Alpha Strike Conversion
Name/Model: Prowler Multi-Terrain Vehicle (Support)
Technology: Inner Sphere
Tonnage: 55
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
LRM 15 (TU) (+) 0.450 = 0.650
Medium Laser (TU) (+) 0.500 = 1.150
Medium Laser (TU) (+) 0.500 = 1.650
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Medium Laser (TU) (+) 0.500 = 0.700
Medium Laser (TU) (+) 0.500 = 1.200
LRM 15 (TU) (+) 0.900 = 2.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 15 (TU) (+) 0.900 = 0.900
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.9
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 112 armor points x 1 112.000 = 112.000
Armor Factor Conversion (/) 30 = 3.733
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Final Armor Value: 4
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Convert Structure
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Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with Chassis Modification, Fully Amphibious = AMP
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with 4 tons of tons of space allocated for infantry transport = IT4
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/1)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 9.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 10.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.8 (Tracked) = 7.200
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 10.200
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 11.220
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 11.000 = 12.000
Unit's Final Point Value:
Offensive Value = 10.000
Defensive Value (+) 12.000 = 22.000
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Final Point Value: 22