BattleMech Technical Readout
Name/Model: Regent E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 90
Role: Juggernaut
Configuration: Biped OmniMech
Era/Year: Dark Age / 3145
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,681,319 C-Bills
Battle Value: 2,648
Chassis: Reynard Standard Type
Power Plant: GM 270
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy Special
Armament:
3 Series 44h Large Pulse Lasers
3 Series 14a Medium Pulse Lasers
1 Beamsplitter Laser Anti-Missile System
5 Series 1b ER Small Lasers
Manufacturer: Coventry Metal Works, CSF Project Reynard, Technicron Manufacturing
Primary Factory: Coventry (CMW), Coventry (CSFPR), Savannah (CSFPR), Savannah (TM)
Communications: MegaBand System 21 with ECM Suite
Targeting & Tracking: Dtrac Suite 4 with Light Active Probe
================================================================================================
Overview:
The Regent is the flagship design of the ilKhanate's Project Reynard, benefiting from
masterstrokes of legal and commercial savvy. After the Hauptmann was shelved due to the
military reduction program, Coventry Metal Works had been looking to revive the design but
encountered supply issues with existing ClanTech manufacturers. Merchant Bilius learned of
these difficulties through the Chatterweb and coordinated the introductions between CMW and
Technicron Manufacturing, who had been looking to renew their production of the Awesome. The
efficiency of ClanTech allowed a reduction of five tons from the Hauptmann, allowing the
Foxes to switch to a less expensive and more common GM 270 reactor. After the base OmniMech
chassis are completed, they are sent to ilKhanate facilities to be armed with the required
OmniPods. The design incorporates visual elements of both the Hauptmann and Awesome,
resulting in its nickname of "Awesomemann".
Capabilities:
The Regent E was introduced around 3145 - specifically due to the popularity of the Regent
chassis amongst Clan and Inner Sphere pilots. The designers of this variant sought to create
a mech that has a full complement of energy weapons - allowing the mech to be deployed in
prolonged campaigns without the need to be resupplied with ammunition. This was a boon for
many mercenary commanders whom deemed such prolonged campaigns important to their bottom
line; and, a mech that did not need resupply would ease their bottom line.
For extended range combat, the Regent E carries three main weapon systems. Located in the
two lower torso weapon mounts, the original ER Large Lasers are replaced with a Large Pulse
Laser on either side. Furthermore, utilizing and retaining its iconic "hunchback-like"
weapon casing on its right torso - the Regent E replaces the typical large bore ballistic
weaponry that is present in many of its variants with a third Large Pulse Laser. While this
change of weaponry provides overall less damage than the ballistic counterparts, this does
allow the Regent to attack at quite long ranges while maintaining a steady dose of accuracy
due to the high fire rate of the Large Pulse Laser battery that it has - something a canny
Mechwarrior can utilize to stay at a healthy distance away from the thick of combat. An
additional bonus to this change of weaponry also meant that the Large Pulse Laser, now
located quite close to the Regents cockpit, left many MechWarrior's content with said weapon
change as the Large Pulse Laser was less punishing on the ears of the pilots whom sit
adjacent to the weapon casing (albeit still leaving the pilot feeling a bit of heat after
firing).
The Regent E still retains a fairly dangerous medium to close-range assortment of weapons as
well. It downgrades the ER Large Laser in its right arm to a Medium Pulse laser, while also
keeping the other two Medium Pulse Lasers in the arm untouched. While this does downgrade
the damage and range by replacing the ER Large Laser, it did allow for the pilot to fire all
three of the Medium Pulse Lasers simultaneously without worrying about differing ranges.
Similar to the Regent Prime configuration, the E configuration also retains its hand
actuators in the left arm, allowing the mech to be flexible in many situations - be it for
utility or physical combat on the battlefield. The Streak SRM-4 missile bay on its left
torso retains its casing, but the innards are ripped out for a bank of 4 ER Small Lasers;
with a fifth ER Small Laser placed into the weapon mount located directly underneath the
cockpit. This quintuplet of ER Small Lasers proved invaluable to the chassis and the pilots
- as it possessed an immense amount of firepower when an enemy strayed into range - but - it
was also useful for attacking smaller ground units such as Battle Armour or Infantry. This
large complement of energy weapons was properly maintained through a system of 24 Double
Heat sinks that were located throughout the Regents' chassis. While this did not keep the
mech completely cool, it allowed the Mechwarrior to fire off select, accurate volleys of
punishing firepower that would sheer tons of armour from whomever dared to challenge it in
combat.
