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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Packway PKW-4Y
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            35
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         6,898,725 C-Bills
Battle Value:       1,007

Chassis:              Composite
Power Plant:          245 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph [129.6 kph]
Jump Jets:            Standard
    Jump Capacity:    210 meters [270 meters]
Armor:                Ferro-Fibrous
Armament:             
    8 Micro Pulse Lasers (C)
    5 Flamers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Etna Industries began designing the Packway as an LAM until their factory for key aerospace
    parts was destroyed, followed shortly by the technology becoming extinct galaxy wide.
    Trying to salvage some of the manufacturing parts and machines from the original design, the
    blueprint was radically altered to instead become a "jump scout".  Repurposed wings now
    incorporated partial wing technology for additional cooling and jump distance while salvaged
    flight controls gave it a surprising amount of air mobility. Its legs were reinforced and
    given triple strength myomers to allow for it to withstand the repeated landings and quickly
    regain stability for the next jump.  The final product was Etna's first light-class mech and
    was met by high initial sales.
    
    This flash of success soon began to fade however.  Pilots soon found out that the Packway
    had performance issues, struggling to reach top running speeds and being almost required to
    jump to have any mobility.  This would wear out the mechs actuators, an issue considering
    that even skilled mechanics found that repaire and maintenance work on the Packway was
    difficult at best.  Compounding this issue, Etna was unable to convince other companies to
    license their non-standard parts, leading to even finding the parts needed for said
    maitenance or repairs being nearly impossible.  Thus the already premium priced light-mech
    gained a bad reputation of draining the wallets of anyone who owned one.

Capabilities:
    The PKW-4Y is equipped on each arm with a total of eight micro pulse lasers, a highly
    accurate weapon supported by a targeting computer to offset the difficulty of firing after a
    jump.  Additionally, the mech is equipped with talons to allow its kicks to force enemy
    pilots to make multiple corrections to avoid falling over, potentially robbing them of much
    of their movement speed.  This role of harrasser is further enhanced by the inclusion of
    five flamers that can help overheat enemies further or ignite forests to provide smoke
    coverage for friendly units.

Notable MechWarriors:
    Note: This mech has the "Nimble Jumper", "Reinforced Legs", "Stable", "Poor Performance",
    "Bad Reputation", "Difficult to Maintain", and "Non-Standard Parts" quirks if these rules
    are being used.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  2.00                     
Engine:                                     245 XL (C)                 6.00                     
    Walking MP:                                 7                                               
    Running MP:                              11 [12]                                            
    Jumping MP:                               7 [9]                                             
Heat Sinks (Single):                         10 [13]                   0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     6.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             18       
    Center Torso (rear):                               4       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer (C)                                                H                 1          0.50             
3 Jump Jets                                               RT                3          1.50             
Targeting Computer (C)                                    RT                1          1.00             
4 Jump Jets                                               LT                4          2.00             
Partial Wing (C)                                        LT/RT               6          2.00             
2 Flamers (C)                                             RA                2          1.00             
4 Micro Pulse Lasers (C)                                  RA                4          2.00             
2 Flamers (C)                                             LA                2          1.00             
4 Micro Pulse Lasers (C)                                  LA                4          2.00             
Talons (C)                                              LL/RL               4          3.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"/18"j
Damage: (S) 2 / (M) 0 / (L) 0,  OV: 2
Armor (A): 4,  Structure (S): 1
Specials: ENE, HT1/-/-, MEL, TSM