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                 BattleMech Technical Readout

Name/Model:         Belhib (Sphinx) BLH-1B
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            85
Role:               Striker
Configuration:      Quad BattleMech
Era/Year:           Jihad / 3072
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         11,150,258 C-Bills
Battle Value:       2,316

Chassis:              Standard
Power Plant:          Strand 340 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            Swingline X-1000 
    Jump Capacity:    120 meters [150 meters]
Armor:                StarGuard III
Armament:             
    3 Victory Heartbeat Medium Pulse Lasers (C)
    6 Series 3c Micro Pulse Lasers (C)
Manufacturer:         Etna Industries
    Primary Factory:  Unknown
Communications:       Achernar  Standard
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Named after the ancient Egyptian Great Sphinx, the Belhib was part of Etna Industries
    exploration of using partial wings inorder to enhance the mobility of a variety of designs.
    It was the passion project of Luna Olricson who worked on its development in her free time.
    When the prototype was greenlit for development, it showed the kind of artistry that can be
    seen in a well designed engine, where form and function enhance rather than subract from one
    another.  It was efficient, powerful, and in some regards, beautiful, leading to Luna's
    passion becoming one of the best selling and performing mech's ever sold by Etna Industries.
    Mrs. Olricson would go on reccord stating that she hoped that her sphinx would be a
    guardian against invaders, hoping to spare others the heartbreak she experience when Clans
    killed her family nearly 20 years before the Belhib reached production.

Capabilities:
    A lesson learned early in Etna's exploration of Jump-focused mechs was the need to give
    pilots accuracy enhancing tools due to the difficulty of jumping and firing, leading to the
    installation of a variety of Pulse weapons alongside a Targeting Computer.  This meant that
    even while aggressively pushing ones heat to activate its Triple Strength Myomer the mech
    still possessed a respectable level of percision.  The damage of this weaponry was optimized
    to focus on medium-to-short ranges, with three Medium Pulse Lasers and six Micro Pulse
    Lasers.
    
    While this would be rather lacking for an assault mech, it more than makes up for it with
    its primary form of offense of four Talon equipped paws.  These giant weapons are capable of
    ripping the leg off any mech lighter than then Belhib, severely crippling these targets.
    Additionally, thanks to its large number of jump jets the BLH-1B was easily able to get
    height advantages over targets and letting it use these talons to rip the head off its prey.
    These Jump Jets worked with its partial wings to allow the Belhib to jump 150 meters in
    just 10 seconds.  Additionally, its TSM allowed for it to run at a top speed of 86.4km/h, a
    highly respectable pace for an Assualt-class.

Deployment:
    The Belhib thrives in situations found straight out of the myths that inspired it, namely
    fighting in Urban zones where it can use its superior mobility to confound and ambush
    enemies not ready for an Assault-mech to fall out of the sky at them.  These foes will
    quickly find themselves taking heavy hits from its pulse weaponry before having their legs
    torn off by the mech.  However, even if they adapt to this surprise, they will likely find
    the BLH-1B disappearing back into cover before they can properly punish it for its aggresive
    push.
    
    When activating its TSM, the mech can go from cold to hot by ground-firing its weapons,
    primming the mech instantly for combat.  Maintaining this heat is easy regardless of
    situation as its weaponry was chosen to specifically allow for careful modulation.  From
    here, it is primed to be be part of urban ambushes or calvary charges, capable of batting
    many tanks aside like cat toys once it reaches its target.

Variants:
    BLH-2S: In an effort to make a more mass producable version of the Belhib, engineers
    stripped away experimental technology for things more widely available, meaning the loss of
    its Partial Wings and Talons.  To allow for its mobility to be maintained, it was equippped
    with 5 improved Jump Jets and a compact gyroscope.  Using the remainder of its weight and
    space, the machine was equipped with dual triple light machine gun arrays and a half ton of
    ammo.  While much of the originals artistry was lost in this process, it was far easier to
    produce in large numbers.  BV2.0: 2,327.  Cost: 14,429,383
    
    BLH-3R:  After midling success with the BLH-2S, Mrs. Olricson's Great Grandaughter was
    brought in to cosult, a renowned industrial mech designer that carried on her ancestors
    tradition.  The new mech was designed to be 100 tons, helping compensate for the loss of
    talons with sheer bulk.  While its new engine was large enough for double heat sinks,  its
    maximum speed was reduced to 64.8 km/h inorder to compensate for this increased weight.  The
    extra tonnage allowed for the inculsion of an ER Large Pulse Laser.  The remaining tonnage
    was used for a large array of electronic warfare equipment, primarily a Bloodhound Active
    Probe and C3 slave unit.  These and the targetting computer were now also protected against
    interference by an Angel ECM suite.  The final product was now specialized in urban hunting
    combat, able to detect and transmit data on enemie forces doing their best to hide.  While
    far from cheap and using extremely high technology levels, its reliance on standard
    production equipment meant that it was still fairly easy to maintain for miliatry forces.
    BV: 3,016.  Cost: 19,460,000.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                   340 Fusion (C)              27.00                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                               4 [5]                                             
Heat Sinks (Single):                         10 [13]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  272                    17.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             36       
    Center Torso (rear):                              11       
    R/L Torso:                         18             27       
    R/L Torso (rear):                                  9       
    R/L Front Leg:                     18             36       
    R/L Rear Leg:                      18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser (C)                                    H                 1          2.00             
Targeting Computer (C)                                    CT                2          2.00             
2 Jump Jets                                               RT                2          2.00             
Medium Pulse Laser (C)                                    RT                1          2.00             
3 Micro Pulse Lasers (C)                                  RT                3          1.50             
2 Jump Jets                                               LT                2          2.00             
Medium Pulse Laser (C)                                    LT                1          2.00             
3 Micro Pulse Lasers (C)                                  LT                3          1.50             
Partial Wing (C)                                        LT/RT               6          4.50             
Talons (C)                                                *                 8          6.00             
Triple-Strength Myomer                                    --                6          0.00             

* Talons occupy 2 critical slots in each leg

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/10"j
Damage: (S) 4 / (M) 2 / (L) 0,  OV: 1
Armor (A): 9,  Structure (S): 7
Specials: ENE, JMPS1, MEL, TSM