In order to combat the growing concern with the proliferation of electronic warfare in the
3100's, the Regent E also features an extensive overhaul in its defensive electronic suite.
Ergo, this variant of the Regent mounts both an ECM suite and a Light Active Probe, inside
the confines of the protected center torso and left arm respectively. Both these pieces of
electronic warfare provide multiple useful system adjustments to the Regents targeting and
defensive software for utility and combat. While the ECM allows the Regent to shield itself
from any enemy radar scans or Artemis guided munitions, the Light Active Probe increases the
Regents ability to gather targeting information and data and distribute it to the rest of
its unit. Finally, engineers were also able to fit a Clan Beamsplitter Laser Anti-Missile
System on the center torso, which supplemented the electronic defenses of the ECM by
shooting down any incoming missile weaponry. While the Laser AMS did add to the heat that
this mech produced when it was activated, and could absolutely spike the Regent into
dangerous territory if it engaged multiple flights of missiles, this was simply counteracted
by not shooting one or two of its medium pulse lasers (or ER Small Lasers) to counteract the
heat imbalance. This did not stop the more careless Mechwarrior pilot, however, from
engaging all of its weapon systems and attempting to shoot down multiple missiles with its
Laser Anti-Missile system, however after quickly learning how hot the cockpit can get - they
learned their lesson.
All in all, the Regent E - with the complex suite of electronics and Laser AMS, paired with
its new accurate long-range and accurate capabilities in the form of its three Large Pulse
Lasers - shifted its role from a mid-range brawling juggernaut to a more supportive and
command role. A role very much recognized by Mercenary commanders needing an Assault mech
that be supportive and offensive with little need for resupply that would not break the
bank.
Deployment:
Since this is a much newer variant of the Regent - and being that the Regent is already a
newer mech on the battlefield - not many pilots have had the opportunity to try out this
variant of the mech in combat. While Regents have proliferated pretty much everywhere due to
many a sales pitch from Clan Sea Fox representatives, this specific variant has only found a
few spots amongst mercenary companies and specific great house formations due to its very
specific manufacturing in not needing to rely on ammunition reserves.
Variants:
The primary configuration carries a varied and powerful arsenal. For long range combat, the
Regent carries three ER Large Lasers as its primary long-range weapons. These give the
Regent Prime a good long range damage capability. For close combat, the 'Mech has an LB 20-X
AC for devastating close range firepower backed up by two Medium Pulse Lasers, a Micro Pulse
Laser for infantry defense, and a Streak SRM-4 launcher. Finally, to protect the 'Mech
against ammunition explosions, the Regent Prime has CASE II protecting all ammunition.
The A configuration is built around three ER PPCs, each paired with a PPC Capacitor. In
addition, it carries a Targeting Computer. While 26 double heat sinks and a Coolant Pod
attempt to keep the heat under control. The variant includes an ER Medium Laser at the head
for close defense.
Alternate Configuration B is built with an Ultra AC/20 and paired ER PPCs as its main
weapons, the B supplements its armament with three ER medium lasers, four ER Micro Lasers
and 13 additional heat sinks.
The Alternate Configuration C mounts only two weapons, a HAG/40 with 4 tons of ammunition
and an Improved Heavy Gauss Rifle with 3 tons of ammunition.
