BattleMech Technical Readout
Name/Model: Star Ranger ST-RG3R
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 10
Role: Scout
Configuration: Biped BattleMech
Era/Year: Star League / 2741
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 779,827 C-Bills
Battle Value: 209
Chassis: StarCorps 21-X
Power Plant: Leenex 80
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: StarSlab/1 Ferro-Fibrous
Armament:
Manufacturer: StarCorps Industries
Primary Factory: Terra Samoa Complex, Loburg, St.Ives
Communications: Dalban StarLink Classic
Targeting & Tracking: Dalban FastTrack
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Overview:
The Star Ranger is a peculiar test design from the twilight years of the Star League,
experimenting with making BattleMechs that could accept weapon systems above what their
tonnage could usually allow. This was accomplished through an external modularity system
that allowed handheld weapons as well as weapons linked in through bespoke ports on the
various torso locations.
The Amaris Civil War ensured the Star Ranger was forgotten, buried as one of those Star
League-era prototypes that never materialized into a true production run. It would only be
taken seriously in the wake of the Jihad, with several powers seeing it as a clever way to
sidestep Stone's demilitarization policies. Even the Republic of the Sphere itself would use
the 'Mech, if only for civilian peacekeeping.
If any Star Ranger prototypes were taken with Kerensky's Exodus, it's likely that they
contributed to the genesis of the OmniMech.
(My personal take on an Unseen based on VOTOMS' Scopedog, with the original machine's
modularity baked in.)
Capabilities:
While unarmed by default, the Star Ranger was planned to have an extensive modular weapons
system that could support any platform that was made to be compatible with it. This would
not materialize until the Republic era, when experiments with handheld weapons for other
designs saw the re-visitation of the Star Ranger.
All weapons added via this system have the Modular Weapon design quirk, with handheld ones
in particular also having Jettison-Capable Weapon.
The most common weapon options were the ones the system was demonstrated with to potential
investors: an AC/2 rifle with one ton of ammunition and two left torso-mounted small lasers.
This would be updated with the first Dark Age-era loadout, now being an Ultra AC/2 rifle
with one ton of ammo and two ER Small Lasers instead.
DESIGN QUIRKS: Narrow/Low Profile, Cramped Cockpit
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Equipment Mass
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Internal Structure: Standard 1.00
Engine: 80 Fusion 2.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 41 2.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 4 7
Center Torso (rear): 1
R/L Torso: 3 5
R/L Torso (rear): 1
R/L Arm: 1 2
R/L Leg: 2 4
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Weapons and Ammo Location Critical Tonnage
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Alpha Strike Statistics
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Point Value (PV): 8
TP: BM, SZ: 1, TMM: 3, MV: 16"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: ENE
Distribution
Name/Model: Star Ranger ST-RG3R
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Ferro-Fibrous 4. Hand Actuator
5. Ferro-Fibrous 5. Sensors 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Heat Sink 2. Fusion Engine 2. Heat Sink
3. Ferro-Fibrous 3. Fusion Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Gyro 4. Ferro-Fibrous
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Ferro-Fibrous 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Star Ranger ST-RG3R
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 41 x 2.5 x 1 102.500
Internal Structure (Standard w/ Fusion Engine): 19 x 1.5 x 1 x 1 (+) 28.500 = 131.000
Gyro (Standard): 10 x 0.5 (+) 5.000 = 136.000
Defensive Movement Factor: +4 (*) 1.40 = 190.400
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Final Defensive Battle Rating: 190.400
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) = 14
Total 'Mech Tonnage: (+) 10.000 = 10.000
Speed Factor: 12 (Run) + 0 (Jump) (*) 1.890 = 18.900
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Final Offensive Battle Rating: 18.900
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BattleMech Battle Value
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Defensive Battle Rating: 190.400
Offensive Battle Rating: (+) 18.900 = 209.300
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Final BattleMech Battle Value: 209
Alpha Strike Conversion
Name/Model: Star Ranger ST-RG3R
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 10 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 41 armor points x 1 41.000 = 41.000
Armor Factor Conversion (/) 30 = 1.367
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Final Armor Value: 1
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Convert Structure
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Engine: Inner Sphere Fusion on a 10 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 0.500
Overheat Factor 0 (Overheat) (+) 0.000 = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 3.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 5.250
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 5.500 = 7.500
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 7.500 = 8.000
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Final Point Value: 8
Cost Breakdown
Name/Model: Star Ranger ST-RG3R
Technology: Inner Sphere
Tonnage: 10
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (41 pts) 2.5 x 20,000 50,000.00
Internal Structure (Standard): 10 x 400 x 1 (+) 4,000.00 = 54,000.00
Myomer (Standard): 10 x 2,000 (+) 20,000.00 = 74,000.00
Engine (Fusion): (5,000 x 80 x 10) / 75 (+) 53,333.33 = 127,333.33
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 427,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 627,333.33
Life Support: 50,000 (+) 50,000.00 = 677,333.33
Sensors: 10 x 2,000 (+) 20,000.00 = 697,333.33
Arm Actuators: 10 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 4,600.00 = 701,933.33
Leg Actuators: 10 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 7,000.00 = 708,933.33
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Total Structural Cost: 708,933.33
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Weapons and Equipment Cost
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Total Weapons and Equipment Cost 0.00
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BattleMech Cost
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Structural Cost: 708,933.33
Weapons and Equipment Cost: (+) 0.00 = 708,933.33
BattleMech Cost Multiplier: 1 + (10 / 100) (*) 1.10 = 779,826.67
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Final BattleMech Cost 779,827.00