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BattleMech Technical Readout
Name/Model: Baby Brawler ((3075)) CGR-1A1
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Role: Scout
Configuration: Biped BattleMech
Era/Year: Jihad / 3075
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 23,544,090 C-Bills
Battle Value: 1,444
Chassis: Standard
Power Plant: 400 Light Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [97.2 kph]
Jump Jets: None
Jump Capacity: None
Armor: Heavy Ferro-Fibrous
Armament:
2 ER Medium Lasers
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe
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Overview:
The CGR-1A1 Charger is a distinctive 'Mech. Its heavy chassis is well-armored, but virtually
unarmed. Its massive power plant moves it at high speed, but occupies an inordinate amount
of space. The reason for these paradoxes is in the Charger's original production goals. The
CGR-1A1 was intended to be a heavy scout that could enter well-defended areas where it might
have to take damage yet still be able to withdraw at high speed.
Wells Technologies built the Charger in 2665, combining heavy Durallex armor with
Magna light lasers. Though the Mark I lasers are incapable of damaging anything but infantry
and light armored vehicles, the deficiency was intentional. It is intended to discourage
Charger pilots from engaging in protracted fire-fights, for the Charger's job is to obtain
data and do it quickly.
Although the design was heavily criticized, the fact remains that Wells Tech built
over a thousand Chargers, about 500 of which survive to this day. One of these is piloted by
Fai Modoki of the Renegade Lancers Mercenary Company.
Capabilities:
While the original Charger's popgun laser array is almost laughable, its Durallex armor was
not and provided the 'Mech with enough protection to survive even direct hits from a
Class-20 autocannon. This is why in 3052 as the Inner Sphere bitterly fought the Clans, Fai
Modoki was upgrading his Battlemech as best as he could afford and started by replacing the
ageing Durallex Heavy armor with the recently produced Durallex Ferro-Fibrous. This
increased the armor protection nearly 10 percent and added a menacing bulk to the mechs arms
and chest. In addition, Modoki removed four of the Magna Mk I light lasers and replaced them
with two Magna Mk II medium lasers, increasing the overall range by 300 percent and giving a
nasty surprise to Stinger and Wasp pilots used to out ranging Chargers.
Modoki not only replaced the lasers but also added a second surprise in the form
of Federated Commonwealth designed Triple Strength Myomers, increasing overall ground speeds
by 20 percent whenever the mech is run hot. Modoki can with the flip of a switch and a pull
of the trigger match the ground speeds of most front line scouts, such as the Wasp and
Stinger.
However, despite these changes Modoki's Charger Baby Brawler is still plagued by
the short comings of all CGR-1A1s, its armor is not enough to let it stand up in heavy
combat. If Modoki gets too close to the enemy or is trapped by superior numbers he will be
shot to pieces, unable to defend himself.
Despite its intent as a high-speed recon 'Mech, the Charger's design failed.
However, Modoki has managed to breathe a little life into his mech in an ingenious way that
the original designers might have smiled in pride at.
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Equipment Mass
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Internal Structure: Standard 8.00
Engine: 400 Light Fusion 39.50
Walking MP: 5
Running MP: 8 [9]
Jumping MP: 0
Heat Sinks (Single): 12 2.00
Gyro: Heavy-Duty 8.00
Cockpit: Standard 3.00
Armor Factor: 198 10.00
Type: Heavy Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 25
Center Torso (rear): 6
R/L Torso: 17 25
R/L Torso (rear): 6
R/L Arm: 13 24
R/L Leg: 17 24
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Weapons and Ammo Location Critical Tonnage
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Small Laser H 1 0.50
ER Medium Laser RT 1 1.00
Guardian ECM Suite RT 2 1.50
Beagle Active Probe LT 2 1.50
ER Medium Laser LT 1 1.00
Sword RA 6 4.00
Triple-Strength Myomer -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 36
TP: BM, SZ: 4, TMM: 2, MV: 10"
Damage: (S) 2 / (M) 1 / (L) 0, OV: 0
Armor (A): 7, Structure (S): 4
Specials: ECM, ENE, MEL, PRB, RCN, TSM
Distribution
Name/Model: Baby Brawler ((3075)) CGR-1A1
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Small Laser 4. Hand Actuator
5. Heavy Ferro-Fibrous 5. Sensors 5.Sword
6. Heavy Ferro-Fibrous 6. Life Support 6.Sword
1. Heavy Ferro-Fibrous 1.Sword
2. Heavy Ferro-Fibrous 2.Sword
3. Heavy Ferro-Fibrous 3.Sword
4. Heavy Ferro-Fibrous 4.Sword
5. Heavy Ferro-Fibrous 5. Heavy Ferro-Fibrous
6. Triple-Strength Myomer 6. Triple-Strength Myomer
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3.Beagle Active Probe 3. Light Fusion Engine 3.Guardian ECM Suite
4.Beagle Active Probe 4. Heavy-Duty Gyro 4.Guardian ECM Suite
5. ER Medium Laser 5. Heavy-Duty Gyro 5. ER Medium Laser
6. Roll Again 6. Heavy-Duty Gyro 6. Roll Again
1. Heavy Ferro-Fibrous 1. Heavy-Duty Gyro 1. Heavy Ferro-Fibrous
2. Heavy Ferro-Fibrous 2. Light Fusion Engine 2. Heavy Ferro-Fibrous
