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                 BattleMech Technical Readout

Name/Model:         Fortalice FTL-1V
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            200
Role:               Missile Boat
Configuration:      Superheavy Tripod BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         111,298,000 C-Bills
Battle Value:       4,657

Chassis:              Endo Steel
Power Plant:          400 XL
Walking Speed:        21.6 kph  
Maximum Speed:        21.6 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Hardened with CASE II
Armament:             
    2 Arrow IV Systems (C)
    4 LRM 15 w/ Artemis IV FCS (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Etna Industries, a corporation known for experimental concepts and reverse engineered clan
    technology, began its ultimate vanity project in the Fortalice.  This was in response to
    reports that a foreign corporation, Rhodes Industry, had finally made a commercially and
    tactically viable Super-Heavy battlemech.  Wanting to provide a domestically produced
    alternative, Etna industries immediately began efforts to create their own version.  While
    the effort would take years to bear fruit, the final product remains their most nuanced and
    complex design to date.
    
    They took lessons from their predecessors, such as using a tripod design to allow for even
    weight distribution and 360 torso twisting to address the threat of flankers.  Engineers
    also iterated on other concepts, not only having a three mechwarrior design but also the
    inclusion of three “rumble seats” to allow pilots to rotate on 8 hour shifts.  This
    combined with internal space for the crew to rest and recover means that it can continuously
    march to offset its low max speed, letting it keep pace with front line pushes.
    
    This “open interior” also allowed for both troops and cargo to be internally carried by
    the Fortalice.  Up to 12 battle armor equipped infantry could ride within, though would need
    to immediately exit upon combat to avoid being trapped within when armored hatches seal.  It
    was also equipped with two internal hoists to allow it to load and deploy a huge amount of
    supplies and effectively act as a mobile supply depot for local forces.

Capabilities:
    With 80 tons of Hardened Armor, the Fortalice has rear armor on par with most assault-class
    mech's frontal defenses.  This also gives it considerable resistance to piercing forms of
    attack, meaning that, along with C.A.S.E. II protection, many enemies will simply lack the
    firepower to engage this mech effectively.  This allows it to use its array of clan-grade
    long range weaponry with little concern for its own survivability.
    
    Its primary offensive tools are two arm-mounted Arrow IV launchers, weapons capable of
    immediately neutralizing many light to medium mechs in a single volley.  These are supported
    by four LRM-15 batteries equipped with Artemis IV guidance system, letting the FTL-1S deny
    local airspace to anything that would try to harass it.  To prevent these systems from being
    disabled by jamming devices, it is equipped with three ECCM suites.

Deployment:
    The Fortalice is at its best not being used as a traditional mech.  Instead, it prefers when
    it is miles away providing Arrow IV fire support to nearby battlefields.  From here its
    primary weakness of low speed is largely negated, though it does need to remain aware of
    long ranged artillery threats with enough ammo to actually get through its defenses.
    Aircraft are less of a concern as they will likely be under equipped to handle its large
    number of LRM fire that can quickly down most aerospace fighters.
    
    Despite this preference, the Fortalice is a highly tempting target for enemy ground forces
    due to the sheer amount of loot it contains.  In these scenarios it can struggle to bring
    its weapons into direct line of sight of enemies due to its abysmal speed.  Instead, it is
    reliant on allies with TAG systems to give it indirect locks for its highly destructive
    ordinance, letting it quickly obliterate even heavily armored mechs.

Variants:
    FTL-1P: An earlier iteration of the Fortalice that struggled to incorporate the
    internal hoists of later versions.  This had one less ECM suite and five less tons of armor
    in order to have two external lift hoists.  BV2.0: 4,718.  Cost: 367,178,000
    
    FTL-1S: The first successful version of the Fortalice and largely considered the
    standard, it boasted an incredible 80 tons of hardened armor, effectively having more rear
    armor than most assault mechs had frontal defenses  BV2.0: 4,819.  Cost: 367,703,000
    
    FTL-1T: This version replaces one ECM suite and five tons of armor for communication
    equipment in its left torso, giving a total of 7 tons of equipment.  This allowed it to
    reliably establish satellite uplink and act as a mobile command center.  BV2.0 4,718.  Cost:
    367,058,000.
    
