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                 BattleMech Technical Readout

Name/Model:         ZZ Light Capacitor Test ???-2B
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            65
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         12,492,150 C-Bills
Battle Value:       1,790

Chassis:              Endo-Composite
Power Plant:          195 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    6 Light PPCs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Rotate between each arm of 3 Light PPC to fire a pretty respectable and consistent rate of
    fire.  Additionally, you can keep all 6 primed as you get into range for the first time and
    use your coolant pod inorder to deliver a pretty devastating alpha-strike.  After that, fire
    off one arm of uncharged ppc while the other charges and prepare to start rotating them.
    
    Altenatively, once the enemy has some holes in their armor, you can swap to “crit-fish
    mode” and just fire all 6 ppc without charging them, still dealing the same damage but
    spread out over the entire mech.

Capabilities:
    The [???] is defined by its six light ppc divided evenly between each arm.  Each is equipped
    with capacitors to allow for it to charge one arm while firing the other, rotating between
    them for a continuous barrage.  Alternatively, these can be fired in rapid, uncharged bursts
    once enemy armor is cracked open, seeking to dig into enemy internals.  Keeping these cool
    are sixteen double heat sinks.  Should pilots attempt to fire all six light ppc charged at
    the same time, a single coolant pod is built into the central torso to allow for emergency
    heat disipation.

Variants:
    ???-1A: The original version, it used an XL engine and Standard internal structure.  It was
    notable for setting the standard of a C3 slave computer and Flamer as standard parts of its
    arsenal, though these would fluctate beteween variants.  It was notable for having only 11
    tons of armor, a respectable but minimal amount. BV2.0: 1,702.  Cost: 11,593,725
    
    ???-2B: A redesign using an endo-composite structure and compact gyroscope inorder to save
    weight and internal space for additional armor.  The bulkier frame led to both the C3 slave
    computer and standard flamer being dropped from the design.  Still, this allowed for it to
    reach an impressive 13 tons of armor, giving it excellent defenses for its weight class.
    BV2.0: 1,790.  Cost: 12,492,150.
    
    ???-2C: This version drops down to 12 tons of armor and swaps its Lower arm Actuators for
    CASE II protection to address the issues of chain reactions destroying many of the arm
    weapons. BV2.0: 1,744. Cost: 13,042,425.
    
    ???-3D: Seeking to make a more cost effective version of the mech, it was changed to a
    standard fusion engine while now using a full Endo-Steel Structure.  Inorder to maintain the
    internal space needed for its Heat sinks, a compact gyro was employed and the C3 computer
    remained abscent, though it did see the return of its flamer.  Lastly, it was downgraded to
    only 10 tons of armor due to weight savings needed for its jump jets.  BV2.0: 1,702.  Cost:
    8,100,675.
    
    ???-10A: Engineers saught to replace its single cooling pod with a Radical Heat Sink system,
    necessitating the mech to be scaled up to 75 tons with the an XL engine and full Endosteel
    strucure.  This allowed it to reach new top speeds of 64.8 km/hr.  Additionally, after
    lessons learned from other variants, this version made sure to come standard with its C3
    slave computer and Flamer.  The overal size increase also meant that it was now able to come
    with a full 14 tons of armor.  BV2.0: 2,089.  Cost: 18,092,375
    
    ???-11B: A cost saving version of the 75 ton variant, it also drops to a fusion engine and a
    top speed of 54km/h.  It employes a small gyroscope and downgrades to 12 tons of armor
    inorder to save on weight. BV2.0: 1,925.  Cost: 11,101,125.
    
    ???-20A: A 100T Assault-Class variant that used an Endo-Composite structure, Fusion Engine,
    and 19.0 tons of armor alongside the now common three jump jets to assist in its top speed
    of 54km/h.  It has its usual C3 slave computer and Radical Heat Sink System but is notable
    for replacing its traditional flame for dual quad-machine gun arrays and a half ton of ammo.
    This design proved to be a fantastic mixture of defense and offense, letting it position on
    exposed vantage points with little consequence due to its thick armor plating.  BV2.0:
    2,412.  Cost: 15,387,000.
    
    ???-20B: Seeking to create an easier to maintain version of this Assault-variant, it swaps
    its Radical Heat Sink System for two Coolant Pods.  This saved enough weight where designers
    made the difficult decision to remove its lower arm actuators and instead install CASE II to
    finally address the long term issue of chain reactions destroying the arm weaponry.
    Additionally, an extra half ton of machine gun ammo was added now also protected by CASE II.
    BV2.0:2,450.  Cost: 16,117,000.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                     Endo-Composite (C)             5.00                     
Engine:                                     195 XL (C)                 4.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                       16 [32] (C)                 6.00                     
Gyro:                                        Compact                   3.00                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             32       
    Center Torso (rear):                               7       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Coolant Pod (C)                                           CT                1          1.00             
3 Jump Jets                                               CT                3          3.00             
Targeting Computer (C)                                    LT                4          4.00             
3 Light PPCs w/ Capacitor                                 RA                9         12.00             
3 Light PPCs w/ Capacitor                                 LA                9         12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 3,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 4 / (L) 4,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: