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BattleMech Technical Readout
Name/Model: Jetpack (Aegypiinae) JTP-4K
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 55
Role: Skirmisher
Configuration: Land-Air (Standard) BattleMech
Era/Year: Dark Age / 3084
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 11,786,626 C-Bills
Battle Value: 2,822
Chassis: Reinforced
Power Plant: 165 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph [64.8 kph]
Jump Jets: Improved
Jump Capacity: 150 meters
Cruising Speed: 162 kph
Flanking Speed: 248.4 kph
Safe Thrust Speed: 54 kph
Max Thrust Speed: 86.4 kph
Armor: Standard with CASE II
Armament:
1 ER Large Laser (C)
2 ER Medium Lasers (C)
2 Small X-Pulse Lasers
2 Micro Pulse Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Natorious for experimental designs and reverse-engineering Clan technology, Etina Industries
had managed to create their own version of the tri-modal LAM standard. Seeing other designs
struggle with making it an effective mech AND aerospace fighter, the designers set out to
make it excell in-between as an airborne calvary unit akin to a "Heavy VTOL". In that goal
they largely succeeded, creating a unit capable of quickly flanking enemies with enough fire
power to punch through armor and fists that hit hard enough to threaten even the largest
scale of mechs. Unfortunately its production line was shut down due to their VTOL parts
factory being destroyed during a Clan raid, followed shortly by the technology becomign
extinct galaxy wide. There was enough leftover parts where some JMP-4K are still built as
specialty orders for excentric customers or buyers needing replacement parts. Thus a
handful of this LAM can still be found in use, though with each passing year become more
rare and expensive to maintain.
Capabilities:
Equipped with a reinforced internal structure and 11.5 tons of armor the JTP-4k is durable
even for a traditional medium mech, much less a typically frailer LAM. This durability
allows it to position aggressively with its primary laser weaponry, being equipped with an
ER Heavy Laser and two ER Medium Lasers. This is supplemented by two Micro Pulse Lasers and
two Small X-pulse Lasers that allow it to effectively whipe out infantry. These provide
enough heat to activate the Triple Strength Myomers, letting the JMP-4K dive into melee to
hit harder than most Assault mechs. Lastly, it is equipped with an extra ton of fuel
protected in C.A.S.E. II to allow for a substantially larger mission range.
Deployment:
The Jetpack earned its nickname "Aegypiinae" (vulture) due to its original use of ambushing
exposed infantry, armor, or light mechs. It did this by scouting as a fighter before
shifting to air-mech or ground modes to launch its surprise attack. However, multiple
commanders soon found that it had the firepower and physical attack capabilities to pose a
real threat to even Assault mech's while flanking them. It saw a shift in its use, becoming
seen as a "Heavy VTOL", using its top air-speed of 250km/h to rapidly respond to allied
forces in need of assistance. While it would be considered sub-par as a pure-mech or
aerospace fighter, as an air-mech it excelled as a form of airborne calvary.
However, it did find considerable difficulty when pressured into combating aerospace peers.
Like VTOLs, it would almost universally be outclassed in terms of both speed and firepower
for its weight class. Likewise, trapped on the ground due to the presence of Anti-Air
weapons the JMP-4k is only as fast as an typical assault mech and even with its impressive
jump jets will struggle to find opportunities be in range, much less perform its role as a
flanker. Pilots goals in these scenarios will be to offer what minimal support they can
while attempting to survive.
Variants:
JTP-4V: Designers aimed to make a short ranged version of the 4K, removing its ER
weaponry in exchange for 3 Improved Heavy Small Lasers and 2 Improved Heavy Medium Lasers.
Enough weight is saved to allow for a targeting computer and an extra CASE II protection to
be installed. This synergized better with its melee nature, though had now gone from
semi-helpless in the aerospace combat to mere target practice for enemy forces in such
scenarios. BV2.0: 2,417. Cost: 12,396,939.
JTP-5G: Looking to lean into the "Heavy VTOL" concept that many commanders had
designated the mech to, engineers dramatically reduced the mechs speed to a top air-mech
speed of 151.2 km/h by reducing it to a 110 Fusion engine and only 3 improved jump jets.
With the weight savings this allowed, the mech was outfitted with a Targeting Computer, two
additional heat sinks, and an extra Micro Pulse Laser. This dramatically improved its
sustained firepower and accuracy. BV2.0: 2,577. Cost: 10,166,812.