3. Heavy Ferro-Fibrous 3. Light Fusion Engine 3. Heavy Ferro-Fibrous
4. Heavy Ferro-Fibrous 4. Light Fusion Engine 4. Heavy Ferro-Fibrous
5. Heavy Ferro-Fibrous 5. Roll Again 5. Heavy Ferro-Fibrous
6. Heavy Ferro-Fibrous 6. Heavy Ferro-Fibrous 6. Heavy Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Triple-Strength Myomer 5. Triple-Strength Myomer
6. Triple-Strength Myomer 6. Triple-Strength Myomer
Battle Value Breakdown
Name/Model: Baby Brawler ((3075)) CGR-1A1
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
=========================================================================================================
Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 198 x 2.5 x 1 495.000
Internal Structure (Standard w/ Light Fusion Engine): 122 x 1.5 x 1 x 0.75 (+) 137.250 = 632.250
Gyro (Heavy-Duty): 80 x 1 (+) 80.000 = 712.250
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 722.250
Guardian ECM Suite (+) 61.000 = 783.250
Defensive Movement Factor: +3 (*) 1.30 = 1,018.225
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Final Defensive Battle Rating: 1,018.225
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 12 (Heat Sinks) - 2 (Movement) - 11 (Weapons) = 5
Offensive Equipment:
ER Medium Laser 62.000
ER Medium Laser (+) 62.000 = 124.000
Sword (+) 31.050 = 155.050
Small Laser (+) 9.000 = 164.050
Total 'Mech Tonnage: (+) 120.000 = 284.050
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 426.075
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Final Offensive Battle Rating: 426.075
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,018.225
Offensive Battle Rating: (+) 426.075 = 1,444.300
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Final BattleMech Battle Value: 1,444
Alpha Strike Conversion
Name/Model: Baby Brawler ((3075)) CGR-1A1
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
12 (Heat Sinks) = 12
2 (Movement) + 11 (Weapons) - 4 (Base) (-) 9 = 3
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
ER Medium Laser (+) 0.500 = 0.800
ER Medium Laser (+) 0.500 = 1.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
12 (Heat Sinks) = 12
2 (Movement) + 11 (Weapons) - 4 (Base) (-) 9 = 3
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
12 (Heat Sinks) = 12
2 (Movement) - 4 (Base) (-) -2 = 14
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Ferro-Fibrous: 198 armor points x 1 198.000 = 198.000
Armor Factor Conversion (/) 30 = 6.600
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Final Armor Value: 7
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Convert Structure
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Engine: Inner Sphere Light Fusion on a 80 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped with Sword = MEL
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 6.000
Overheat Factor 0 (Overheat) (+) 0.000 = 6.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 6.500
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 18.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 21.600
Final DIR Round to nearest half point = 21.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 21.500 = 22.750
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 22.750 = 30.250
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 31.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 33.250
Force Bonus [PRB] Active Probe (+) 1.000 = 34.250
Force Bonus [RCN] Recon (+) 2.000 = 36.250
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Final Point Value: 36
Cost Breakdown
Name/Model: Baby Brawler ((3075)) CGR-1A1
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
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Armor (Heavy Ferro-Fibrous): (198 pts) 10.0 x 25,000 250,000.00
Internal Structure (Standard): 80 x 400 x 1 (+) 32,000.00 = 282,000.00
Myomer (Triple-Strength): 80 x 16,000 (+) 1,280,000.00 = 1,562,000.00
Engine (Light Fusion): (15,000 x 400 x 80) / 75 (+) 6,400,000.00 = 7,962,000.00
Gyro (Heavy-Duty): 8.0 x 500,000 (+) 4,000,000.00 = 11,962,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 12,162,000.00
Life Support: 50,000 (+) 50,000.00 = 12,212,000.00
Sensors: 80 x 2,000 (+) 160,000.00 = 12,372,000.00
Heat Sinks (Single): 2 x 2,000 (+) 4,000.00 = 12,376,000.00
Arm Actuators: 80 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 36,800.00 = 12,412,800.00
Leg Actuators: 80 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 56,000.00 = 12,468,800.00
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Total Structural Cost: 12,468,800.00
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Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Beagle Active Probe 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 360,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 560,000.00
Small Laser 11,250 (+) 11,250.00 = 571,250.00
Sword 4 x 10,000 (+) 40,000.00 = 611,250.00
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Total Weapons and Equipment Cost 611,250.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 12,468,800.00
Weapons and Equipment Cost: (+) 611,250.00 = 13,080,050.00
BattleMech Cost Multiplier: 1 + (80 / 100) (*) 1.80 = 23,544,090.00
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Final BattleMech Cost 23,544,090.00