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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Jetway JTW-4Y
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         11,892,582 C-Bills
Battle Value:       2,565

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [97.2 kph]
Jump Jets:            Standard
    Jump Capacity:    150 meters [210 meters]
Armor:                Standard
Armament:             
    2 Large Pulse Lasers (C)
    5 Micro Pulse Lasers (C)
    2 Flamers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    After the success of the Packway, engineers at Etna immediately began seeing if it would be
    possible to repurpose the Jetpack's production line inorder to create a new design.  The
    result of this experiment was the Jetway, a high-performance, medium-class "Jump Scout" that
    packed enough firepower and melee capabilities to seriously threaten mechs twice its weight.
    Despite its premium price tags, the JTW-4Y found extreme popularity among agressive pilots
    and commanders due to its incredible mobility and damage.
    
    Thanks to its repurposed wings and flight controls from the Jetpack, the Jetway was an
    incredibly nimble jumper with its five jumpjets.  Additionally, the inclusion of battlefists
    allowed for percision punches, though it was equally capable of delivering kicks capable of
    seriously destabalizing enemy pilots should they connect.  Despite these upsides, the mech
    had a few negative quirks.  First among these was its targeting system struggling at long
    ranges, narrowing its use in combat considerably.  This was also confounded by the arms
    being long and any customization seeking to add weapons to this area would struggle to clear
    lower cover.  Lastly, it's reliance on repurposed LAM parts meant that repairs could be
    difficult due to low availability of parts.

Capabilities:
    The JTW-4Y heavily relies on a combination of pulse technology and targeting computer
    assistance inorder to maintain its accuracy after aggressively jumping into range.  This
    allows its two Large Pulse Lasers to devastate enemy rear armor before its battery of four
    Micro Pulse Lasers to dig into enemy internals.  This is supplemented by two flamers, able
    to overheat opponent too liberal with their coolant system or ignite areas to provide smoke
    coverage for advancing units.  It also brings the utility of an ECM suite and Light TAG
    system inorder to further assit its allies.

Deployment:
    The Jetway is best used as a highly nimble calvary unit, able to jump faster than most
    standard units can run.  If it is forced to be grounded, the Jetway can still reach 97.2km
    per hour thanks to its triple strength myomer (TSM) fibers.  This is also what allows it to
    deal devastating melee damage, though it will always need to be at least slightly moving
    inorder to maintain this important part of its offense.

Notable MechWarriors:
    Vinter Cane:  Born to merchants of modest means, Vinter strove to emobody what he saw
    as ideal.  This would come under figurative and literal fire when a local battle burned down
    his family home, leaving him alone and reeling for a purpose.  He served briefly in the
    Federated Suns military and managed to become a mechwarrior, but soon left after chaffing at
    the binary thinking of his commanders.  This led him to serving in a local mercenary
    platoon, finding it just loose enough to grow but with enough structure to thrive.  This was
    where he came to pilot a Jetway JTW-4Y, making a quick name for himself after fighting off a
    group of 5 Valkeries attempting to run down his falling-back allies.  This was the first of
    many feats that earned him accolades both within his company and local space.
    
    Quirks: Reccommendations if using these Optional Rules
    - Nimble Jumper (+3 points)
    - Battlefist (+2 points)
    - Poor Targeting - Long (-2 points)
    - Low Mounted Arms (-2 points)
    - Non-Standard Parts (-1 point)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               3.00                     
Engine:                                     275 XL (C)                 8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [9]                                             
    Jumping MP:                               5 [7]                                             
Heat Sinks (Double):                       10 [23] (C)                 0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             28       
    Center Torso (rear):                               7       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Micro Pulse Laser (C)                                     H                 1          0.50             
Jump Jet                                                  CT                1          0.50             
Flamer (C)                                                RT                1          0.50             
Large Pulse Laser (C)                                     RT                2          6.00             
Light TAG (C)                                             RT                1          0.50             
2 Micro Pulse Lasers (C)                                  RT                2          1.00             
ECM Suite (C)                                             LT                1          1.00             
Flamer (C)                                                LT                1          0.50             
Large Pulse Laser (C)                                     LT                2          6.00             
2 Micro Pulse Lasers (C)                                  LT                2          1.00             
Partial Wing                                            LT/RT               8          4.00             
Targeting Computer (C)                                    RA                3          3.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/14"j
Damage: (S) 4 / (M) 2 / (L) 3,  OV: 1
Armor (A): 6,  Structure (S): 3
Specials: ECM, ENE, JMPS1, LTAG, TSM