BattleMech Technical Readout
Name/Model: Pangolin PGL-1N
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 26,580,000 C-Bills
Battle Value: 3,147
Chassis: Reinforced
Power Plant: 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 43.2 kph [54 kph]
Jump Jets: None
Jump Capacity: None
Armor: Hardened with CASE II
Armament:
2 ER Medium Lasers (C)
1 Improved Heavy Medium Laser (C)
6 LRM 5s (C)
1 Improved Heavy Small Laser (C)
2 Light Machine Guns (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Etna industries saught to create the ultimate wall, a mech capable of moving onto a mission
objective and daring other mechs to take it. Using reverse-engineered clan technology, they
were largely successful in this effort, forging the Pangolin. With more armor than the
entire mass of a light mech and a reinforced structure underneath this behemoth is capable
of withstanding a headshot from an AC/20. While on the slower end of Assault Classes, it
still maintaines enough speed that it won't fall too far behind other foces, acting as an
anchor against the turbulent forces of a battlefield.
Capabilities:
The PGL-1N is equipped with 38.0 tons of hardened armor and a reinfoced structure to grant
it an unmatched level of durability on the battlefield, though this comes at the cost of its
speed. In order to regain some of this and allow the Muur to lift heavier loads it was also
equipped with Triple Strength Myomer. This also makes its two Claws absolutely devastating
and while its armor makes it clumsy, it can often only take a single hit from these giant
weapons to deal critical daamge to an enemy.
Earlier versions of the mech struggled with being pelted by long range fire and being unable
to retaliate, inevitably losing a drawn out fight without ever posing any real threat. This
led to the PGL-1N to be equipped with six LRM-5 systems and four tons of ammo, letting it
threaten even distant targets while it protects strategic points. This is supplemented by
an Improved Heavy Small laser and two ER Medium Laser for heat modulation. To deal with
flanking units, it is equipped with a rear mounted Improved Heavy Medium Laser and two light
machine guns.
Deployment:
The PGL-1N is best employed for objective securement and choke-point holding. Thanks to its
hardened armor and reinforced structure making it nearly immune to unfortunate critical
hits, it brings a steady, slow consistency to the battlefield. Even its armarments are
designed to be well rounded, giving it ability to fight to some extent at all ranges. This
allows it to sit in a crucial location and dare enemy forces to try and take it, able to
return harrassment fire or brawl at close ranges.
Mechwarriors assigned to a Pangolin are reccommended to have heat managment experience
in-order to properly activate its triple strength myomer as appropriate. This ability
represents a 25% speed increase for the mech and being able to do so reliably and knowing
when that movement will be worthwhile despite the heat penalties on other systems is a
critical skill. By doing so, the mech can effectively rip many smaller mechs in half.
Variants:
PGL-2K: attempting to reduce production cost for the Pangolin to reach wider appeal,
an attempt was made to create a version using a fusion engine. However, the loss of power
crippled its speed to a maximum of 21.6km/h, potentially being outrun by an Urbanmech.
While it did boast an additional LRM-5 and two additional machine guns, the speed proved too
repellent to potential pilots, leaving this version abandoned. BV: 3,009. Cost:
12,576,667.
PGL-3R: With reports of the claws being too unwieldy and overkill for melee purposes,
designers removed them and 4 LRM-5 to upgrade to 2 LRM-20. Additionally, all LRMs were
outfited with Artemis 4 systems to make the Pangolin a true long range threat. It removes
its Improved Heavy Small Laser and uses teh last of the weight savings to install two
additional double heat sinks. BV2.0: 3,342. Cost: 28,270,000
PGL-3T: Itterating on the 3R, it removes the two extra heat sinks in exchange for a
single jump jet, giving it a large mobility increase for navigating around terrain. This
model proved surprisingly successful on the battlefield and market, with its ability to take
high ground and being unworried about becoming exposed proving far more effective than
anticipated by pilots. BV2.0: 3,468. Cost: 28,302,000
PGL-3Z: Pushing the 3T concept to it maximum, the designers added a highly expensive
XXL engine and stripped one ton of armor inorder to add two additional jump jets (3 total).
This allowed an incredible amount of mobility for a 100 ton mech able to position easily for
LRM bombardments or suprise enemies with punches that hit like AC/20 shots. While most
weapons remained off the arms to keep them free for melee, system rerouting did give it a
single wrist mounted LRM-5 (not needed for TSM activation). Its cost prevented true mass
production, though remained profitable with highly rich nobles purchasing it as their
personal mech. BV2.0: 3,342. Cost: 92,592,000
PGL-4A: After finding financial success with selling the 3Z as a high end battlemech,
the 4A returned to the 1N as a base design but upgrading it with an XXL engine. This
allowed for its entire forward facing laser suite to be upgraded, now boasting a head
mounted ER Large Laser to help blow holes open in armor. Additionally, it was now equipped
with a torso mounted ER Small Laser, Improved Heavy Small Laser, and Small Laser. The a
BV2.0: 2,984 Cost: 90,705,000
PGL-4B: With many customers disappointed that the 4A lacked the jump jets of the 3Z,
a field refit kit was created to allow for the addition of a single jump jet while
depelopment was worked on a more purpose built solution. However, to do this required the
removal of the 4A's rear mounted weaponry, making it far more exposed to flanking attacks.
