BattleMech Technical Readout
Name/Model: Wolfsbane [BASE]
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Quad OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,882,969 C-Bills
Battle Value: 303
Chassis: Endo Steel
Power Plant: 195 XL
Walking Speed: 140.4 kph
Maximum Speed: 216 kph [356.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Flamer (C)
2.5 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Etna Industries was seeking to further enhance the capabilities of their Fortalice line of
mechs. One particular sore spot was that the Super-Heavy's garrison of 12 battle armors
struggled to position effectively on the battlefield. This train of thought led to the
creation of the Wolfsbane, an Ultralight mech that was bundled in packs of three alongside
the Fortalice. The high speed and utility design proved popular, though its absurd price
tag for an ultralight mech meant that it was rarely bought seperately.
Capabilities:
As an Omni-mech, each variant of the Wolfsbane came equipped with "ridding mounts" capable
of carrying up to six battle armors at a time. Capable of sustaining 280 km/h by
alternating between its Supercharger and MASC fibers allows this mech to quickly position
battle armors across the field of combat before taking on a support role. This utility
takes the form of a light TAG unit found on each variant along with a flamer to allow for
the creation of smoke cover for slower allies. Some configurations also mount a C3 slave
computer to allow for percision targeting by nearby LRM batteries.
With only 2 tons of armor, the Wolfsbane is highly vulnerable to direct hits, reliant on its
high speeds to avoid incoming fire. If it does take hits, its torso and leg armor are
equipped with enough to withstand a few light arms fire such as SRMs or small lasers.
However, it is seriously threatened by any medium to large caliber weapon and should be
positioned inorder to avoid this kind of attack.
Variants:
Wolfsbane-A: It is equipped with two arrays of three machine guns and a half ton of ammo,
designed ot hunt infantry and tear through enemy rear armor. BV2.0: 518. Cost: 5,929,688
Wolfsbane-B: this configuration swaps its machine gun arrays for light machine gun arrays to
give it a noticable range increase but substantially lower damage. BV2.0: 518. Cost:
6,001,563.
Wolfsbane-C: This mounts one side with light machine guns and the other with an Improved
Heavy Medium Laser, letting it stay outside of "kicking range" and going prone while still
dealing comprable damage to the -A model. BV2.0: 835. Cost: 6,121,953
Wolfsbane-D: Designed alongside the Fortalice FTL-1U, this configuration removes its machine
gun arrays to instead equip a C3 slave computer, an Improved Heavy Medium Laser and a ER
Small Laser. This mixture of TAG and C3 made for a truly terrifying combination when paired
with Artemis IV equipped LRM batteries. BV2.0: 884. Cost: 6,474,141.
Wolfsbane-E: Forgoing offense entirely, it removes all weaponry to equip a C3 computer, an
ER Small Laser and an ECM suite locked to ECCM mode. This allows the mech to push into
enemy ECM fields and still have its C3 computer active, calling in artillery fire in
locations none expected. BV2.0: 541. Cost: 6,632,266
Wolfsbane-F: Upgrading to Double-Heat Sinks, it replaces its machine gun arrays two Improved
Heavy medium lasers and an ER Small Laser. BV: 1,319. Cost: 6,416,641
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Equipment Mass
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Internal Structure: Endo Steel (C) 1.00
Engine: 195 XL (C) 4.00
Walking MP: 13
Running MP: 20 [33]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: XL 1.00
Cockpit: Small (C) 2.00
Armor Factor: 38 2.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 2
R/L Torso: 4 5
R/L Torso (rear): 2
R/L Front Leg: 3 3
R/L Rear Leg: 3 3
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Location Fixed Spaces Remaining
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Head 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Center Torso 2 XL Gyro 0
Right Torso 2 XL Engine (C) 4
1 MASC (C)
1 Light TAG (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
2 Heat Sink
Left Torso 2 XL Engine (C) 5
1 Supercharger (C)
1 Flamer (C)
1 Endo Steel (C)
1 Ferro-Fibrous (C)
1 Heat Sink
Right Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Front Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Right Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
Left Rear Leg 1 Endo Steel (C) 0
1 Ferro-Fibrous (C)
================================================================================================
Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light TAG (C) RT 1 0.50
MASC (C) RT 1 1.00
Flamer (C) LT 1 0.50
Supercharger (C) LT 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 15
TP: BM, SZ: 1, TMM: 5, MV: 40"
Damage: (S) 0* / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: ENE, LTAG, OMNI
Distribution
Name/Model: Wolfsbane [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 15
Configuration: Quad OmniMech
======================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support (C) 1. Hip
2. Upper Leg Actuator 2. Sensors (C) 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Small Cockpit (C) 3. Lower Leg Actuator
