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BattleMech Technical Readout
Name/Model: Archer (Archer Upgrade) ARC-2RXX
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 70
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 24,083,673 C-Bills
Battle Value: 2,191
Chassis: Earthwerks VOL Composite
Power Plant: VOX ClanTech 280 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Maximillian 100 Clan Tech Ferro-Fibrous with CASE II
Armament:
2 StarTek Doombud Clan Tech Streak LRM 20s (C)
3 Series 6A Emerald Deathstare Heavy Medium Lasers (C)
1 McArthur-ExoStar Pinnacle (Clantech) Laser Anti-Missile System (C)
Manufacturer: ComStar/Centaur Industries, Earthwerks Incorporated, GM/ComStar, Gorton, Kingsley, and Thorpe Enterpises, Vandenberg Mechanized Industries
Primary Factory: Alpha Centauri (CSCI), Calloway VI (EI), Jefferson Orbital Complex, Terra (GMCS), Satalice (GKTE), New Vandenberg (VMI)
Communications: Neil 9000 Clan Tech with Nova CEWS
Targeting & Tracking: RCA Instatrac Mark XII Clan Tech with Advanced Targeting Computer
================================================================================================
Overview:
Description:
The origins of the Archer date back to 2458 when Earthwerks Incorporated debuted a prototype
known as the ARC-1A Archer. The design was created at the request of the Terran Hegemony's
HAF for a new "heavy fire support BattleMech" and took nearly nine years to finalize. This
was in part due to the design team; a combination of former HAF MechWarriors, field
technicians, and general officer consultants and the company's engineer team led by
Supervising Engineer Linn Tommi squabbling over theoretical and practical issues. The
complex engineering proposal brought before the HAF included complicated, hard-to-repair
stabilization equipment and advanced, computer-slaved sensors, meant to make the Archer the
most accurate BattleMech in existence. However, the final prototype abandoned these
requirements in favor of a sturdier, blockier, and more heavily armored frame still familiar
today. It was so successful that it remained the Hegemony standard for more than a decade
and a half until advances in technology allowed Earthwerks to produce a more efficient
model.[10]
Introduced in 2474, the ARC-2R Archer became one of the best-known and most widely used
BattleMechs available. A contemporary of 'Mechs such as the Thunderbolt and the Banshee, the
Archer's primary role was fire support, though early in its combat career it was considered
a heavy 'Mech capable of long-range brawling, and it was used in a variety of other roles.
More than 100,000 Archers were produced between its introduction and the start of the First
Succession War, with tens of thousands of its variant models produced over the centuries.
Though many were destroyed or dismantled for spare parts, they remained a common sight in
the Great House armies, with six different factories producing new Archers throughout the
Succession Wars.[4][11] [5]
The recovery of the Helm Memory Core had a profound effect on the development of the Archer.
New variants were produced which utilized rediscovered lostech, giving the venerable 'Mech a
few new tricks to surprise its opponents. By the time of the Clan Invasion, most of the
major manufacturers had switched over to building these new variants for the Free Worlds
League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons; only
Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian
Concordat.[12] Newer, more advanced variants of the Archer continued to be developed as
technology progressed in the years since,[13] with uninterrupted production of the
ubiqitious heavy 'Mech continuing into the Dark Age and ilClan eras.[5]
Capabilities:
Weapons and Equipment:
The Archer is primarily armed with a pair of Doombud LRM-20 missile launchers with 480
rounds of ammunition, enough for two minutes of continuous fire. The ammo was split between
the side torsos. When the design was still relatively unknown, some Archer drivers were
known to keep their missile bay doors closed in order to fool the enemy, but this trick has
since lost its effect. For close combat situations, the Archer carries four Diverse Optics
Type 18 medium lasers. Each arm is equipped with a laser, with the other two mounted on a
centrally located turret above the cockpit, giving them a clear field of fire to attack
targets behind the 'Mech. Though not a particularly adept hand-to-hand combatant, the
Archer's oversized battlefists serve it well in close combat and allow it to easily pilfer
supplies when taking part in a raid.[4][11]
The Archer was well protected by thirteen tons of armor and had a cruising speed of 44.1
km/h. However, it suffered from a poor heat management system, with just ten heat sinks to
remove waste heat; an Archer firing both LRM launchers and its lasers would quickly start to
overheat. The Archer also suffered in part for being so common; most enemy pilots were very
familiar with the design's capabilities, and how to exploit that to their advantage. The
