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BattleMech Technical Readout
Name/Model: Centurion CN9-D (Daemon 2)
Designer: Niklas_Punk_Grahn
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 10,501,500 C-Bills
Battle Value: 1,578
Chassis: Corean Model KL-77 Endo Steel
Power Plant: GM 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [118.8 kph]
Jump Jets: None
Jump Capacity: None
Armor: StarGuard III with CASE
Armament:
1 Ceres Arms Warrior ER PPC
2 Magna Mk VI ER Medium Lasers
2 Thunderstroke SRM 4s
Manufacturer: Corean Enterprises, Jalastar Aerospace
Primary Factory: New Avalon (CE), Panpour (JA)
Communications: Corean Transband-J9
Targeting & Tracking: Corean B-Tech
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Overview:
The Centurion was originally designed by Corean Enterprises in 2801 to complement their
Trebuchet fire support BattleMech. In order for the Centurion to perform this duty, it was
equipped with a heavy and varied arsenal that allows it to strike at enemy units at a
variety of ranges and made tough enough to survive considerable punishment. Born on the
battlefields of the First Succession War, the Centurion performed admirably and it quickly
became associated with the Armed Forces of the Federated Suns as its unofficial 'Mech. Best
known for making slow, steady advances, the Centurion was also a capable raider and the
formidable appearance of the Luxor autocannon gave its pilot a psychological boost.
Unfortunately, the autocannon's loading system was also the source of most of the 'Mech's
technical troubles, requiring a more lengthy repair cycle than other systems. This problem
was only exacerbated when in 2845, in the midst of the Second Succession War, Corean
Enterprises' Ramen II production lines were destroyed (in fact, Ramen II's proximity to the
League/Confederation border and its value resulted in the loss of the planet by 3025). The
company was able to maintain limited production of spare parts from secondary sites for the
next 150 years and keep the design alive, but the increasing rarity of parts for the
autocannon often required its replacement with another weapon. These attempts typically
ended in failure and by the dawn of the thirty-first century the AFFS was seriously
considering phasing out the design for the Enforcer.
Corean lobbied hard to prevent this from happening, building a brand-new Centurion
production facility on New Avalon in 3012 to relocate their entire headquarters to the
planet. Billions were spent on research and development to fix the 'Mech's chronic technical
problems, including installing brand-new and experimental weapon systems. This caught the
attention of the New Avalon Institute of Science which, in 3022, partnered with the
corporation to make the Centurion the testbed for new technologies. The Centurion line was
saved and as the Suns merged with the Lyran Commonwealth the 'Mech was adopted by the Armed
Forces of the Federated Commonwealth. Due to increased interest, Corean eventually licensed
Jalastar Aerospace on Panpour to build original CN9-A models in 3047 while the improved
CN9-D was unveiled in 3049.
In the wake of the Clan Invasion new variants of the Centurion continued to be built,
cycling out older models which were sold off to various mercenary groups. The 'Mech fought
on both sides of the FedCom Civil War after which it was adopted in small numbers by the
Lyran Alliance Armed Forces. During the Jihad production of new Centurions from the New
Avalon plant halted on account of the Word of Blake blockade and the Panpour facility was
forced to double production in order to meet increasing demands.
Capabilities:
Designated "Daemon" for its hellish paintjob and viscous fighting techniques that employ the
'mechs TSM. This custom variant of the CN9-D Is piloted by Jackie Z. Daggerman. A lesser
known Solaris pilot who fought in the later half of the 3rd Succession War prior his far
more affluent career in the arenas of Solaris.
The 3050 modification of the "Daemon 2" is a note-worthy alteration to the newly released
CN9-D variant, and significant departure from Daggermans original CN9-A. While it maintains
the weight saving attributes of the Extra-Light engine and Endo Steel structure, the
"Daemon" also makes use of Triple-Strength Myomer to enhance its speed and melee
capabilities. To accent said melee features, the 'mech swaps its left hand actuator out for
a Claw- which is often seen by the 'mechs fans as its best combat feature.
With this mech taking such a significant focus toward close combat engagement, the "Daemon"
swaps out its Artemis IV fire control system, assisted LRM 10, for a pair of Thunderstroke
SRM 4 armed with Inferno Ammunition. While this may significant deplete its overall damage
output, the loss of weight gives the "Daemon" and additional ton and a half of armor, as
well as substitutes its Autocannon/10 for an ER PPC. An advantage this 'mech takes full use
of as it wades in to close quarters combat, igniting and shredding its opposition.
Notable MechWarriors:
Jackie Z. Daggerman.