4. Foot Actuator 4. Sensors (C) 4. Foot Actuator
5. Endo Steel (C) 5. Endo Steel (C) 5. Endo Steel (C)
6. Ferro-Fibrous (C) 6. Ferro-Fibrous (C) 6. Ferro-Fibrous (C)
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. Supercharger (C) 3. XL Engine (C) 3. MASC (C)
4. Flamer (C) 4. XL Gyro 4. Light TAG (C)
5. Endo Steel (C) 5. XL Gyro 5. Endo Steel (C)
6. Ferro-Fibrous (C) 6. XL Gyro 6. Ferro-Fibrous (C)
1. Heat Sink 1. XL Gyro 1. Heat Sink
2. Roll Again 2. XL Gyro 2. Heat Sink
3. Roll Again 3. XL Gyro 3. Roll Again
4. Roll Again 4. XL Engine (C) 4. Roll Again
5. Roll Again 5. XL Engine (C) 5. Roll Again
6. Roll Again 6. XL Engine (C) 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel (C) 5. Endo Steel (C)
6. Ferro-Fibrous (C) 6. Ferro-Fibrous (C)
Battle Value Breakdown
Name/Model: Wolfsbane [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 15
Configuration: Quad OmniMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 38 x 2.5 x 1 95.000
Internal Structure (Endo Steel w/ XL Engine): 28 x 1.5 x 1 x 0.75 (+) 31.500 = 126.500
Gyro (XL): 15 x 0.5 (+) 7.500 = 134.000
Defensive Movement Factor: +6 (*) 1.60 = 214.400
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Final Defensive Battle Rating: 214.400
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 3 (Weapons) = 11
Offensive Equipment:
Flamer (C) 6.000
Total 'Mech Tonnage: (+) 15.000 = 21.000
Speed Factor: 33 (Run) + 0 (Jump) (*) 4.960 = 104.160
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Final Offensive Battle Rating: 104.160
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 214.400
Offensive Battle Rating: (+) 104.160 = 318.560
Cockpit (Small): (*) 0.95 = 302.632
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Final BattleMech Battle Value: 303
Alpha Strike Conversion
Name/Model: Wolfsbane [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 15
Configuration: Quad OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 15 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 13 (Walk) = 26"
Equipped with MASC and a Supercharger (*) 1.5 = 40"
Ground Target Movement Modifier at 40" is 5
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Final Movement and Movement Modes: 40"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 3 (Weapons) - 4 (Base) (-) 1 = 9
Offensive Equipment: = 0.000
Flamer (C) (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 3 (Weapons) - 4 (Base) (-) 1 = 9
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 38 armor points x 1 38.000 = 38.000
Armor Factor Conversion (/) 30 = 1.267
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Final Armor Value: 1
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Convert Structure
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Engine: Clan XL on a 15 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with Light TAG = LTAG
Unit utilizes modular (Omni) technology = OMNI
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 1.000
Overheat Factor 0 (Overheat) (+) 0.000 = 1.000
Special Ability Factor [LTAG] Light TAG (+) 0.250 = 1.250
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.250
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 3.000
Defense Factor 1 + {[5 (40" Move)] x 0.25} (*) 2.250 = 6.750
Final DIR Round to nearest half point = 7.000
Unit's Defensive Value:
Movement Factor 5 (0.25 per 2") = 5.000
Final DIR Defensive Interaction Rating (+) 7.000 = 12.000
Unit's Final Point Value:
Offensive Value = 1.250
Defensive Value (+) 12.000 = 13.250
Agile [5 (TMM) - 2] x 0.5 (Short) (+) 1.500 = 14.750
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Final Point Value: 15
Cost Breakdown
Name/Model: Wolfsbane [BASE]
Technology: Inner Sphere (Mixed)
Tonnage: 15
Configuration: Quad OmniMech
=====================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (38 pts) 2.0 x 20,000 40,000.00
Internal Structure (Endo Steel): 15 x 1,600 x 1 (+) 24,000.00 = 64,000.00
Myomer (MASC): (195 x 1 x 1,000) + (15 x 2,000) (+) 225,000.00 = 289,000.00
Engine (XL): (20,000 x 195 x 15) / 75 (+) 780,000.00 = 1,069,000.00
Gyro (XL): 1.0 x 750,000 (+) 750,000.00 = 1,819,000.00
Cockpit (Small): 175,000 (+) 175,000.00 = 1,994,000.00
Life Support: 50,000 (+) 50,000.00 = 2,044,000.00
Sensors: 15 x 2,000 (+) 30,000.00 = 2,074,000.00
Leg Actuators: 15 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 21,000.00 = 2,095,000.00
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Total Structural Cost: 2,095,000.00
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Weapons and Equipment Cost
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Flamer (C) 7,500 7,500.00
Light TAG (C) 40,000 (+) 40,000.00 = 47,500.00
Supercharger (C) 195 x 10,000 (+) 1,950,000.00 = 1,997,500.00
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Total Weapons and Equipment Cost 1,997,500.00
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BattleMech Cost
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Structural Cost: 2,095,000.00
Weapons and Equipment Cost: (+) 1,997,500.00 = 4,092,500.00
OmniMech Conversion Cost: (2,095,000.00 + 1,997,500.00) x 0.25 (+) 1,023,125.00 = 5,115,625.00
BattleMech Cost Multiplier: 1 + (15 / 100) (*) 1.15 = 5,882,968.75
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Final BattleMech Cost 5,882,969.00