The Alternate Configuration D carries two improved heavy medium lasers in each arm, while
the side torsos each carry an LRM-15, LB 2-X AC, and Ultra AC/2. Both side torsos are
protected with CASE II and a Small Pulse Laser is mounted in the head. This variant has two
additional heat sinks.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 9.00
Engine: 270 Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 24 [48] 14.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 279 17.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 42
Center Torso (rear): 16
R/L Torso: 19 28
R/L Torso (rear): 10
R/L Arm: 15 30
R/L Leg: 19 38
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser H 1 0.50
ECM Suite CT 1 1.00
Laser Anti-Missile System CT 1 1.00
2 Large Pulse Lasers RT 4 12.00
4 ER Small Lasers LT 4 2.00
Large Pulse Laser LT 2 6.00
Light Active Probe RA 1 0.50
2 Medium Pulse Lasers RA 2 4.00
Medium Pulse Laser LA 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 65
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 8 / (M) 8 / (L) 4, OV: 1
Armor (A): 9, Structure (S): 7
Specials: AMS, ECM, ENE, LPRB, OMNI, RCN
Distribution
Name/Model: Regent E
Technology: Clan
Tonnage: 90
Configuration: Biped OmniMech
==============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ER Small Laser 4.Double Heat Sink
5.Double Heat Sink 5. Sensors 5.Double Heat Sink
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2. Medium Pulse Laser
3.Double Heat Sink 3. Medium Pulse Laser
4.Double Heat Sink 4. Light Active Probe
5. Medium Pulse Laser 5. Empty
6. Empty 6. Empty
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1. ER Small Laser 1. Gyro 1.Double Heat Sink
2. ER Small Laser 2. Fusion Engine 2.Double Heat Sink
3. ER Small Laser 3. Fusion Engine 3.Large Pulse Laser
4. ER Small Laser 4. Fusion Engine 4.Large Pulse Laser
5.Large Pulse Laser 5. Laser Anti-Missile System 5.Large Pulse Laser
6.Large Pulse Laser 6. ECM Suite 6.Large Pulse Laser
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Regent E
Technology: Clan
Tonnage: 90
Configuration: Biped OmniMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 279 x 2.5 x 1 697.500
Internal Structure (Standard w/ Fusion Engine): 138 x 1.5 x 1 x 1 (+) 207.000 = 904.500
Gyro (Standard): 90 x 0.5 (+) 45.000 = 949.500
Defensive Equipment:
ECM Suite (+) 61.000 = 1,010.500
Laser Anti-Missile System (+) 45.000 = 1,055.500
Light Active Probe (+) 7.000 = 1,062.500
Defensive Movement Factor: +2 (*) 1.20 = 1,275.000
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,275.000
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 48 (Heat Sinks) - 2 (Movement) - 52 (Weapons) = 0
Offensive Equipment:
Large Pulse Laser 265.000
Large Pulse Laser (+) 265.000 = 530.000
Large Pulse Laser (+) 265.000 = 795.000
Medium Pulse Laser (+) 111.000 = 906.000
Medium Pulse Laser (+) 111.000 = 1,017.000
Medium Pulse Laser (+) 111.000 = 1,128.000
ER Small Laser (+) 31.000 = 1,159.000
ER Small Laser (+) 31.000 = 1,190.000
ER Small Laser (+) 31.000 = 1,221.000
ER Small Laser (+) 31.000 = 1,252.000
ER Small Laser (+) 31.000 = 1,283.000
Total 'Mech Tonnage: (+) 90.000 = 1,373.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,373.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,373.000
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,275.000
Offensive Battle Rating: (+) 1,373.000 = 2,648.000
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,648
Alpha Strike Conversion
Name/Model: Regent E
Technology: Clan
Tonnage: 90
Configuration: Biped OmniMech
=========================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=========================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------
Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
-------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
=========================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
-------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
=========================================================================================================================
Determine Short/Medium Range Heat Efficiency
-------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 24 x 2 = 48
Total Heat Output:
Movement = 2
ER Small Laser (+) 2 = 4
ER Small Laser (+) 2 = 6
ER Small Laser (+) 2 = 8
ER Small Laser (+) 2 = 10
ER Small Laser (+) 2 = 12
Large Pulse Laser (+) 10 = 22
Large Pulse Laser (+) 10 = 32
Large Pulse Laser (+) 10 = 42
Laser Anti-Missile System (+) 5 = 47
Medium Pulse Laser (+) 4 = 51
Medium Pulse Laser (+) 4 = 55
Medium Pulse Laser (+) 4 = 59
Heat Efficiency:
Heat Dissipation Rate = 48
Total Heat Output - 4 (-) 55 = -7
-------------------------------------------------------------------------------------------------------------------------
Unit is Inefficient: -7
=========================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Small Laser (+) 0.500 = 1.000
ER Small Laser (+) 0.500 = 1.500
ER Small Laser (+) 0.500 = 2.000
ER Small Laser (+) 0.500 = 2.500
Medium Pulse Laser (+) 0.770 = 3.270
Medium Pulse Laser (+) 0.770 = 4.040
Medium Pulse Laser (+) 0.770 = 4.810
Large Pulse Laser (+) 1.100 = 5.910
Large Pulse Laser (+) 1.100 = 7.010
Large Pulse Laser (+) 1.100 = 8.110
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 48 = 389.280
Divided by the maximum heat output - 4 (/) 55 = 7.078
