BattleMech Technical Readout
Name/Model: Marauder II MAD-6BH
Designer: Alisa Wolfstein
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Dark Age / 3120
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 12,492,000 C-Bills
Battle Value: 3,657
Chassis: Endo-Composite
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Ferro-Fibrous
Armament:
2 ER PPCs (C)
1 Gauss Rifle (C)
2 Medium Pulse Lasers (C)
2 ER Medium Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
It was May 3114, where - on a small, hopeless, pirate-controlled planetoid - that a blind
auction was taking place. On that day, a piece of stolen intelligence came up for sale: the
specifications for a Marauder II Battlemech. No one was particularly interested in the lot;
and given that very few places in the periphery have the levels of industry necessary to
produce any Battlemech - let alone an assault 'Mech - this isn't very surprising. That is,
except for one man at the back of the room, his face hidden behind the wide brim of his hat.
The figure he called out was more money than half the people in the room would see in their
entire lifetimes, so doubtless to say the bid caused a huge uproar. Once the room had
settled to a level where the noise could be shouted over, the hammer hit the desk as fast as
the auctioneer could make it. The stranger walked up to the front of the room, picked up the
drive containing the specifications and left.
Four months later, intelligence agencies of the Great Houses all received an anonymous tip,
stating that the specifications of the Marauder II (Bounty Hunter) had been obtained by the
message sender, and that he would be willing to lead the full-scale production of a design
based upon it, for whichever house got to him first, giving a set of coordinates and a date
with which to find him. When the day arrived, three forces touched down on the small planet:
the Free Worlds League, The Lyran Alliance and the Federated Suns; all laying claim to the
specifications. A battle ensued...
Five years later, the first production variants of the specification rolled off the
production lines, utilizing mixed technology to recreate the design as best as possible.
Unsurprisingly, Clan Sea Fox made a large profit off of the sales of their clan weaponry and
technology to be used on this 'Mech, being the most accessible source of Clan tech to the
Inner Sphere powers.
Capabilities:
The Marauder II, MAD-6BH is 100 tons of long-range firepower, but with plenty of close-range
capabilities should any enemies attempt to close distance with it. Three jump jets and a 300
rated standard fusion engine provide above-average mobility for a chassis of this size,
while 15.5 tons of Clan Ferro Fibrous armor protects against enemy fire during even
sustained combat. With an Inner Sphere Endo Composite structure saving 2.5 tons of weight,
the MAD-6BH is able to carry a stupendous weapons payload.
Dual arm-mounted ER PPCs, Medium Pulse and ER Medium Lasers, alongside a torso-mounted Gauss
Rifle (all Clan tech) deal devastating damage at all ranges. 16 Clan Double Heat Sinks
provide sufficient cooling for the design, whilst a Clan Targeting Computer increases every
weapon's accuracy, while also enabling the targeting of specific components. 2 tons of Gauss
ammo outlasts most fights; while the shoulder actuators and cockpit are armored to prevent
the loss of a significant portion of the 'Mech's firepower due to a critical hit, or the
death of the Mechwarrior due to a lucky shot.
