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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Atlas IIC A
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2866
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         23,290,000 C-Bills
Battle Value:       2,809

Chassis:              Foundation Type 10XC 
Power Plant:          StarCore 300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Compound A-3
Armament:             
    1 Series XX Ultra AC/20
    2 Kolibri Alpha Series Large Pulse Lasers
    1 Type XX "Great Bow" LRM 20 w/ Artemis IV FCS
    1 Mk. 22 Type III Streak SRM 6
    3 Kolibri Delta Series Medium Pulse Lasers
Manufacturer:         Wolf Clan Primary Facility #1, Wolf Clan Site #3, Wolf Clan Site OZ-1, Wolf Clan Site OZ-2
    Primary Factory:  Strana Mechty (WCPF#1), Arc-Royal (WCS#3), Tamar (WCSOZ1), Gienah (WCSOZ2)
Communications:       Khan Series (Type 1k)
Targeting & Tracking: Mars System 6

================================================================================================
Overview:
    Made in commemoration of what would have been Nicholas Kerensky's centennial, the Atlas IIC
    is a mixture of the original Atlas and the Atlas II with Clan technology.  It is a beast as
    a result, capable of matching up to the later Dire Wolf. This does however make it easy to
    trigger an automatic shutdown if firing its heavy armament all at once.
    
    The 'Mech, like the Orion IIC, is guarded from would-be takers by Clan Wolf with ferocity.

Capabilities:
    The A variant is a simple swap to make its weapons' layout more like the original Atlas.
    This does have an impact since its forced to store its UAC/20 ammo in the legs, making it
    more vulnerable to having its feet shot out from under it.
    
    DESIGN QUIRKS: Battlefists, Combat Computer, Command BattleMech, Distracting

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         19 [38]                   9.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
2 Medium Pulse Lasers                                   CT (R)              2          4.00             
Ultra AC/20                                               RT                8         12.00             
LRM 20 w/ Artemis IV FCS                                  LT                4          5.00             
LRM 20 (Ammo 12) [Artemis IV]                             LT                2          2.00             
Streak SRM 6                                              LT                2          3.00             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
Large Pulse Laser                                         RA                2          6.00             
Large Pulse Laser                                         LA                2          6.00             
Ultra AC/20 (Ammo 10)                                     RL                2          2.00             
Ultra AC/20 (Ammo 10)                                     LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 60
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 8 / (M) 8 / (L) 4,  OV: 1
Armor (A): 10,  Structure (S): 5
Specials: CASE, IF1, REAR2/2/-