most unique feature of the Archer compared to other humanoid 'Mechs was its cockpit
placement, located beneath the central torso. Although giving the MechWarrior a unique
battlefield perspective, this placement didn't provide any additional protection as it sat
below the torso armor belt, which shielded the Gyro and engine from enemy fire.[4][11]
Variants:
Variants:
ARC-1A
The original Archer prototype built for the Terran Hegemony in 2458 with Primitive
Technology. It was slower than the successor ARC-2R variant with a top speed of 54 km/h with
the inclusion of a 255-rated primitive engine. Its loadout was somewhat similar, with the
frame housing a pair of LRM-20s and 4 tons of ammunition, but only mounted two medium
lasers, one in each fully articulated arm for close-in defense. The inclusion of large
armored access panels in the 'Mech's rear made reloading the limited ammunition stores
easier. It was also protected by 16 tons of Primitive Armor. At the time, it was praised for
its reliability and ease of maintenance, although in combat produced far more excess heat
than the machine could handle if all weapons were fired - a similar issue carried over to
the later Archer.[10] BV (2.0) = 1,269[14]
ARC-2K
The 2K Archer was a modification built for the Draconis Combine in 2856, designed to
increase its direct firepower capability and give it more staying power on the battlefield
once it had run out of ammunition. The 'Mech replaced the LRM-20 launchers with two FarFire
15 LRM-15 launchers and removed all of the medium lasers along with some armor. They used
this extra weight to add a Large Laser in each arm, and two heat sinks. Besides its use with
Combine forces, this variant became common among the KungsArmé following its formation.[11]
BV (1.0) = 977; BV (2.0) = 1,356[15]
ARC-2Kh
The 2Kh Archer was a modification of the ARC-2K built for the Draconis Combine's Rasalhague
Regulars and the later KungsArmés Beserker Lances during the late Succession Wars in an
attempt to keep up with Lyran development of the Hatchetman.[16] The right arm large laser
is replaced with a hatchet. BV (2.0) = 1,311 [17]
ARC-2Rb
Equipped with Star League technology, the 2Rb variant of the Archer was built for SLDF Royal
units starting in 2752, surviving examples appearing in Clan Ghost Bear and with the Word of
Blake resuming production during the Jihad era. Built on an Endo Steel internal structure,
this variant dropped one of the rear-firing medium lasers to equip the LRM-20s with Artemis
IV fire control systems, an extra ton of ammo, and CASE. The 2Rb also used ten double heat
sinks to keep the 'Mech cool. BV (2.0) = 1,705[18][19][20]
ARC-2S
The 2S was another modification made to allow the Archer to defend itself more easily
against an enemy that managed to close range with it. Built for House Steiner in 2915, the
2S replaced the LRM-20 launchers with two LRM-15 launchers and used the saved weight to add
two SRM-4 launchers, carried in either side torso along with one ton of ammunition per
launcher, giving it additional short range firepower.[11] BV (1.0) = 997; BV (2.0) =
1,393[21]
ARC-2W
The 2W, introduced in 3010, was similar to the 2S model but increased its close range
firepower in a different manner. Like the 2S, it mounted a pair of SRM-4 launchers but
carried just one ton of ammo for them, and it retained the LRM-20 launchers. The two rear
firing medium lasers were removed and armor protection was reduced by three tons in order to
make these modifications. This was the trademark subvariant used by Wolf's Dragoons, built
in the assembly plant aboard their space station Hephaestus Station until its destruction in
3028. Jaime Wolf stated around 3025 that all of the Dragoons' Archers were this variant.[22]
Most were eventually upgraded to the 5W, though Jaime's machine was rebuilt with Clan
technology.[23] BV (1.0) = 932; BV (2.0) = 1,338[24][25]
ARC-4M
An upgrade using rediscovered Star League technology, the 4M was built on Calloway VI by
Earthwerks starting 3049 for the Free Worlds League, many observers considering it the
post-Succession Wars benchmark model with steady production stretching for nearly a
century.[5] It used an Earthwerk Archer II Endo Steel chassis to free up weight for a number
of improvements. It carried an additional half-ton of Maximillian 100 armor and utilized ten
double heat sinks for added heat dissipation capabilities. The 'Mech also upgraded its twin
Doombud LRM-20 launchers by adding Artemis IV fire control systems to the launchers and
incorporated CASE to protect the four tons of missile ammo.[12] BV (1.0) = 1,539; BV (2.0) =
1,705[26][27]
ARC-4M2
A simple production upgrade to the ARC-4M introduced in 3086 that barely tampers with what
many considered a near-perfect 'Mech, this version trades the medium lasers for Diverse
Optics extended-range versions. BV (2.0) = 1,742[5][28]
ARC-5CS
Developed by ComStar for the Battle of Tukayyid, this Archer variant uses an VOX 280 XL
engine and Endo Steel skeleton to free weight, trading durability for enhanced firepower.