Rounded up to the nearest tenth = 7.1
-------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 8
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Small Laser (+) 0.500 = 1.000
ER Small Laser (+) 0.500 = 1.500
ER Small Laser (+) 0.500 = 2.000
ER Small Laser (+) 0.500 = 2.500
Medium Pulse Laser (+) 0.770 = 3.270
Medium Pulse Laser (+) 0.770 = 4.040
Medium Pulse Laser (+) 0.770 = 4.810
Large Pulse Laser (+) 1.100 = 5.910
Large Pulse Laser (+) 1.100 = 7.010
Large Pulse Laser (+) 1.100 = 8.110
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 48 = 389.280
Divided by the maximum heat output - 4 (/) 55 = 7.078
Rounded up to the nearest tenth = 7.1
Unit receives Overheat (OV) value of 1
-------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 8
=========================================================================================================================
Determine Long Range Heat Efficiency
-------------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 24 x 2 = 48
Total Heat Output:
Movement = 2
Large Pulse Laser (+) 10 = 12
Large Pulse Laser (+) 10 = 22
Large Pulse Laser (+) 10 = 32
Laser Anti-Missile System (+) 5 = 37
Heat Efficiency:
Heat Dissipation Rate = 48
Total Heat Output - 4 (-) 33 = 15
-------------------------------------------------------------------------------------------------------------------------
Unit is Efficient: 15
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
Large Pulse Laser (+) 1.100 = 2.200
Large Pulse Laser (+) 1.100 = 3.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.3
-------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 4
=========================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------
Standard: 279 armor points x 1 279.000 = 279.000
Armor Factor Conversion (/) 30 = 9.300
-------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 9
=========================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------
Engine: Clan Fusion on a 90 ton BattleMech = 7.0
-------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 7
=========================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------
Unit is equipped with Laser Anti-Missile System = AMS
Unit is equipped with ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped with Light Active Probe = LPRB
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Light Active Probe = RCN
=========================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 8 (Short) + 8 (Medium) + 8 (Medium) + 4 (Long) = 28.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 30.000
Overheat Factor 1 (Overheat) (+) 1.000 = 31.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 31.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.750
Final DIR Defensive Interaction Rating (+) 27.500 = 29.250
Unit's Final Point Value:
Offensive Value = 31.000
Defensive Value (+) 29.250 = 60.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 62.250
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 63.250
Force Bonus [RCN] Recon (+) 2.000 = 65.250
-------------------------------------------------------------------------------------------------------------------------
Final Point Value: 65
Cost Breakdown
Name/Model: Regent E
Technology: Clan
Tonnage: 90
Configuration: Biped OmniMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (279 pts) 17.5 x 10,000 175,000.00
Internal Structure (Standard): 90 x 400 x 1 (+) 36,000.00 = 211,000.00
Myomer (Standard): 90 x 2,000 (+) 180,000.00 = 391,000.00
Engine (Fusion): (5,000 x 270 x 90) / 75 (+) 1,620,000.00 = 2,011,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,911,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,111,000.00
Life Support: 50,000 (+) 50,000.00 = 3,161,000.00
Sensors: 90 x 2,000 (+) 180,000.00 = 3,341,000.00
Heat Sinks (Double): 24 x 6,000 (+) 144,000.00 = 3,485,000.00
Arm Actuators: 90 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 34,200.00 = 3,519,200.00
Leg Actuators: 90 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 63,000.00 = 3,582,200.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,582,200.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
ECM Suite 200,000 200,000.00
ER Small Laser 11,250 (+) 11,250.00 = 211,250.00
ER Small Laser 11,250 (+) 11,250.00 = 222,500.00
ER Small Laser 11,250 (+) 11,250.00 = 233,750.00
ER Small Laser 11,250 (+) 11,250.00 = 245,000.00
ER Small Laser 11,250 (+) 11,250.00 = 256,250.00
Large Pulse Laser 175,000 (+) 175,000.00 = 431,250.00
Large Pulse Laser 175,000 (+) 175,000.00 = 606,250.00
Large Pulse Laser 175,000 (+) 175,000.00 = 781,250.00
Laser Anti-Missile System 225,000 (+) 225,000.00 = 1,006,250.00
Light Active Probe 150,000 (+) 150,000.00 = 1,156,250.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,216,250.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,276,250.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,336,250.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,336,250.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,582,200.00
Weapons and Equipment Cost: (+) 1,336,250.00 = 4,918,450.00
OmniMech Conversion Cost: (3,582,200.00 + 1,336,250.00) x 0.25 (+) 1,229,612.50 = 6,148,062.50
BattleMech Cost Multiplier: 1 + (90 / 100) (*) 1.90 = 11,681,318.75
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 11,681,319.00