    FTL-1U: Itterating upon the -1T, the -1U retains the 75 tons of armor but is able to
    remount its third ECM suite along with a C3 master computer.  This allowed it to take
    maximum advantage of its LRM batteries, speelling serious danger for anything marked by TAG
    and wihtin short range of the C3 network.  This also marked when Etna Industries began
    bundling in three 15ton Tigerspot omni-mechs for free as battle armor transports for its
    garrison, fitting snuggly in its cargo bays.  BV2.0: 4,779.  Cost: 371,978,000
    
    FTL-1V: With multiple reports of the Fortalice being far too expensive for its combat
    role, engineers set out to create a version using the substantially cheaper XL engine,
    reducing production cost by 66%.  This required dropping down to "only" 71 tons of armor,
    but made the mech able to continue operating even after a catastrophic side torso breach.
    While better for preserving the mech, the associated loss of internal cargo led to some
    debate if it still filled its intended role compared to the FTL-1S.  BV2.0: 4,657.  Cost:
    111,298,000

Notable MechWarriors:
    Lennox "T-T" Lane:  When her unit was assigned to the new mech, Lennox was
    immediately concerned.  Beyond the poor reputation of Super-Heavy designs as a whole, being
    assigned to a mech who's primary role was ranged support and utility did not sit well with
    her.  Her command was pushed through despite her protests and she found the mech a tedious
    post at best.  It was during one of her foul broodings when a lone locust decided to ambush
    her mech.  Its weaponry barely scratched its hull, but Lennox decided to vent her anger by
    unleashing the entirety of her weaponry upon the unfortunate pilot.  A responding support
    crew saw this sheer overkill and soon Lennox was given the moniker of "Temper, Temper" based
    on an old Terran story.  Decades of command would eventually see "T-T" accept both her
    nickname and even become fond of her walking-battleship and crew, becoming a matron to local
    forces in any theater of war in which she found herself.
    
    Quirks: the following Quirks are recommended if using these rules:
    - Rumble Seat x3 (0 points x 3): spots to allow for passengers
    - Poor Performance (-3 points): Cannot Run
    - Internal Garrison - Custom: (+1 point) when using the Mechanized Battle Armor
    rules, battle armor infantry can be considered to be carried internally while riding this
    mech.
    - Internal Hoists - Custom x 2 (+1 point x 2):  this mech can carry cargo as if it
    had a Lift Hoists equipped, treating anything carried by these as being carried internally.
    Can be taken up to two times, though cannot exceed the maximum of 2 total lift hoists.
    (Inspired by Searchlight quirk).
    
    The FTL-1P does not have the Internal Hoist quirk.
    The FTL-1T version also gains the “Command Mech” quirk.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)              22.00                     
Engine:                                     400 XL (C)                26.50                     
    Walking MP:                                 2                                               
    Running MP:                                 2                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       22 [44] (C)                12.00                     
Gyro:                                       Superheavy                 8.00                     
Cockpit:                                Superheavy Tripod              5.00                     
Armor Factor:                                  568                    71.00                     
    Type:                                  Hardened (C)                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               4             12       
    Center Torso:                      60             64       
    Center Torso (rear):                              20       
    R/L Torso:                         42             60       
    R/L Torso (rear):                                 20       
    R/L Arm:                           33             60       
    R/C/L Leg:                         42             64       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Arrow IV System (Ammo 10) [Homing] (C)                    CT                1          2.00             
Arrow IV System (Ammo 10) [Non-Homing] (C)                CT                1          2.00             
CASE II (C)                                               CT                1          0.50             
LRM 15 (Ammo 48) [Artemis IV] (C)                         CT                3          6.00             
2 LRM 15 w/ Artemis IV FCS (C)                            RT                2          7.00             
2 LRM 15 w/ Artemis IV FCS (C)                            LT                2          7.00             
Arrow IV System (C)                                       RA                6         12.00             
Arrow IV System (C)                                       LA                6         12.00             
ECM Suite (C)                                             CL                1          1.00             
ECM Suite (C)                                             RL                1          1.00             
ECM Suite (C)                                             LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 130
TP: BM,  SZ: 4,  TMM: 0,  MV: 2"
Damage: (S) 5 / (M) 5 / (L) 5,  OV: 0
Armor (A): 38,  Structure (S): 10
Specials: ARTAC-2, CASEII, CR, ECM, IF4, LG, TUR(5/5/5, ARTAC-2, IF4)