Protected by eleven and a half tons of armor, it carries two Holly LRM-15s with Artemis IV
FCS in each side torso, allowing it to outgun even the venerable Longbow. The arms carry the
typical Diverse Optics Type 18 medium laser, and the rear-firing lasers are removed. The
biggest drawback is the location of the missile ammunition: Though a ton of ammunition is
carried in each side torso, the legs each carry two tons of ammunition. Elementals quickly
learned to target the legs to disable the 'Mech.[29] BV (2.0) = 1,609[30]
ARC-5R
Built by the GKT Enterprise factory on Satalice for the Free Rasalhague Republic, the 5R was
introduced in early 3050 and bore similarities to the 2K model of the Archer. It carried a
pair of FarFire LRM-15 launchers but mounted two Victory Nickel Alloy ER Large Lasers, one
in either arm, in place of the medium lasers. It also linked Artemis IV fire control systems
to the launchers and utilized twelve double heat sinks to improve waste heat dissipation.
Despite being built around an Endo-Steel chassis, these improvements necessitated a decrease
in armor protection by two tons.[12][5] BV (1.0) = 1,319;[citation needed] BV (2.0) =
1,672[31][32][33]
ARC-5S
The 5S variant of the Archer, built out of Defiance Industries' massive Hesperus II complex
in 3050, was the official variant for the Armed Forces of the Federated Commonwealth. The 5S
upgraded the engine to an Edasich Motors 280 XL engine, cutting the engine's weight in half
while retaining the same speed profile. The 5S also reduced the LRM-20 launchers to Coventry
Star Fire LRM-15s. This saved weight was used to add two Coventry T4H Streak SRM-2
launchers, one in each arm and fed by two tons of reloads in the side torsos. They also
upgraded the four medium lasers to medium pulse lasers. Finally, the 'Mech carried a Doering
Electronics Glowworm Narc Missile Beacon launcher in its left torso along with one ton of
ammo. This allowed the Archer to tag enemy units with a beacon so that friendly 'Mechs could
more easily hit the unit with their own missile weapons. All of the ammunition carried by
the 5S was protected by CASE.[12][5] BV (1.0) = 1,122;[citation needed] BV (2.0) =
1,353[34][35]
ARC-5W
The 5W was an upgrade of the 2W variant, and was produced for Wolf's Dragoons by Bowie
Industries at Alarion. This was done in an orbital 'Mech repair facility which was converted
into a 'Mech assembly line. Introduced in 3050, the 'Mech was upgraded with an XL engine to
save weight and used ten double heat sinks for greater heat dissipation. It retained the two
LRM-20 launchers but replaced all other weaponry with one TharHes Blue SRM-4 launcher in
each arm and a Doering Electronics Glowworm Narc Missile Beacon launcher in the center
torso. The 5W was supplied with four tons of LRM reloads, two tons of SRM reloads, and two
tons of Narc reloads, all carried in the CASE-protected side torsos.[12][5] BV (1.0) =
1,128;[citation needed] BV (2.0) = 1,337[36][37]
ARC-6S
The 6S variant of the Archer was built in 3067 by Bowie Industries using a new light fusion
engine, which weighed three quarters of the mass of the original engine. The 'Mech carried
two LRM-20 launchers linked to an Artemis IV fire control system, two Streak SRM-2
launchers, and two medium lasers for close combat. As a defensive measure, the 'Mech had an
ER Small Laser mounted in the rear of its head. The variant carried six tons of ammo for the
LRM and two tons for the SRM, all of which were protected by CASE.[13] BV (1.0) =
1,480;[citation needed] BV (2.0) = 1,694[38]
ARC-6W
The 6W was a Periphery modification of the Archer built by VMI out of New Vandenberg, which
used older rather than newer technology. This variant carried its four medium lasers in its
arms and mounted eight Rocket Launcher 20s and two Rocket Launcher 10s.[2] These weapons
gave it a powerful one-shot capability or could be used one at a time over an extended
period. BV (1.0) = 1,239;[citation needed] BV (2.0) = 1,405[39]
ARC-7C
The equal of any Clan heavy 'Mech, this mixed tech design was produced by the Earthwerks
