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Design Overview
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                 BattleMech Technical Readout

Name/Model:         ZZ Command Master Unit
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            90
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         16,021,750 C-Bills
Battle Value:       2,080

Chassis:              Standard
Power Plant:          180 Compact
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    4 LRM 20 w/ Artemis IV FCS (C)
    1 Flamer (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    6 tons of communications equipment + 1 ton built into every mech = 7 tons = +2 initiative
    bonus for army.
    
    LRM-80 + Master C3 + Artemis IV = Pinpoint Indirect fire with allied TAG.

Capabilities:
    This is a supreme command mech designed to multiply allies usefullness while minimizing its
    own cost (as much as possible before the multipliers start to hit).

Variants:
    Tournament legal in Dark Age / Modern era: Strip the Command Console + ER Micro lasers for
    an ER Large Laser.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                    180 Compact                10.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       13 [26] (C)                 3.00                     
Gyro:                                        Compact                   3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             30       
    Center Torso (rear):                               7       
    R/L Torso:                         19             30       
    R/L Torso (rear):                                  7       
    R/L Arm:                           15             30       
    R/L Leg:                           19             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
Angel ECM Suite                                           CT                2          2.00             
Flamer (C)                                                CT                1          0.50             
CASE II (C)                                               RT                1          0.50             
Communications Equipment (6 tons)                         RT                6          6.00             
LRM 20 (Ammo 18) [Artemis IV] (C)                         RT                3          3.00             
C3 Computer (Master)                                      LT                5          5.00             
CASE II (C)                                               LT                1          0.50             
LRM 20 (Ammo 24) [Artemis IV] (C)                         LT                4          4.00             
2 LRM 20 w/ Artemis IV FCS (C)                            RA                10        12.00             
2 LRM 20 w/ Artemis IV FCS (C)                            LA                10        12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 76
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"
Damage: (S) 7 / (M) 7 / (L) 7,  OV: 0
Armor (A): 8,  Structure (S): 10
Specials: AECM, C3M, CASEII, IF5, MHQ11, RCN, TAG