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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Vedette Medium Tank (Armor)
Designer: Catalyst Game Labs
Source(s): Recognition Guide: ilClan, Vol. 32
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Brawler
Configuration: Combat Vehicle
Era/Year: Dark Age / 3111
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,868,000 C-Bills
Battle Value: 944
Movement Type: Tracked
Power Plant: 250 Fuel Cell
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Heavy Ferro-Fibrous with CASE
Armament:
1 Ultra AC/10
1 Heavy Machine Gun
Manufacturer: Hellespont Industries, Interstellar Arms, Quikscell Company, United Outworlders Corporation, Vandenberg Mechanized Industries
Primary Factory: Sian (HI), Rockwellawan (IA), Layover (QC), Mitchella (UOC), Pinard (VMI)
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 250 Fuel Cell 15.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 1 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 158 8.00
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 40
R/L Side: 30
Rear: 28
Turret: 30
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Weapons and Ammo Location Tonnage
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Heavy Machine Gun Front 1.00
Ultra AC/10 Turret 13.00
CASE Body 0.50
Heavy Machine Gun (Ammo 50) Body 0.50
Ultra AC/10 (Ammo 30) Body 3.00
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Alpha Strike Statistics
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Point Value (PV): 26
TP: CV, SZ: 2, TMM: 2, MV: 10"t
Damage: (S) 2 / (M) 2 / (L) 2
Armor (A): 5, Structure (S): 3
Specials: CASE, FC, SRCH, TUR(2/2/2)
Distribution
Name/Model: Vedette Medium Tank (Armor)
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Front
1. Heavy Machine Gun
2. Empty
Left SideBodyRight SideTurret
1. Empty 1. Heavy Machine Gun (Ammo 50) 1. Empty 1. Ultra AC/10
2. Ultra AC/10 (Ammo 10) 2. Empty
3. Ultra AC/10 (Ammo 10)
4. Ultra AC/10 (Ammo 10)
5. CASE
6. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Vedette Medium Tank (Armor)
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 158 x 2.5 x 1 395.000
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 432.500
Unit Type Modifier: Tracked (*) 0.90 = 389.250
Defensive Movement Factor: +3 (*) 1.30 = 506.025
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Final Defensive Battle Rating: 506.025
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Offensive Battle Rating
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Offensive Equipment:
Ultra AC/10 210.000
Ultra AC/10 (Ammo 10) (+) 26.000 = 236.000
Ultra AC/10 (Ammo 10) (+) 26.000 = 262.000
Ultra AC/10 (Ammo 10) (+) 26.000 = 288.000
Heavy Machine Gun (+) 6.000 = 294.000
Heavy Machine Gun (Ammo 50) (+) 0.500 = 294.500
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 319.500
Speed Factor: 8 (Flank) (*) 1.370 = 437.715
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Final Offensive Battle Rating: 437.715
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Combat Vehicle Battle Value
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Defensive Battle Rating: 506.025
Offensive Battle Rating: (+) 437.715 = 943.740
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Final BattleMech Battle Value: 944
Alpha Strike Conversion
Name/Model: Vedette Medium Tank (Armor)
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Tracked Motive Type = 10"t
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Heavy Machine Gun (+) 0.300 = 0.300
Ultra AC/10 (TU) (+) 1.500 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Ultra AC/10 (TU) (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Ultra AC/10 (TU) (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Heavy Ferro-Fibrous: 158 armor points x 1 158.000 = 158.000
Armor Factor Conversion (/) 30 = 5.267
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Final Armor Value: 5
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with a Fuel Cell engine = FC
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/2)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.8 (Tracked) = 9.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 12.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 14.400
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 14.500 = 15.750
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 15.750 = 23.750
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 25.750
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Final Point Value: 26