plant on Terra for the Republic of the Sphere. A 350-rated XL engine gives it a top speed of
86 km/h. Two Clan-spec Type XX "Great Bow" LRM-20s are equipped with Artemis V Fire Control
Systems, and carry two tons for each launcher in a CASE II protected bay in each torso. The
medium lasers were swapped for Clan spec Series 2f version and are tied into a Targeting
Computer. Fourteen double heat sinks control the heat, and it's protected by thirteen tons
of armor. BV (2.0) = 2,408[40]
ARC-7L
Built for the Capellan Confederation by Earthwerks in 3067, the 7L variant of the Archer
incorporated new Stealth Armor and a Guardian ECM Suite for protection against enemy
electronics in addition to making the Archer harder to target. The 'Mech carried twelve and
a half tons of Stealth Armor and was armed with two LRM-20 launchers and two ER medium
lasers. The tradeoff for this massive upgrade was that the 'Mech's top speed was reduced to
54 km/h. In an attempt to compensate for this, the 'Mech also had three jump jets mounted,
making it capable of jumping up to ninety meters at a time. The 7L was slated to enter the
Capellan Confederation Armed Forces' new Shadow Lances.[13] BV (1.0) = 1,612;[citation
needed] BV (2.0) = 1,920[41]
ARC-7S
The Archer 7S was an upgrade of the 6S model, and was introduced in 3070. It used Durallex
Guardian Heavy Ferro-Fibrous armor with CASE in place of the Endo Steel structure used on
the 6S. The 7S had two LRM-20 launchers with Artemis IV for increased missile accuracy and,
for close range defense, carried a Diverse Optics ER medium laser and a rear-facing Magna
200P small pulse laser, in addition to the pair of Hovertec Streak SRM-2 launchers. BV (2.0)
= 1,658[42]
ARC-8M
The 8M variant of the Archer was built on an Earthwerk Archer II Endo Steel chassis and
mixed elements of several past variants. Introduced in 3067 by Earthwerks for the Word of
Blake Militia, this variant was armed with two Delta Dart LRM-15 launchers linked to Artemis
IV fire control systems in either side torso and a Diverse Optics Sunbeam ER Large Laser in
the center torso for long-range combat. It also mounted three Diverse Optics Sunfire ER
medium lasers for short ranged support, one in each arm and the third in its head. This made
the 8M effective at all ranges and gave it both long-range direct and indirect capabilities.
The 8M was protected by thirteen and a half tons of Maximilian 100 standard armor which was
better sloped in order to deflect weapons fire more easily. It carried twelve double heat
sinks, and had a similar speed profile to the original Archer. Its upper body traversing
assembly was improved over the original to better protect its hip actuators and its feet
were redesigned to make it a more stable firing platform, whether standing or on the move.
Four tons of LRM reloads were split between the side torsos and were protected by CASE.[13]
BV (1.0) = 1,377;[citation needed] BV (2.0) = 1,759[43] or 1,377[2]
ARC-9K
The Archer 9K, introduced in 3071, carried four new MML-5 launchers that were capable of
firing both LRM and SRM ammunition. These gave the 'Mech a great deal of tactical
flexibility. For long range direct fire capabilities, the 'Mech had three light PPCs and a
C3 slave that allowed the 'Mech to share targeting data with friendly units. BV (2.0) =
1,391[44]
ARC-9KC
This Archer variant, based on the 9K, was introduced during the Dark Ages. It retained the
four MML-5 launchers and two of the three light PPCs of the earlier design, but replaced the
third light PPC and C3 slave with a C3 boosted slave and an ER medium laser. BV (2.0) =
1,361[45]
ARC-9M
This variant used a Defiance 210 light engine, which dropped the top speed to 54 km/h, but
five Improved Jump Jets were added to compensate for this lack of speed. Built in 3076 on an
endo steel chassis, the standard weapons were replaced by a Delta Dart LRM-15 with Artemis
IV FCS and a Diverse Optics ER medium laser in each torso, and a Defiance 250 light PPC was
mounted in each arm. Eleven tons of Light Ferro-Fibrous armor and CASE protected the 'Mech.