It proved popular enough that a few intentionally built 4B were constructed and sold. BV2.0:
3,054. Cost: 90,425,000
PGL-4G: Return to the 1N's weaponry, the 4C maintains its XXL engine and again
removes one ton of armor and its rear mounted weaponry to upgrade to a total of three jump
jets. This gave it the surprising mobility of the 3Z but with an even more threatening
melee weapon attached. While not nearly as dangerous at range, this configuration would
prove particularly popular among its intended audience of rich nobility partly due to its
cleaner internal layout. BV2.0: 2,901. Cost: 90,470,000.
Notable MechWarriors:
Geofree "Dreamer" Paxson: Born in abject poverty, Geofree was deterined to not just
make something for himself, but make things better for those in his home city. He started
as a battlefield looter before being picked up by a mercenary troop salvaging parts for Etna
Industries. Eventually he was allowed to train as a mech pilot and eventually became a test
pilot for their corporate patrons. This culminated in him being the designated pilot for
the nearly 100 million c-bill prototype of the PGL-3Z. That was when word came that his
home world was under attack by Clan raiders. "Borrowing" the 3Z and convincing his
commander that they could make good money hunting the Clan mechs for parts, he would pilot
the gargantuan creature on his home world and play a pivotal role in its eventual salvation.
When Etna Industries tracked him down, he was given a surprising amount of liency due to an
influx of rich patrons asking about the mech. Geofree was given custody of his Pangolin
under the condition that neither he or his troop could sell it, instead using it as a
marketing campaign. While this took him away from his home town again, Geofree now had the
money, power, and relations to help his town from a distance, making his hopes come true and
earning him the nickname "Dreamer".
Note: If you use quirk rules, then the following apply - "Difficult Ejection", "Weak Head
Armor (one point)", "Rugged (two points)". For the 3R, 3T, and 3Z variants, replace rugged
with "Battlefists".
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Equipment Mass
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Internal Structure: Reinforced 20.00
Engine: 300 XL (C) 9.50
Walking MP: 3
Running MP: 4 [5]
Jumping MP: 0
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 304 38.00
Type: Hardened
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 45
Center Torso (rear): 16
R/L Torso: 21 30
R/L Torso (rear): 12
R/L Arm: 17 33
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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ER Medium Laser (C) RT 1 1.00
Improved Heavy Medium Laser (C) RT (R) 2 1.00
3 LRM 5s (C) RT 3 3.00
2 Light Machine Guns (C) RT (R) 2 0.50
CASE II (C) LT 1 0.50
ER Medium Laser (C) LT 1 1.00
Improved Heavy Small Laser (C) LT 1 0.50
3 LRM 5s (C) LT 3 3.00
LRM 5 (Ammo 72) (C) LT 3 3.00
Light Machine Gun (Ammo 100) (C) LT 1 0.50
Claws (C) RA 7 7.00
Claws (C) LA 7 7.00
Triple-Strength Myomer -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 69
TP: BM, SZ: 4, TMM: 0, MV: 4"
Damage: (S) 4 / (M) 3 / (L) 2, OV: 1
Armor (A): 20, Structure (S): 10
Specials: CASEII, CR, IF2, LRM2/2/2, MEL, REAR1/1/-, TSM
Distribution
Name/Model: Pangolin PGL-1N
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Claws (C) 4. Roll Again 4.Claws (C)
5.Claws (C) 5. Sensors 5.Claws (C)
6.Claws (C) 6. Life Support 6.Claws (C)
1.Claws (C) 1.Claws (C)
2.Claws (C) 2.Claws (C)
3.Claws (C) 3.Claws (C)
4.Claws (C) 4.Claws (C)
5. Triple-Strength Myomer 5. Triple-Strength Myomer
6. Triple-Strength Myomer 6. Triple-Strength Myomer
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. LRM 5 (C) 3. XL Engine (C) 3. LRM 5 (C)
4. LRM 5 (C) 4. XL Gyro 4. LRM 5 (C)
5. LRM 5 (C) 5. XL Gyro 5. LRM 5 (C)
6. ER Medium Laser (C) 6. XL Gyro 6. ER Medium Laser (C)
1. Improved Heavy Small Laser (C) 1. XL Gyro 1.Improved Heavy Medium Laser (C) (R)
2. LRM 5 (Ammo 24) (C) 2. XL Gyro 2.Improved Heavy Medium Laser (C) (R)
3. LRM 5 (Ammo 24) (C) 3. XL Gyro 3. Light Machine Gun (C) (R)
4. LRM 5 (Ammo 24) (C) 4. XL Engine (C) 4. Light Machine Gun (C) (R)
5. Light Machine Gun (Ammo 100) (C) 5. XL Engine (C) 5. Roll Again
6. CASE II (C) 6. XL Engine (C) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Triple-Strength Myomer 5. Triple-Strength Myomer
6. Roll Again 6. Roll Again