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                 BattleMech Technical Readout

Name/Model:         Crimson King I KNG-R1D
Designer:           tonyblitz1
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         17,419,693 C-Bills
Battle Value:       2,031

Chassis:              Endo Steel
Power Plant:          340 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE II
Armament:             
    1 Gauss Rifle
    1 LRM 20
    1 Laser Anti-Missile System
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Developed by Achernar on New Avalon in 3080, the KNG-R1D Crimson King is first in a line of
    'Mechs reverse engineered from myth.
    
    Made to match and surpass the feats of a Battlemaster helmed by once pirate, turned house
    Arano warrior, then mercenary, Jen 'Red' Casey.
    
    It was said to soar and bury foes like a Highlander, topple opponents with a chopping right
    hook, sunder armor with thundering gauss rifle fire and rain withering storms of LRMs; All
    whilst shrugging off horrifying damage, even direct cockpit hits.
    Allegedly, it could also swat incoming missiles from the air and incinerate infantry with an
    "infernal gaze".
    
    One scarcely believes a Succession-Era 'Mech capable of it all, but the original was lost to
    nuclear fire, along with the pilot, so fact and fiction blur.
    Today, however, all this and more is possible.
    
    An Endo Steel frame bears the oversized 85 ton chassis with a Vox 340 light fusion heart,
    shielded by 15 tons of Standard plating, while the cockpit is lined with ablative slats and
    houses an ER Small Laser
    
    Four Ford heavy lifter Jumpjets propel the Crimson King 120 meters. A quartet of Tyrlon
    forged starburst spurs, jutting from its heels, promise death to any caught under its
    shadow.
    Shock absorbers reduce strain of such maneuvers from "catastrophic" to "drastic".
    
    In the left torso lay an LRM20, capable of raining pain at substantial range and supplied by
    three tons of CASE II protected warheads.
    
    The right arm brandishes an Inner Sphere Gauss rifle, also CASE protected, fed by sixteen
    slugs from the corresponding torso.
    
    The left arm mounts a gauntleted semispherical laser array, sweeping away missiles and
    eradicating infantry.
    
    The 'Mechs fists are also reinforced for heavy striking.
    Naturally.
    A king is he who fears nothing, and is feared by all.
    -Seneca

Capabilities:
    Quirks
    Positive: Reinforced Legs(+1), Battlefists(+2) Barrel Fist(+1)
    Negative: Oversized(-2)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                  340 Light Fusion             20.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             33       
    Center Torso (rear):                               8       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             31       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
2 Jump Jets                                               CT                2          2.00             
Gauss Rifle (Ammo 16)                                     RT                2          2.00             
Jump Jet                                                  RT                1          1.00             
CASE II                                                   LT                1          1.00             
Jump Jet                                                  LT                1          1.00             
LRM 20                                                    LT                5         10.00             
LRM 20 (Ammo 18)                                          LT                3          3.00             
CASE II                                                   RA                1          1.00             
Gauss Rifle                                               RA                7         15.00             
Laser Anti-Missile System                                 LA                2          1.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 0
Armor (A): 8,  Structure (S): 5
Specials: AMS, CASEII, IF1, LRM1/1/1