             32       
    R/L Leg:                           21             37       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          4.00             
2 Plasma Cannons (C)                                      CT                2          6.00             
CASE II (C)                                               RT                1          0.50             
ER Micro Laser (C)                                        RT                1          0.25             
2 Improved Heavy Small Lasers (C)                         RT                2          1.00             
Jump Jet                                                  RT                1          2.00             
LRM 5 (Ammo 24) [Incendiary] (C)                          RT                1          1.00             
Plasma Cannon (Ammo 10) (C)                               RT                1          1.00             
CASE II (C)                                               LT                1          0.50             
ER Micro Laser (C)                                        LT                1          0.25             
2 Improved Heavy Small Lasers (C)                         LT                2          1.00             
Jump Jet                                                  LT                1          2.00             
LRM 5 (Ammo 24) (C)                                       LT                1          1.00             
Partial Wing (C)                                        LT/RT               6          5.00             
Plasma Cannon (Ammo 10) (C)                               LT                1          1.00             
2 LRM 5s (C)                                              RA                2          2.00             
Targeting Computer (C)                                    RA                2          2.00             
2 LRM 5s (C)                                              LA                2          2.00             
Talons (C)                                              LL/RL               4          7.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/10"j
Damage: (S) 3 / (M) 1 / (L) 2,  OV: 1
Armor (A): 9,  Structure (S): 5
Specials: CASEII, HT2/2/2, IF1, JMPS1, MEL, TSM