JTP-5V: This variant itterates upon the 5G's design, fully abandoning long range
weaponry for close quarter combat options. It is now equipped with two Medium lasers and 3
SRM-6 fed by two two tons of ammo as its primary form of offense. It also carries 4 micro
pulse lasers and 2 Improved Heavy Small Lasers for melee range damage output. All laser
weapons are enhanced by a targeting computer, and enough weight was saved to include a third
ton of fuel. BV2.0: 2,045. Cost: 9,972,868.
e-Variants: Each model of the Jetpack were sold with full head ejection system
options in case of an emergency in the vaccume of space, though getting these to operate at
high speed added roughly 50% to their production cost, leading to them being rarely
purchased. JTP-4Ke: 16,465,689. JTP-4Ve: 17,076,001. JTP-5Ge: 14,845,874. JTP-5Ve:
14,651,930
Notable MechWarriors:
Quirks: If using these optional rules, the following are recommended
- Battefist (+2 points): While in Battlemech or Air-mech mode, gain a bonus to punch
attack accuracy.
- Atmospheric Flight Instability (-2 points): While in Fighter mode, suffer a penalty
to any control rolls made.
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Equipment Mass
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Internal Structure: Reinforced 11.00
LAM Conversion Eqpt: 6.00
Engine: 165 Fusion 6.00
Walking MP: 3
Running MP: 5 [6]
Jumping MP: 5
AirMech Cruise MP: 15
AirMech Flank MP: 23
Safe Thrust: 5
Max Thrust: 8
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Fuel: 160 1.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 28
Center Torso (rear): 7
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Arm: 9 18
R/L Leg: 13 26
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Large Laser (C) CT 1 4.00
CASE II (C) RT 1 0.50
ER Medium Laser (C) RT 1 1.00
Improved Jump Jet RT 2 1.00
LAM Fuel Tank RT 1 1.00
Micro Pulse Laser (C) RT 1 0.50
Small X-Pulse Laser RT 1 1.00
ER Medium Laser (C) LT 1 1.00
2 Improved Jump Jets LT 4 2.00
Micro Pulse Laser (C) LT 1 0.50
Small X-Pulse Laser LT 1 1.00
Improved Jump Jet RL 2 1.00
Improved Jump Jet LL 2 1.00
Triple-Strength Myomer -- 6 0.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 46
TP: BM, SZ: 2, TMM: 1, MV: 6"/10"j
Damage: (S) 3 / (M) 3 / (L) 1, OV: 1
Armor (A): 6, Structure (S): 10
Specials: CASEII, FUEL8, JMPS1, LAM(30"g/5a), TSM
Distribution
Name/Model: Jetpack (Aegypiinae) JTP-4K
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Land-Air (Standard) BattleMech
==============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Avionics 4. Hand Actuator
5.Double Heat Sink (C) 5. Sensors 5.Double Heat Sink (C)
6.Double Heat Sink (C) 6. Life Support 6.Double Heat Sink (C)
1. Triple-Strength Myomer 1.Double Heat Sink (C)
2. Triple-Strength Myomer 2.Double Heat Sink (C)
3. Triple-Strength Myomer 3.Double Heat Sink (C)
4. Triple-Strength Myomer 4.Double Heat Sink (C)
5. Triple-Strength Myomer 5. Roll Again
6. Triple-Strength Myomer 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Avionics 1. Fusion Engine 1. Avionics
2. Landing Gear 2. Fusion Engine 2. Landing Gear
3. ER Medium Laser (C) 3. Fusion Engine 3. ER Medium Laser (C)
4. Small X-Pulse Laser 4. Gyro 4. Small X-Pulse Laser
5. Micro Pulse Laser (C) 5. Gyro 5. Micro Pulse Laser (C)
6.Improved Jump Jet 6. Gyro 6.Improved Jump Jet
1.Improved Jump Jet 1. Gyro 1.Improved Jump Jet
2.Improved Jump Jet 2. Fusion Engine 2. LAM Fuel Tank
3.Improved Jump Jet 3. Fusion Engine 3. CASE II (C)
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Landing Gear 5. Roll Again
6. Roll Again 6. ER Large Laser (C) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Improved Jump Jet 5.Improved Jump Jet
6.Improved Jump Jet 6.Improved Jump Jet
Battle Value Breakdown
Name/Model: Jetpack (Aegypiinae) JTP-4K
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Land-Air (Standard) BattleMech
=====================================================================================================