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Equipment Mass
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Internal Structure: Endo-Composite 7.50
Engine: 300 Fusion (C) 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 16 [32] (C) 6.00
Gyro: Standard 3.00
Cockpit (Armored): Standard 3.00
Armor Factor: 297 15.50
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (rear): 10
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 40
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 2.00
Gauss Rifle (C) RT 6 12.00
Gauss Rifle (Ammo 16) (C) RT 2 2.00
Jump Jet RT 1 2.00
Jump Jet LT 1 2.00
Targeting Computer (C) LT 6 6.00
ER Medium Laser (C) RA 1 1.00
ER PPC (C) RA 2 6.00
Medium Pulse Laser (C) RA 1 2.00
ER Medium Laser (C) LA 1 1.00
ER PPC (C) LA 2 6.00
Medium Pulse Laser (C) LA 1 2.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 60
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 6 / (M) 6 / (L) 5, OV: 3
Armor (A): 10, Structure (S): 8
Specials: ARM
Distribution
Name/Model: Marauder II MAD-6BH
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.ER PPC (C) 4. Roll Again 4.ER PPC (C)
5.ER PPC (C) 5. Sensors 5.ER PPC (C)
6. Medium Pulse Laser (C) 6. Life Support 6. Medium Pulse Laser (C)
1. ER Medium Laser (C) 1. ER Medium Laser (C)
2.Double Heat Sink (C) 2.Double Heat Sink (C)
3.Double Heat Sink (C) 3.Double Heat Sink (C)
4.Double Heat Sink (C) 4.Double Heat Sink (C)
5.Double Heat Sink (C) 5.Double Heat Sink (C)
6. Ferro-Fibrous (C) 6. Ferro-Fibrous (C)
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine (C) 1. Jump Jet
2.Targeting Computer (C) 2. Fusion Engine (C) 2.Gauss Rifle (C)
3.Targeting Computer (C) 3. Fusion Engine (C) 3.Gauss Rifle (C)
4.Targeting Computer (C) 4. Gyro 4.Gauss Rifle (C)
5.Targeting Computer (C) 5. Gyro 5.Gauss Rifle (C)
6.Targeting Computer (C) 6. Gyro 6.Gauss Rifle (C)
1.Targeting Computer (C) 1. Gyro 1.Gauss Rifle (C)
2. Ferro-Fibrous (C) 2. Fusion Engine (C) 2. Gauss Rifle (Ammo 8) (C)
3. Ferro-Fibrous (C) 3. Fusion Engine (C) 3. Gauss Rifle (Ammo 8) (C)
4. Ferro-Fibrous (C) 4. Fusion Engine (C) 4. Endo-Composite
5. Ferro-Fibrous (C) 5. Jump Jet 5. Endo-Composite
6. Ferro-Fibrous (C) 6. Roll Again 6. Endo-Composite
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo-Composite 5. Endo-Composite
6. Endo-Composite 6. Endo-Composite
Battle Value Breakdown
Name/Model: Marauder II MAD-6BH
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Defensive Battle Rating
-------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 297 x 2.5 x 1 742.500
Internal Structure (Endo-Composite w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 970.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,020.500
Armored Components:
Cockpit (+) 5.000 = 1,025.500
Shoulder (+) 5.000 = 1,030.500
Shoulder (+) 5.000 = 1,035.500
Explosive Equipment: 6 Critical Spaces (-) 6.000 = 1,029.500
Defensive Movement Factor: +2 (*) 1.20 = 1,235.400
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Final Defensive Battle Rating: 1,235.400
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 32 (Heat Sinks) - 3 (Movement) - 49 (Weapons) = -14
Offensive Equipment:
ER PPC (C) 515.000
ER PPC (C) (+) 515.000 = 1,030.000
Gauss Rifle (C) (+) 400.000 = 1,430.000
Medium Pulse Laser (C) (+) 138.750 = 1,568.750
Medium Pulse Laser (C) [Inefficient] (+) 69.375 = 1,638.125
ER Medium Laser (C) [Inefficient] (+) 67.500 = 1,705.625
ER Medium Laser (C) [Inefficient] (+) 67.500 = 1,773.125
Gauss Rifle (Ammo 8) (C) (+) 40.000 = 1,813.125
Gauss Rifle (Ammo 8) (C) (+) 40.000 = 1,853.125
Total 'Mech Tonnage: (+) 100.000 = 1,953.125
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 2,421.875
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Final Offensive Battle Rating: 2,421.875
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,235.400
Offensive Battle Rating: (+) 2,421.875 = 3,657.275
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Final BattleMech Battle Value: 3,657
Alpha Strike Conversion
Name/Model: Marauder II MAD-6BH
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
3 (Movement) + 49 (Weapons) - 4 (Base) (-) 48 = -16
Offensive Equipment: = 0.000
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 1.540
Medium Pulse Laser (C) [Targeting Computer] (+) 0.847 = 2.387
Medium Pulse Laser (C) [Targeting Computer] (+) 0.847 = 3.234
Gauss Rifle (C) [Targeting Computer] (+) 1.370 = 4.604
ER PPC (C) [Targeting Computer] (+) 1.650 = 6.254
ER PPC (C) [Targeting Computer] (+) 1.650 = 7.904
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 252.912
