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                 BattleMech Technical Readout

Name/Model:         Jetpack (Aegypiinae) JTP-4k
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            55
Role:               Skirmisher
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Dark Age / 3148
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Advanced (Extinct)
Total Cost:         11,374,326 C-Bills
Battle Value:       2,418

Chassis:              Reinforced
Power Plant:          165 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    [64.8 kph]
Jump Jets:            Improved
    Jump Capacity:    150 meters
Cruising Speed:       162 kph   
Flanking Speed:       248.4 kph 
Safe Thrust Speed:    54 kph    
Max Thrust Speed:     86.4 kph  
Armor:                Standard with CASE II
Armament:             
    1 ER Large Laser (C)
    3 Medium Lasers
    2 ER Micro Lasers (C)
    2 Machine Guns (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Natorious for experimental designs and reverse-engineering Clan technology, Etina Industries
    had managed to create their own version of the tri-modal LAM standard.  This was
    accomplished at the same time their Packmate PKM-4T battlemech saw a sharp upshot in
    popularity.  Seeking to capitalize on this, their engineers saught to create an LAM capable
    of melee combat that could threaten larger targets while also having the weaponry needed for
    hunting down ligher scouting forces.

Capabilities:
    Equipped with a reinforced internal structure and as much armor as it could carry, the
    JTP-4k is among the most durable Medium-class mechs in existance, much less among the
    typically frailer LAM.  It makes use of this durability by employing its Triple Strenght
    Myomer (TSM) to allow its fists to hit as hard as a mech twice its tonnage.  Getting into
    range is rarely an issue as it can use its 5 enhanced jump jets to surprise most targets, or
    use its Air-Mech mode to outrun most opponents.
    
    The Jetpack is also equipped with a suite of laser weapons to allow for percision heat
    management, incuding an ER Large Laser, three Medium Laser, and two ER Micro Laser.  These
    are supplemented by two clan-grade machine gus and a half ton of ammo to help eliminate
    infantry. Both these mulitions and the extra ton of fuel are in C.A.S.E. II protection.

Deployment:
    The Jetpack is not specialized for combat against aerospace fighters, though does have the
    weaponry to allow it to engage light-class designs if it is forced to.  It needs to be
    careful with its fuel management in these cases as it only contains two tons of fuel, better
    than many LAM but far worse than most aerospace fighters.  The true purpose of its fighter
    mode is instead to be used as a mobility tool for scouting and prosition before employing
    its 'mech or air-mech modes.
    
    Its 'mech mode is likely too slow to make proper use of its melee, truely meant to only be
    employed when needing to access hard to reach locations such as forests or areas with high
    levels of anti-air weapons.  In this it is at least passable, able to at least run down foot
    troops.  Against a 'mech peer however, it is best to use its Air-Mech mode to quickly close
    the gap and tear into a target with the mech's fists.

Variants:
    JMP-4S: Looking to improve its speed considerably, Etna Industries took radical weight
    saving measures.  Removing two tons of armor, the machine guns, extra ton of fuel, CASE II
    protection, and swapping to a composite  internal structure, the designers were able to push
    the 'mech form to a top speed of 86km/h, Air-mech mode to 118km/hr and aerospace mode to an
    impressive 345km/hr.  The loss of durability saw this already limited run of mech see only
    middling popularity. BV2.0: 2,363.  Cost: 13,800,205.
    
    JTP-4Ke and JTP-4Se: both models of Jetpack were sold with full head ejection system in case
    of an emergency in the vaccume of space, though getting these to operate at high speed added
    roughly 50% to their production cost.  JTP-4Ke: 16,053,389. JTP-4Se: 18,479,268

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Reinforced                11.00                     
LAM Conversion Eqpt:                                                   6.00                     
Engine:                                     165 Fusion                 6.00                     
    Walking MP:                                 3                                               
    Running MP:                               5 [6]                                             
    Jumping MP:                                 5                                               
    AirMech Cruise MP:                          15                                              
    AirMech Flank MP:                           23                                              
    Safe Thrust:                                5                                               
    Max Thrust:                                 8                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Fuel:                                          160                     1.00                     
Armor Factor:                                  185                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             28       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Large Laser (C)                                        CT                1          4.00             
CASE II (C)                                               RT                1          0.50             
2 Improved Jump Jets                                      RT                4          2.00             
LAM Fuel Tank                                             RT                1          1.00             
2 Machine Guns (C)                                        RT                2          0.50             
Machine Gun (Ammo 100) (C)                                RT                1          0.50             
2 ER Micro Lasers (C)                                     LT                2          0.50             
Improved Jump Jet                                         LT                2          1.00             
3 Medium Lasers                                           LT                3          3.00             
Improved Jump Jet                                         RL                2          1.00             
Improved Jump Jet                                         LL                2          1.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 2,  TMM: 1,  MV: 6"/10"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 10
Specials: CASEII, FUEL8, JMPS1, LAM(30"g/5a), TSM