BattleMech Technical Readout
Name/Model: Pangolin PGL-3R
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 28,887,000 C-Bills
Battle Value: 3,529
Chassis: Reinforced
Power Plant: 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 43.2 kph [54 kph]
Jump Jets: None
Jump Capacity: None
Armor: Hardened with CASE II
Armament:
2 LRM 20 w/ Artemis IV FCS (C)
2 ER Medium Lasers (C)
1 Improved Heavy Medium Laser (C)
2 LRM 5 w/ Artemis IV FCS (C)
1 Improved Heavy Small Laser (C)
2 Micro Pulse Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown
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Overview:
Etna industries saught to create the ultimate wall, a mech capable of moving onto a mission
objective and daring other mechs to take it. Using reverse-engineered clan technology, they
were largely successful in this effort, forging the Pangolin. With more armor than the
entire mass of a light mech and a reinforced structure underneath this behemoth is capable
of withstanding a headshot from an AC/20. While on the slower end of Assault Classes, it
still maintaines enough speed that it won't fall too far behind other foces, acting as an
anchor against the turbulent forces of a battlefield.
Capabilities:
The PGL-1N is equipped with 38.0 tons of hardened armor and a reinfoced structure to grant
it an unmatched level of durability on the battlefield, though this comes at the cost of its
speed. In order to regain some of this and allow the Muur to lift heavier loads it was also
equipped with Triple Strength Myomer. This also makes its two Claws absolutely devastating
and while its armor makes it clumsy, it can often only take a single hit from these giant
weapons to deal critical daamge to an enemy.
Earlier versions of the mech struggled with being pelted by long range fire and being unable
to retaliate, inevitably losing a drawn out fight without ever posing any real threat. This
led to the PGL-1N to be equipped with six LRM-5 systems and four tons of ammo, letting it
threaten even distant targets while it protects strategic points. This is supplemented by
an Improved Heavy Small laser and two ER Medium Laser for heat modulation. To deal with
flanking units, it is equipped with a rear mounted Improved Heavy Medium Laser and two light
machine guns.
Deployment:
The PGL-1N is best employed for objective securement and choke-point holding. Thanks to its
hardened armor and reinforced structure making it nearly immune to unfortunate critical
hits, it brings a steady, slow consistency to the battlefield. Even its armarments are
designed to be well rounded, giving it ability to fight to some extent at all ranges. This
allows it to sit in a crucial location and dare enemy forces to try and take it, able to
return harrassment fire or brawl at close ranges.
Mechwarriors assigned to a Pangolin are reccommended to have heat managment experience
in-order to properly activate its triple strength myomer as appropriate. This ability
represents a 25% speed increase for the mech and being able to do so reliably and knowing
when that movement will be worthwhile despite the heat penalties on other systems is a
critical skill. By doing so, the mech can effectively rip many smaller mechs in half.
Variants:
PGL-3R: Numerous issues were discovered with the 1N, namely that its claws were
difficult to use with its sluggish nature and it long range abilities were too limited. To
this end, its claws were replaced with Battlefists and four LRM-5 replaced with two LRM-20
with all systems equid with Artemis IV targetting systems. To protect these systems against
electronic interference, an ECM Suite was installed. Lastly, its light machine guns were
replaced with micro-pulse lasers to allow for better heat management at the cost of range.
Even with all these upgrades, there was still enough weight savings to allow the addition of
another half ton of armor (38.5 total). This dramatically increased its utility on the
battlefield. BV2.0: 3,529. Cost: 28,887,000
PGL-4J: After the immense success of the 3T, engineers set about addressing the other
major shortcoming of the Pangolin: Mobility. While far too heavy to increase its speed, it
was made far more agile by stripping its last two LRM-5 systems in exchange for two jump
jets. This netted enough weight savings for the inclusion of a Laser Anti-Missile System,
yet another layer of defense for this already durable juggernaught. BV2.0: 3,627. Cost:
28,957,000.
PGL-4T: The 4J proved successful enough where efforts were made to improve its
jumping capabilities even further, removing its ECM suite and Laser Anti-missile systems in
exchange for a third jump jet. This gave it enough mobility where the 4N began to see use
in urban combat, able to assist other units equipped with TAG while being able to ambush
targets around city corners. BV2.0: 3,627. Cost: 28,307,000.
