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                 BattleMech Technical Readout

Name/Model:         Bhima BHM-02R
Designer:           Loonybinjin
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  E
Tonnage:            80
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced (Extinct)
Rules (Year):       Advanced (Extinct)
Total Cost:         9,045,840 C-Bills
Battle Value:       1,482

Chassis:              Primitive
Power Plant:          320 Fusion
Walking Speed:        43.2 kph  [32.4 kph]
Maximum Speed:        64.8 kph  [54 kph]  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    1 Large Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    One of a handful of Star League designed repurposed by the Rajput warrior houses of Angi;
    the Bhima is named after the second of the great Pandava brothers of the Mahabharata.
    
    Unlike the primitive BHM-02, the BHM-02R is an expensive upgrade made using salvaged fusion
    engines from defeated heavy mechs. The weight savings here are put to use building a machine
    that is popular amongst many of the Rajput Warrior houses aging fighters, notably those who
    forego speed in favor of staying power. The model is generally speaking regarded as a rarity
    amongst the forces of the Rajput, and are generally custom modifications on older existing
    BHM-02's.
    
    While sporting a generally superior armor loadout to the BHM-02, the BHM-02R carries an
    immense large shield to absorb incoming fire as it makes it's plodding advance towards enemy
    lines. Supported by an a single large laser and a vast large Vibroblade. Given it's
    generally slow pace, the mech is usually only deployed against heavier mech assets, where it
    can more easily catch and maul its rival mechs, or as a bodyguard for more vulnerable fire
    support assets.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Primitive                  8.00                     
Engine:                                     320 Fusion                22.50                     
    Walking MP:                               4 [3]                                             
    Running MP:                               6 [5]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            22                    12.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    12.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             34       
    Center Torso (rear):                              15       
    R/L Torso:                         17             24       
    R/L Torso (rear):                                 10       
    R/L Arm:                           13             24       
    R/L Leg:                           17             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Large Laser                                               LT                2          5.00             
Large Shield                                              RA                7          6.00             
Large Vibroblade                                          LA                4          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: ENE, MEL, SHLD