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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Stardaughter SRD-3R
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,028,250 C-Bills
Battle Value:       2,046

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous with CASE II
Armament:             
    2 Plasma Rifles
    1 Plasma Cannon (C)
    3 SRM 6s (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    While the Starson
    had proven highly effective in its intended roll, its price was high enough that a more
    "budget friendly" version began to be researched.  The Stardaughter is the highly successful
    result of this while also proving in many ways to be a superior platform as well.  She
    proved more nimble than her brother mech, with a top speed of 64.8 km/h giving her the
    ability to navigate turns while maintaining combat speeds.  Additionally, weight saving
    techniques had allowed for the inclusion of a targetting computer, giving far better
    accuarcy than her sibling.  All of this while maintaining a considerable amount of the
    originals firepower.
    
    The Stardaughter accomplishes all of this while only costing 1/3 of the original.  This
    eventually earned it the nickname of "triplet", with Etna Industries leaning into this by
    offering a small discount to those that bought the mech in packs of three.  This actually
    ended up reinfocing the moniker among those who used and piloted the mechs as they were
    often paired together to allow for their heat based weaponry to be more effective.  However,
    even on its own, the Stardaughter is an extremely effective mech in heat warfare that will
    often run into the Leidenfrost effect with its two plasma rifles and plasma cannon.  If it
    doesn't, it can push to that point with the use of its SRM-6's inferno rounds.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               4.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       17 [34] (C)                 7.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                  230                    12.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             36       
    Center Torso (rear):                               9       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Plasma Cannon (C)                                         H                 1          3.00             
SRM 6 (C)                                                 H                 1          1.50             
CASE II (C)                                               RT                1          0.50             
Plasma Cannon (Ammo 10) (C)                               RT                1          1.00             
SRM 6 (Ammo 30) (C)                                       RT                2          2.00             
SRM 6 (Ammo 15) [Inferno] (C)                             RT                1          1.00             
CASE II (C)                                               LT                1          0.50             
Plasma Rifle (Ammo 20)                                    LT                2          2.00             
Targeting Computer (C)                                    LT                3          3.00             
Plasma Rifle                                              RA                2          6.00             
Plasma Rifle                                              LA                2          6.00             
SRM 6 (C)                                                 RL                1          1.50             
SRM 6 (C)                                                 LL                1          1.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 6
Specials: CASEII, HT2/2/1, SRM2/2