PGL-5Z: Etna designers wanted to take lessons from previous versions of the Pangolin
to re-incorporate the Claws of the 1N. To do this, it shrunk down its missile payload down
to two LRM-10 with Artemis IV. It included the micro pulse lasers for heat modulation and
two jump jets that proved highly successful in getting the Pangolin into melee combat. With
the new standard of 38.5 tons of armor it had maxed out its weight capacity. This version
proved condemned by its XXL engine, making it far more vulnerable to pre-emptively being
destroyed while offering war less ranged firepower. However, it gained some popularity due
to a few heroic pilots, leading to it becomign a financial success and seeing continued
production despite its exporbidant cost. BV2.0: 3,015. Cost: 91,175,000
Notable MechWarriors:
Geofree "Dreamer" Paxson: Born in abject poverty, Geofree was deterined to not just
make something for himself, but make things better for those in his home city. He started
as a battlefield looter before being picked up by a mercenary troop salvaging parts for Etna
Industries. Eventually he was allowed to train as a mech pilot and eventually became a test
pilot for their corporate patrons. This culminated in him being the designated pilot for
the nearly 100 million c-bill prototype of the PGL-5Z. That was when word came that his
home world was under attack by Clan raiders. "Borrowing" the 5Z and convincing his
commander that they could make good money hunting the Clan mechs for parts, he would pilot
the gargantuan creature on his home world and play a pivotal role in its eventual salvation.
When Etna Industries tracked him down, he was given a surprising amount of liency due to an
influx of rich patrons asking about the mech. Geofree was given custody of his Pangolin
under the condition that neither he or his troop could sell it, instead using it as a
marketing campaign. While this took him away from his home town again, Geofree now had the
money, power, and relations to help his town from a distance, making his hopes come true and
earning him the nickname "Dreamer".
Note: If you use quirk rules, then the following apply - "Difficult Ejection", "Weak Head
Armor (one point)", "Rugged (two points)". For the 3R, 4J, and 4T variants, replace
"Rugged" with "Battlefists".
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Equipment Mass
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Internal Structure: Reinforced (C) 20.00
Engine: 300 XL (C) 9.50
Walking MP: 3
Running MP: 4 [5]
Jumping MP: 0
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 307 38.50
Type: Hardened (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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Improved Heavy Small Laser (C) H 1 0.50
ER Medium Laser (C) RT 1 1.00
Improved Heavy Medium Laser (C) RT (R) 2 1.00
LRM 20 w/ Artemis IV FCS (C) RT 4 5.00
LRM 5 w/ Artemis IV FCS (C) RT 1 1.00
ER Medium Laser (C) LT 1 1.00
LRM 20 w/ Artemis IV FCS (C) LT 4 5.00
LRM 5 w/ Artemis IV FCS (C) LT 1 1.00
2 Micro Pulse Lasers (C) LT (R) 2 1.00
CASE II (C) RA 1 0.50
ECM Suite (C) RA 1 1.00
LRM 20 (Ammo 12) [Artemis IV] (C) RA 2 2.00
CASE II (C) LA 1 0.50
LRM 20 (Ammo 12) [Artemis IV] (C) LA 2 2.00
LRM 5 (Ammo 24) (C) LA 1 1.00
Triple-Strength Myomer -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 77
TP: BM, SZ: 4, TMM: 0, MV: 4"
Damage: (S) 5 / (M) 4 / (L) 4, OV: 2
Armor (A): 20, Structure (S): 10
Specials: CASEII, CR, ECM, IF3, REAR2/1/-, TSM
Distribution
Name/Model: Pangolin PGL-3R
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
==================================================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Improved Heavy Small Laser (C) 4. Hand Actuator
5. Triple-Strength Myomer 5. Sensors 5. Triple-Strength Myomer
6. Triple-Strength Myomer 6. Life Support 6. Triple-Strength Myomer
1. LRM 20 (Ammo 6) [Artemis IV] (C) 1. LRM 20 (Ammo 6) [Artemis IV] (C)
2. LRM 20 (Ammo 6) [Artemis IV] (C) 2. LRM 20 (Ammo 6) [Artemis IV] (C)
3. LRM 5 (Ammo 24) (C) 3. CASE II (C)
4. CASE II (C) 4. ECM Suite (C)
5. Triple-Strength Myomer 5. Triple-Strength Myomer
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3.LRM 20 (C) 3. XL Engine (C) 3.LRM 20 (C)
4.LRM 20 (C) 4. XL Gyro 4.LRM 20 (C)
5.LRM 20 (C) 5. XL Gyro 5.LRM 20 (C)
6.LRM 20 (C) 6. XL Gyro 6.LRM 20 (C)
1. Artemis IV FCS (C) 1. XL Gyro 1. Artemis IV FCS (C)
2. ER Medium Laser (C) 2. XL Gyro 2. ER Medium Laser (C)
3. Micro Pulse Laser (C) (R) 3. XL Gyro 3.Improved Heavy Medium Laser (C) (R)
4. Micro Pulse Laser (C) (R) 4. XL Engine (C) 4.Improved Heavy Medium Laser (C) (R)
5. LRM 5 (C) 5. XL Engine (C) 5. LRM 5 (C)
6. Artemis IV FCS (C) 6. XL Engine (C) 6. Artemis IV FCS (C)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again