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                 BattleMech Technical Readout

Name/Model:         Pangolin PGL-4J
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         28,957,000 C-Bills
Battle Value:       3,627

Chassis:              Reinforced
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        43.2 kph  [54 kph]  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Hardened with CASE II
Armament:             
    2 LRM 20 w/ Artemis IV FCS (C)
    2 ER Medium Lasers (C)
    1 Improved Heavy Medium Laser (C)
    1 Laser Anti-Missile System (C)
    1 Heavy Small Laser (C)
    2 Micro Pulse Lasers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Etna industries saught to create the ultimate wall, a mech capable of moving onto a mission
    objective and daring other mechs to take it.  Using reverse-engineered clan technology, they
    were largely successful in this effort, forging the Pangolin.  With more armor than the
    entire mass of a light mech and a reinforced structure underneath this behemoth is capable
    of withstanding a headshot from an AC/20.  While on the slower end of Assault Classes, it
    still maintaines enough speed that it won't fall too far behind other foces, acting as an
    anchor against the turbulent forces of a battlefield.

Capabilities:
    The PGL-1N is equipped with 38.0 tons of hardened armor and a reinfoced structure to grant
    it an unmatched level of durability on the battlefield, though this comes at the cost of its
    speed.  In order to regain some of this and allow the Muur to lift heavier loads it was also
    equipped with Triple Strength Myomer.  This also makes its two Claws absolutely devastating
    and while its armor makes it clumsy, it can often only take a single hit from these giant
    weapons to deal critical daamge to an enemy.
    
    Earlier versions of the mech struggled with being pelted by long range fire and being unable
    to retaliate, inevitably losing a drawn out fight without ever posing any real threat.  This
    led to the PGL-1N to be equipped with six LRM-5 systems and four tons of ammo, letting it
    threaten even distant targets while it protects strategic points.  This is supplemented by
    an Improved Heavy Small laser and two ER Medium Laser for heat modulation.  To deal with
    flanking units, it is equipped with a rear mounted Improved Heavy Medium Laser and two light
    machine guns.

Deployment:
    The PGL-1N is best employed for objective securement and choke-point holding.  Thanks to its
    hardened armor and reinforced structure making it nearly immune to unfortunate critical
    hits, it brings a steady, slow consistency to the battlefield.  Even its armarments are
    designed to be well rounded, giving it ability to fight to some extent at all ranges.  This
    allows it to sit in a crucial location and dare enemy forces to try and take it, able to
    return harrassment fire or brawl at close ranges.
    
    Mechwarriors assigned to a Pangolin are reccommended to have heat managment experience
    in-order to properly activate its triple strength myomer as appropriate.  This ability
    represents a 25% speed increase for the mech and being able to do so reliably and knowing
    when that movement will be worthwhile despite the heat penalties on other systems is a
    critical skill.  By doing so, the mech can effectively rip many smaller mechs in half.

Variants:
    PGL-3R: Numerous issues were discovered with the 1N, namely that its claws were
    difficult to use with its sluggish nature and it long range abilities were too limited.  To
    this end, its claws were replaced with Battlefists and four LRM-5 replaced with two LRM-20
    with all systems equid with Artemis IV targetting systems.  To protect these systems against
    electronic interference, an ECM Suite was installed.  Lastly, its light machine guns were
    replaced with micro-pulse lasers to allow for better heat management at the cost of range.
    Even with all these upgrades, there was still enough weight savings to allow the addition of
    another half ton of armor (38.5 total).  This dramatically increased its utility on the
    battlefield.  BV2.0: 3,529.  Cost: 28,887,000
    
    PGL-4J: After the immense success of the 3T, engineers set about addressing the other
    major shortcoming of the Pangolin: Mobility.  While far too heavy to increase its speed, it
    was made far more agile by stripping its last two LRM-5 systems in exchange for two jump
    jets.  This netted enough weight savings for the inclusion of a Laser Anti-Missile System,
    yet another layer of defense for this already durable juggernaught.  BV2.0: 3,627.  Cost:
    28,957,000.
    