BV (2.0) = 1,811[46]
ARC-9R
This Republic of the Sphere variant started with an ARC-4M and replaced the engine with a
280-rated light engine and replaced the arm mounted lasers with ER versions. The rear-firing
lasers were removed entirely. A C3 slave unit was mounted in the head. The LRM-20s were
replaced by Extended LRM-15s with three tons of ammo per launcher. This ammunition was
carried in CASE II protected bays in the torso.[5] BV (2.0) = 1,668[47]
ARC-9W
Used by the Word of Blake's Protectorate Militia in 3078, this Archer variant carried a pair
of ER Large Lasers and Artemis IV-enhanced LRM-15 launchers, with a maximum speed of 86
km/h. For protection, the 9W used an experimental Angel ECM Suite and Void Signature
System.[48] BV (2.0) = 2,004[49]
Archer C
A Clan-tech retrofit of the standard Star League Defense Force ARC-2R Archer and intended
for second-line and solahma troops, the Archer C replaced all Inner Sphere weaponry with
their Clan counterparts and used the weight savings to add ten more heat sinks. The Archer C
mounted a pair of LRM-20s, capable of launching Swarm LRM munitions, and a quartet of ER
medium lasers. BV (2.0) = 1,811[50]
Archer C 2
A Civil War-era Clan-grade version based on the ARC-2W produced exclusively for the
Dragoons, following the fall of Outreach production would be taken up by the factories of
Arc-Royal and continued through the Dark Age era. The Archer C 2 mounts two Clan LRM-20s
with Artemis IV functionality as its primary weapon group, the Archer C 2 also mounts a pair
of Clan Streak SRM-4s for close-range firepower, and a Clan medium pulse laser in each arm
complete the point-defense package. Twelve double heat sinks provide adequate heat
dissipation, but operators should be wary of this variant's propensity to overheat itself
with repeated alpha strikes.[5] BV (2.0) = 2,167[51]
Custom Variants
ARC-4M Archer Ismail
Personal 'Mech of Lieutenant James Ismail of the Lexington Combat Group's 180th Dragoon
Combat Group has been refit for close combat. This is achieved by dropping both the
Artemis-enhanced LRM-20s for eight SRM-4 launchers, four per torso, while the two rear
facing medium lasers are also removed for two forward facing medium pulse lasers.[52]
ARC-2R Archer Morgan
The Personal 'Mech of Kell Hounds commander Morgan Kell, during the Clan Invasion he had his
stock ARC-2R model upgraded with recovered Star League and salvaged Clan systems. Using
Clan-grade LRM-20s and double heat sinks freed up weight for more armor, more LRM
ammunition, Artemis IV, CASE and a Clan Active Probe in the head to enhance its command
abilities.[53] After Kell's death, the 'Mech was preserved as a monument on Arc-Royal, but
was completely obliterated when the Jade Falcons bombarded the world from orbit in 3146.[54]
ARC-2R Archer Rubinsky
Used by a member of Rubinsky's Renegades, this Archer has had its LRM launchers replaced by
a Hatchet and SRM packs.[55] BV (2.0) = 1,411[56]
Archer Wolf
Originally an ARC-2W, this Archer was rebuilt with Clan-spec equipment.[57] The arms mounted
ER Large Lasers, while a pair of Small Pulse Lasers covered the rear. The LRM-20s were
enhanced with Artemis IV Fire Control Systems, and an ECM Suite and AMS protected against
incoming fire. CASE was carried in each side torso and fifteen double heat sinks kept the
'Mech cool. Following Wolf's death, piloting this machine became an honor given to top
Dragoon cadets during ceremonies.[57] BV (2.0) = 2,365[58]
Archer Astrokaszy
A variant seen in 'Mech fights on Astrokaszy. The 'Mech had Wasp arms and banks of machine
guns. No record sheet has been generated for this 'Mech.[59]
Apocryphal Content:
From MechWarrior 5: Call to Arms Expansion Pack:
ARC-2P
Introduced in 3026, the 2P is rebuilt for short-range and melee combat, retaining only the
left and center-torso medium lasers of the ARC-2R, dropping the LRM racks to carry an SRM-4
and SRM-6 rack in each side torso, freeing up the weight for a heavy longsword carried in
the right arm.[60]
From MechWarrior 5: Heroes of the Inner Sphere Expansion Pack:
ARC-AGC Agincourt
Piloted by Baron Oliver Kincaid who once served with the prestigious Free Worlds Guards
before being dishonorably discharged. After that he spent some time as a mercenary serving
with Nik's Cavaliers which is when he gave his Archer the name Agincourt. When he was asked
to explain why he chose that name he replied that it was named to remind him of how powerful
the turns of fate can be, and to work hard to earn back what he once had. The Agincourt is
armed with a medium laser and an SRM-6 in each arm with two tons of ammo for the SRM-6s, a