Divided by the maximum heat output - 4 (/) 48 = 5.269
Rounded up to the nearest tenth = 5.3
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
3 (Movement) + 49 (Weapons) - 4 (Base) (-) 48 = -16
Offensive Equipment: = 0.000
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 1.540
Medium Pulse Laser (C) [Targeting Computer] (+) 0.847 = 2.387
Medium Pulse Laser (C) [Targeting Computer] (+) 0.847 = 3.234
Gauss Rifle (C) [Targeting Computer] (+) 1.650 = 4.884
ER PPC (C) [Targeting Computer] (+) 1.650 = 6.534
ER PPC (C) [Targeting Computer] (+) 1.650 = 8.184
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 261.888
Divided by the maximum heat output - 4 (/) 48 = 5.456
Rounded up to the nearest tenth = 5.5
Unit receives Overheat (OV) value of 3
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Final Medium Range Damage Value: 6
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
3 (Movement) + 31 (Weapons) - 4 (Base) (-) 30 = 2
Offensive Equipment: = 0.000
Gauss Rifle (C) [Targeting Computer] (+) 1.650 = 1.650
ER PPC (C) [Targeting Computer] (+) 1.650 = 3.300
ER PPC (C) [Targeting Computer] (+) 1.650 = 4.950
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.0
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Final Long Range Damage Value: 5
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Convert Armor
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Ferro-Fibrous: 297 armor points x 1 297.000 = 297.000
Armor Factor Conversion (/) 30 = 9.900
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Final Armor Value: 10
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Convert Structure
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Engine: Clan Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with armored components = ARM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 5 (Long) = 23.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 25.000
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 27.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 27.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.750
Final DIR Defensive Interaction Rating (+) 31.000 = 32.750
Unit's Final Point Value:
Offensive Value = 27.000
Defensive Value (+) 32.750 = 59.750
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Final Point Value: 60
Cost Breakdown
Name/Model: Marauder II MAD-6BH
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
====================================================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (297 pts) 15.5 x 20,000 310,000.00
Internal Structure (Endo-Composite): 100 x 3,200 x 1 (+) 320,000.00 = 630,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 830,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,830,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,730,000.00
Cockpit (Standard): (Armored) 200,000 + (1 x 150,000) (+) 350,000.00 = 4,080,000.00
Life Support: 50,000 (+) 50,000.00 = 4,130,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 4,330,000.00
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 4,426,000.00
Arm Actuators: (Armored) 100 x ((100 x 2) + (50 x 2) + (80 x 0)) + (2 x 150,000) (+) 330,000.00 = 4,756,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,826,000.00
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Total Structural Cost: 4,826,000.00
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Weapons and Equipment Cost
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ER Medium Laser (C) 80,000 80,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 160,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 460,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 760,000.00
Gauss Rifle (C) 300,000 (+) 300,000.00 = 1,060,000.00
Gauss Rifle (Ammo 8) [Empty Bin] (C) 0 (+) 0.00 = 1,060,000.00
Gauss Rifle (Ammo 8) [Empty Bin] (C) 0 (+) 0.00 = 1,060,000.00
Jump Jets 100 x (3 x 3) x 200 (+) 180,000.00 = 1,240,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 1,300,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 1,360,000.00
Targeting Computer (C) 6 x 10,000 (+) 60,000.00 = 1,420,000.00
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Total Weapons and Equipment Cost 1,420,000.00
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BattleMech Cost
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Structural Cost: 4,826,000.00
Weapons and Equipment Cost: (+) 1,420,000.00 = 6,246,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 12,492,000.00
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Final BattleMech Cost 12,492,000.00