Born 3002 in Draconis Combine.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9 [11]
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (rear): 7
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 24
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Weapons and Ammo Location Critical Tonnage
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2 ER Medium Lasers CT 2 2.00
CASE LT 1 0.50
2 SRM 4s LT 2 4.00
SRM 4 (Ammo 50) [Inferno] LT 2 2.00
ER PPC RA 3 7.00
Claws LA 4 4.00
Triple-Strength Myomer -- 6 0.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 35
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 3 / (M) 3 / (L) 1, OV: 1
Armor (A): 6, Structure (S): 2
Specials: CASE, MEL, SRM1/1, TSM
Distribution
Name/Model: Centurion CN9-D (Daemon 2)
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Claws 4. Roll Again 4. Hand Actuator
5.Claws 5. Sensors 5.ER PPC
6.Claws 6. Life Support 6.ER PPC
1.Claws 1.ER PPC
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Triple-Strength Myomer 4. Triple-Strength Myomer
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. SRM 4 4. Gyro 4. Triple-Strength Myomer
5. SRM 4 5. Gyro 5. Endo Steel
6. CASE 6. Gyro 6. Endo Steel
1. Endo Steel 1. Gyro 1. Endo Steel
2. Endo Steel 2. XL Engine 2. Triple-Strength Myomer
3. Endo Steel 3. XL Engine 3. Triple-Strength Myomer
4. Triple-Strength Myomer 4. XL Engine 4. Roll Again
5. SRM 4 (Ammo 25) [Inferno] 5. ER Medium Laser 5. Roll Again
6. SRM 4 (Ammo 25) [Inferno] 6. ER Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Alpha Strike Conversion
Name/Model: Centurion CN9-D (Daemon 2)
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 31 (Weapons) - 4 (Base) (-) 29 = -5
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
SRM 4 (+) 0.600 = 1.600
SRM 4 (+) 0.600 = 2.200
ER PPC (+) 1.000 = 3.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 76.800
Divided by the maximum heat output - 4 (/) 29 = 2.648
Rounded up to the nearest tenth = 2.7
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 31 (Weapons) - 4 (Base) (-) 29 = -5
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
SRM 4 (+) 0.600 = 1.600
SRM 4 (+) 0.600 = 2.200
ER PPC (+) 1.000 = 3.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 76.800
Divided by the maximum heat output - 4 (/) 29 = 2.648
Rounded up to the nearest tenth = 2.7
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) + 15 (Weapons) - 4 (Base) (-) 13 = 11
Offensive Equipment: = 0.000
ER PPC (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 168 armor points x 1 168.000 = 168.000
Armor Factor Conversion (/) 30 = 5.600
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere XL on a 50 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Claws = MEL
Unit is equipped with forward facing SRMs = SRM1/1
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 11.000
Overheat Factor 1 (Overheat) (+) 1.000 = 12.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 12.500
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 13.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 14.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 16.800
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 17.000 = 18.500
Unit's Final Point Value:
Offensive Value = 13.500
Defensive Value (+) 18.500 = 32.000
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 35.000
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Final Point Value: 35
Cost Breakdown
Name/Model: Centurion CN9-D (Daemon 2)
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===========================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (168 pts) 10.5 x 10,000 105,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 185,000.00
Myomer (Triple-Strength): 50 x 16,000 (+) 800,000.00 = 985,000.00
Engine (XL): (20,000 x 300 x 50) / 75 (+) 4,000,000.00 = 4,985,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,885,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 6,085,000.00
Life Support: 50,000 (+) 50,000.00 = 6,135,000.00
Sensors: 50 x 2,000 (+) 100,000.00 = 6,235,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 6,307,000.00
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 19,000.00 = 6,326,000.00
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 6,361,000.00
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Total Structural Cost: 6,361,000.00
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Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
Claws 50 x 200 (+) 10,000.00 = 60,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 140,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 220,000.00
ER PPC 300,000 (+) 300,000.00 = 520,000.00
SRM 4 60,000 (+) 60,000.00 = 580,000.00
SRM 4 60,000 (+) 60,000.00 = 640,000.00
SRM 4 (Ammo 25) [Inferno] [Empty Bin] 0 (+) 0.00 = 640,000.00
SRM 4 (Ammo 25) [Inferno] [Empty Bin] 0 (+) 0.00 = 640,000.00
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Total Weapons and Equipment Cost 640,000.00
===========================================================================================================================
BattleMech Cost
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Structural Cost: 6,361,000.00
Weapons and Equipment Cost: (+) 640,000.00 = 7,001,000.00
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 10,501,500.00
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Final BattleMech Cost 10,501,500.00