Streak SRM-2 and an LRM-10 ST (Stream) are equipped in each side torso with two ton of
reloads for the Streak SRM-2s and two tons of reloads for the LRM-10 STs, a Beagle Active
Probe is additionally mounted in the left torso, two medium pulse lasers are mounted in the
center torso, and fourteen double heat sinks keep the 'Mech cool.[61]
From MechWarrior Online Legends:
ARC-T Tempest
Named for Morgan Kell's pirate lover, MechWarrior Online's Archer Hero 'Mech plays to the
fan rumors that Kell's Phantom 'Mech ability was actually just LosTech he recovered from the
Periphery before his return in 3006. Identical to the standard ARC-2R in most respects, the
addition on an Endo Steel frame frees up the weight for a Guardian ECM suite (a reference to
its Phantom Mech ability) and two extra heat sinks, all of which are upgraded to double heat
sinks boosting the Tempest's endurance.[62]
Notable MechWarriors:
Notable Pilots:
Ted Atkins
Marc S. Birdsell
Arthur Blankenship
Alexander Carlyle
Vernon Cherenkov
Seraphim Dibble
Gonzalo Freeman
Ansel Graham
Green Knight
Morgan Kell
Travis King
Krystal Lutheran
Marco Moliotti
Suizo Ozawa
Evelyn Panfili
Michael Ramirez
Cranston Snord
Jaime Wolf
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Composite 3.50
Engine: 280 XL (C) 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 17 [34] (C) 7.00
Gyro: Heavy-Duty 6.00
Cockpit: Small (C) 2.00
Armor Factor: 217 11.50
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 36
Center Torso (rear): 8
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 11 22
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Laser Anti-Missile System (C) H 1 1.00
Targeting Computer (C) H 1 1.00
Heavy Medium Laser (C) CT 2 1.00
CASE II (C) RT 1 0.50
Nova CEWS (C) RT 1 1.50
Streak LRM 20 (C) RT 5 10.00
Streak LRM 20 (Ammo 12) (C) RT 2 2.00
CASE II (C) LT 1 0.50
Streak LRM 20 (C) LT 5 10.00
Streak LRM 20 (Ammo 12) (C) LT 2 2.00
Heavy Medium Laser (C) RA 2 1.00
Heavy Medium Laser (C) LA 2 1.00
Note: Equipped with Full-Head Ejection System
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 7 / (M) 7 / (L) 4, OV: 1
Armor (A): 7, Structure (S): 2
Specials: AMS, CASEII, ECM, MHQ1, NOVA, PRB, RCN
Distribution
Name/Model: Archer (Archer Upgrade) ARC-2RXX
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Biped BattleMech
==================================================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support (C) 1. Shoulder
2. Upper Arm Actuator 2. Sensors (C) 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit (C) 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors (C) 4. Hand Actuator
5. Heavy Medium Laser (C) 5. Targeting Computer (C) 5. Heavy Medium Laser (C)
6. Heavy Medium Laser (C) 6. Laser Anti-Missile System (C) 6. Heavy Medium Laser (C)
1. Ferro-Fibrous (C) 1. Ferro-Fibrous (C)
2. Ferro-Fibrous (C) 2. Ferro-Fibrous (C)
3. Ferro-Fibrous (C) 3. Double Heat Sink (C)
4. Ferro-Fibrous (C) 4. Double Heat Sink (C)
5. Double Heat Sink (C) 5. Double Heat Sink (C)
6. Double Heat Sink (C) 6. Double Heat Sink (C)
Left Torso Center Torso Right Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. CASE II (C) 3. XL Engine (C) 3. CASE II (C)
4. Streak LRM 20 (C) 4. Heavy-Duty Gyro 4. Streak LRM 20 (C)
5. Streak LRM 20 (C) 5. Heavy-Duty Gyro 5. Streak LRM 20 (C)
6. Streak LRM 20 (C) 6. Heavy-Duty Gyro 6. Streak LRM 20 (C)
1. Streak LRM 20 (C) 1. Heavy-Duty Gyro 1. Streak LRM 20 (C)
2. Streak LRM 20 (C) 2. XL Engine (C) 2. Streak LRM 20 (C)
3. Streak LRM 20 (Ammo 6) (C) 3. XL Engine (C) 3. Streak LRM 20 (Ammo 6) (C)
4. Streak LRM 20 (Ammo 6) (C) 4. XL Engine (C) 4. Streak LRM 20 (Ammo 6) (C)
5. Double Heat Sink (C) 5. Heavy Medium Laser (C) 5. Nova CEWS (C)
6. Double Heat Sink (C) 6. Heavy Medium Laser (C) 6. Ferro-Fibrous (C)
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Double Heat Sink (C) 5. Double Heat Sink (C)
6. Double Heat Sink (C) 6. Double Heat Sink (C)
Battle Value Breakdown
Name/Model: Archer (Archer Upgrade) ARC-2RXX
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Biped BattleMech
==================================================================================================
Defensive Battle Rating
--------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 217 x 2.5 x 1 542.500
Internal Structure (Composite w/ XL Engine): 107 x 1.5 x 0.5 x 0.75 (+) 60.188 = 602.688
Gyro (Heavy-Duty): 70 x 1 (+) 70.000 = 672.688
Defensive Equipment:
Laser Anti-Missile System (C) (+) 45.000 = 717.688
Nova CEWS (C) (+) 68.000 = 785.688
Defensive Movement Factor: +2 (*) 1.20 = 942.825
--------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 942.825
==================================================================================================
