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Design Overview
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                 BattleMech Technical Readout

Name/Model:         ZZ HAG/40 + UAC/20 Experiment
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            95
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         27,189,175 C-Bills
Battle Value:       2,968

Chassis:              Endo Steel
Power Plant:          380 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    1 Hyper-Assault Gauss 40 (C)
    1 Ultra AC/20 (C)
    2 Flamers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The Hyper-Assault Gauss (HAG) is an absurdly strong gun: an MRM with no hit bonus, improved
    cluster rolls, and the option to go to LRM range in exchange for a cluster penalty.  This
    makes it rediculously good though does pay a steep price in its weight and size.  Plus its
    compatible with a Targeting Computer.
    
    Its one downside is that it desperately needs a "hole-puncher" to open up enemy armor.
    Well, the best armor breaker in the game is an Ultra-AC/20.  With a medium range of 8 hexes,
    it lines up well with the HAG-40's short range profile.  Has enough ammo and heat sinks to
    allow for continuous double fire, if you love risking jamming.
    
    Few random notes: ECM for protecting the targeting computer.  Searchlight since you can't
    use tracer rounds.  Flamers because you can't use Flachette rounds.  You don't really care
    about flack since the HAG has you covered.  Armor-piercing would be nice, but their armor is
    probably not lasting that long.

Variants:
    ???-2B: Swaps its Ultra AC/20 + ECM + 2 flamers + Searchlight + goes to a small cockpit +
    0.5 ton of armor for a second HAG-40 + 4 tons of ammo.  Who needs to hole-punch when you can
    just rip ALL the armor off an assualt mech in ~4 rounds?  BV2.0: 3,087.  Cost: 26,937,625

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               5.00                     
Engine:                                     380 XL (C)                20.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       12 [24] (C)                 2.00                     
Gyro:                                           XL                     2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  272                    17.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             39       
    Center Torso (rear):                              12       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             30       
    R/L Leg:                           20             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Searchlight, Mounted                                      H                 1          0.50             
CASE II (C)                                               RT                1          0.50             
Targeting Computer (C)                                    RT                6          6.00             
Ultra AC/20 (Ammo 15) (C)                                 RT                3          3.00             
CASE II (C)                                               LT                1          0.50             
ECM Suite (C)                                             LT                1          1.00             
Hyper-Assault Gauss 40 (Ammo 12) (C)                      LT                4          4.00             
Ultra AC/20 (Ammo 5) (C)                                  LT                1          1.00             
2 Flamers (C)                                             RA                2          1.00             
Ultra AC/20 (C)                                           RA                8         12.00             
Hyper-Assault Gauss 40 (C)                                LA                10        16.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 7 / (M) 6 / (L) 3,  OV: 0
Armor (A): 9,  Structure (S): 5
Specials: CASEII, ECM, FLK3/3/3