    PGL-4T: The 4J proved successful enough where efforts were made to improve its
    jumping capabilities even further, removing its ECM suite and Laser Anti-missile systems in
    exchange for a third jump jet.  This gave it enough mobility where the 4N began to see use
    in urban combat, able to assist other units equipped with TAG while being able to ambush
    targets around city corners.  BV2.0: 3,627.  Cost: 28,307,000.
    
    PGL-5Z: Etna designers wanted to take lessons from previous versions of the Pangolin
    to re-incorporate the Claws of the 1N.  To do this, it shrunk down its missile payload down
    to two LRM-10 with Artemis IV.  It included the micro pulse lasers for heat modulation and
    two jump jets that proved highly successful in getting the Pangolin into melee combat.  With
    the new standard of 38.5 tons of armor it had maxed out its weight capacity.  This version
    proved condemned by its XXL engine, making it far more vulnerable to pre-emptively being
    destroyed while offering war less ranged firepower.  However, it gained some popularity due
    to a few heroic pilots, leading to it becomign a financial success and seeing continued
    production despite its exporbidant cost.  BV2.0: 3,015.  Cost: 91,175,000

Notable MechWarriors:
    Geofree "Dreamer" Paxson: Born in abject poverty, Geofree was deterined to not just
    make something for himself, but make things better for those in his home city.  He started
    as a battlefield looter before being picked up by a mercenary troop salvaging parts for Etna
    Industries.  Eventually he was allowed to train as a mech pilot and eventually became a test
    pilot for their corporate patrons.  This culminated in him being the designated pilot for
    the nearly 100 million c-bill prototype of the PGL-5Z.  That was when word came that his
    home world was under attack by Clan raiders.  "Borrowing" the 5Z and convincing his
    commander that they could make good money hunting the Clan mechs for parts, he would pilot
    the gargantuan creature on his home world and play a pivotal role in its eventual salvation.
    When Etna Industries tracked him down, he was given a surprising amount of liency due to an
    influx of rich patrons asking about the mech.  Geofree was given custody of his Pangolin
    under the condition that neither he or his troop could sell it, instead using it as a
    marketing campaign.  While this took him away from his home town again, Geofree now had the
    money, power, and relations to help his town from a distance, making his hopes come true and
    earning him the nickname "Dreamer".
    
    Note: If you use quirk rules, then the following apply - "Difficult Ejection", "Weak Head
    Armor (one point)", "Rugged (two points)".  For the 3R, 4J, and 4T variants, replace
    "Rugged" with "Battlefists".

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Reinforced (C)              20.00                     
Engine:                                     300 XL (C)                 9.50                     
    Walking MP:                                 3                                               
    Running MP:                               4 [5]                                             
    Jumping MP:                                 2                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    38.50                     
    Type:                                  Hardened (C)                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Heavy Small Laser (C)                                     H                 1          0.50             
ECM Suite (C)                                             RT                1          1.00             
ER Medium Laser (C)                                       RT                1          1.00             
Improved Heavy Medium Laser (C)                         RT (R)              2          1.00             
LRM 20 w/ Artemis IV FCS (C)                              RT                4          5.00             
ER Medium Laser (C)                                       LT                1          1.00             
LRM 20 w/ Artemis IV FCS (C)                              LT                4          5.00             
Laser Anti-Missile System (C)                             LT                1          1.00             
2 Micro Pulse Lasers (C)                                LT (R)              2          1.00             
CASE II (C)                                               RA                1          0.50             
LRM 20 (Ammo 12) [Artemis IV] (C)                         RA                2          2.00             
CASE II (C)                                               LA                1          0.50             
LRM 20 (Ammo 12) [Artemis IV] (C)                         LA                2          2.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 76
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"j
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 1
Armor (A): 20,  Structure (S): 10
Specials: AMS, CASEII, CR, ECM, IF2, REAR2/1/-, TSM