Offensive Battle Rating
--------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 34 (Heat Sinks) - 2 (Movement) - 27 (Weapons) = 11
Offensive Equipment:
Streak LRM 20 (C) 345.000
Streak LRM 20 (C) (+) 345.000 = 690.000
Heavy Medium Laser (C) (+) 95.000 = 785.000
Heavy Medium Laser (C) (+) 95.000 = 880.000
Heavy Medium Laser (C) (+) 95.000 = 975.000
Streak LRM 20 (Ammo 6) (C) (+) 43.000 = 1,018.000
Streak LRM 20 (Ammo 6) (C) (+) 43.000 = 1,061.000
Streak LRM 20 (Ammo 6) (C) (+) 43.000 = 1,104.000
Streak LRM 20 (Ammo 6) (C) (+) 43.000 = 1,147.000
Total 'Mech Tonnage: (+) 70.000 = 1,217.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 1,363.040
--------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,363.040
==================================================================================================
BattleMech Battle Value
--------------------------------------------------------------------------------------------------
Defensive Battle Rating: 942.825
Offensive Battle Rating: (+) 1,363.040 = 2,305.865
Cockpit (Small): (*) 0.95 = 2,190.572
--------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,191
Alpha Strike Conversion
Name/Model: Archer (Archer Upgrade) ARC-2RXX
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Biped BattleMech
====================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
====================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------
Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
--------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
====================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
--------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
====================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
2 (Movement) + 33 (Weapons) + 5 (Anti-Missile) - 4 (Base) (-) 36 = -2
Offensive Equipment: = 0.000
Heavy Medium Laser (C) [Targeting Computer] (+) 1.045 = 1.045
Heavy Medium Laser (C) [Targeting Computer] (+) 1.045 = 2.090
Heavy Medium Laser (C) [Targeting Computer] (+) 1.045 = 3.135
Streak LRM 20 (C) (+) 2.000 = 5.135
Streak LRM 20 (C) (+) 2.000 = 7.135
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 242.590
Divided by the maximum heat output - 4 (/) 36 = 6.739
Rounded up to the nearest tenth = 6.8
--------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 7
====================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
34 (Heat Sinks) = 34
2 (Movement) + 33 (Weapons) + 5 (Anti-Missile) - 4 (Base) (-) 36 = -2
Offensive Equipment: = 0.000
Heavy Medium Laser (C) [Targeting Computer] (+) 1.045 = 1.045
Heavy Medium Laser (C) [Targeting Computer] (+) 1.045 = 2.090
Heavy Medium Laser (C) [Targeting Computer] (+) 1.045 = 3.135
Streak LRM 20 (C) (+) 2.000 = 5.135
Streak LRM 20 (C) (+) 2.000 = 7.135
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 242.590
Divided by the maximum heat output - 4 (/) 36 = 6.739
Rounded up to the nearest tenth = 6.8
Unit receives Overheat (OV) value of 1
--------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 7
====================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
2 (Movement) + 12 (Weapons) + 5 (Anti-Missile) - 4 (Base) (-) 15 = 19
Offensive Equipment: = 0.000
Streak LRM 20 (C) (+) 2.000 = 2.000
Streak LRM 20 (C) (+) 2.000 = 4.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.0
--------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 4
====================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 217 armor points x 1 217.000 = 217.000
Armor Factor Conversion (/) 30 = 7.233
--------------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
====================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 70 ton BattleMech = 4.0
Structure: Composite (*) 0.5 = 2.0
--------------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
====================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------
Unit is equipped with Laser Anti-Missile System = AMS
Unit is equipped with CASE II = CASEII
Unit is equipped with Nova CEWS = ECM
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Nova CEWS = NOVA
Unit is equipped with Nova CEWS = PRB
Unit is equipped with Nova CEWS = RCN
====================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 4 (Long) = 25.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 26.500
Overheat Factor 1 (Overheat) (+) 1.000 = 27.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 27.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 16.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 17.600
Final DIR Round to nearest half point = 17.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.000
Final DIR Defensive Interaction Rating (+) 17.500 = 19.500
Unit's Final Point Value:
Offensive Value = 27.500
Defensive Value (+) 19.500 = 47.000
C3 47 (Subtotal) x 0.05 (+) 2.500 = 49.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 51.500
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 52.500
Force Bonus [PRB] Active Probe (+) 1.000 = 53.500
Force Bonus [RCN] Recon (+) 2.000 = 55.500
--------------------------------------------------------------------------------------------------------------------
Final Point Value: 56
Cost Breakdown
Name/Model: Archer (Archer Upgrade) ARC-2RXX
Technology: Inner Sphere (Mixed)
Tonnage: 70
Configuration: Biped BattleMech
============================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (217 pts) 11.5 x 20,000 230,000.00
Internal Structure (Composite): 70 x 1,600 x 1 (+) 112,000.00 = 342,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 482,000.00
Engine (XL): (20,000 x 280 x 70) / 75 (+) 5,226,666.67 = 5,708,666.67
Gyro (Heavy-Duty): 6.0 x 500,000 (+) 3,000,000.00 = 8,708,666.67
Cockpit (Small): 175,000 (+) 175,000.00 = 8,883,666.67
Life Support: 50,000 (+) 50,000.00 = 8,933,666.67
Sensors: 70 x 2,000 (+) 140,000.00 = 9,073,666.67
Heat Sinks (Double): 17 x 6,000 (+) 102,000.00 = 9,175,666.67
Arm Actuators: 70 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 32,200.00 = 9,207,866.67
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 9,256,866.67
----------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 9,256,866.67
============================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------------
CASE II (C) 175,000 175,000.00
CASE II (C) 175,000 (+) 175,000.00 = 350,000.00
Full-Head Ejection System (C) 1,725,000 (+) 1,725,000.00 = 2,075,000.00
Heavy Medium Laser (C) 100,000 (+) 100,000.00 = 2,175,000.00
Heavy Medium Laser (C) 100,000 (+) 100,000.00 = 2,275,000.00
Heavy Medium Laser (C) 100,000 (+) 100,000.00 = 2,375,000.00
Laser Anti-Missile System (C) 225,000 (+) 225,000.00 = 2,600,000.00
Nova CEWS (C) 1,100,000 (+) 1,100,000.00 = 3,700,000.00
Streak LRM 20 (C) 600,000 (+) 600,000.00 = 4,300,000.00
Streak LRM 20 (C) 600,000 (+) 600,000.00 = 4,900,000.00
Streak LRM 20 (Ammo 6) [Empty Bin] (C) 0 (+) 0.00 = 4,900,000.00
Streak LRM 20 (Ammo 6) [Empty Bin] (C) 0 (+) 0.00 = 4,900,000.00
Streak LRM 20 (Ammo 6) [Empty Bin] (C) 0 (+) 0.00 = 4,900,000.00
Streak LRM 20 (Ammo 6) [Empty Bin] (C) 0 (+) 0.00 = 4,900,000.00
Targeting Computer (C) 1 x 10,000 (+) 10,000.00 = 4,910,000.00
----------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 4,910,000.00
============================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------------
Structural Cost: 9,256,866.67
Weapons and Equipment Cost: (+) 4,910,000.00 = 14,166,866.67
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 24,083,673.33
----------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 24,083,673.00
Dark Age (3081 - 3150)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
3150
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3149
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3148
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3147
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3088
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3087
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3086
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3085
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3084
3083
3082
3081
Jihad (3068 - 3080)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
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3078
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3077
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Advanced
Experimental
3067
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3066
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3065
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3064
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3063
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3062
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Clan Invasion (3050 - 3061)
Unavailable
Introductory
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Advanced
Experimental
3061
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Experimental
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Star League (2439 - 2780)
Unavailable
Introductory
Tournament Legal
Advanced
Experimental
2780
Unit Not Available
2779
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2778
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2777
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