Defensive Battle Rating
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Armor (Standard): 184 x 2.5 x 1 460.000
Internal Structure (Reinforced w/ Fusion Engine): 91 x 1.5 x 2 x 1 (+) 273.000 = 733.000
Gyro (Standard): 55 x 0.5 (+) 27.500 = 760.500
Defensive Movement Factor: +6 (*) 1.60 = 1,216.800
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Final Defensive Battle Rating: 1,216.800
=====================================================================================================
Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
9 (Base) + 20 (Heat Sinks) + 3 (AirMech) - 8 (Movement) - 30 (Weapons) = -6
Offensive Equipment:
ER Large Laser (C) 248.000
ER Medium Laser (C) (+) 108.000 = 356.000
ER Medium Laser (C) (+) 108.000 = 464.000
Small X-Pulse Laser (+) 21.000 = 485.000
Small X-Pulse Laser [Inefficient] (+) 10.500 = 495.500
Micro Pulse Laser (C) [Inefficient] (+) 6.000 = 501.500
Micro Pulse Laser (C) [Inefficient] (+) 6.000 = 507.500
Total 'Mech Tonnage: (+) 82.500 = 590.000
Speed Factor: 6 (Run) + 12 (Flank) (*) 2.720 = 1,604.800
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Final Offensive Battle Rating: 1,604.800
=====================================================================================================
BattleMech Battle Value
-----------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,216.800
Offensive Battle Rating: (+) 1,604.800 = 2,821.600
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Final BattleMech Battle Value: 2,822
Alpha Strike Conversion
Name/Model: Jetpack (Aegypiinae) JTP-4K
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Land-Air (Standard) BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 6"/10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
3 (Movement) + 30 (Weapons) - 4 (Base) (-) 29 = -9
Offensive Equipment: = 0.000
Micro Pulse Laser (C) (+) 0.330 = 0.330
Small X-Pulse Laser (+) 0.330 = 0.660
Micro Pulse Laser (C) (+) 0.330 = 0.990
Small X-Pulse Laser (+) 0.330 = 1.320
ER Medium Laser (C) (+) 0.700 = 2.020
ER Medium Laser (C) (+) 0.700 = 2.720
ER Large Laser (C) (+) 1.000 = 3.720
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 74.400
Divided by the maximum heat output - 4 (/) 29 = 2.566
Rounded up to the nearest tenth = 2.6
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
3 (Movement) + 30 (Weapons) - 4 (Base) (-) 29 = -9
Offensive Equipment: = 0.000
Small X-Pulse Laser (+) 0.330 = 0.330
Small X-Pulse Laser (+) 0.330 = 0.660
ER Medium Laser (C) (+) 0.700 = 1.360
ER Medium Laser (C) (+) 0.700 = 2.060
ER Large Laser (C) (+) 1.000 = 3.060
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 61.200
Divided by the maximum heat output - 4 (/) 29 = 2.110
Rounded up to the nearest tenth = 2.2
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
3 (Movement) + 12 (Weapons) - 4 (Base) (-) 11 = 9
Offensive Equipment: = 0.000
ER Large Laser (C) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 184 armor points x 1 184.000 = 184.000
Armor Factor Conversion (/) 30 = 6.133
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere Fusion on a 55 ton BattleMech = 5.0
Structure: Reinforced (*) 2 = 10.0
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Final Structure Value: 10
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Determine Special Abilities
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Unit is equipped with CASE II = CASEII
Unit is equipped with fuel stores = FUEL8
Jumping TMM is 1 greater than Ground TMM = JMPS1
Unit is a Standard Land-Air 'Mech = LAM(30"g/5a)
Unit is equipped with Triple-Strength Myomer = TSM
================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 11.000
Overheat Factor 1 (Overheat) (+) 1.000 = 12.000
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 10 (Structure) x 1.0 (Other Unit) (+) 10.000 = 22.000
Defense Factor 1 + {[1 (6" Move) + 0.5 (JMPS)] x 0.1} (*) 1.150 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 1.25 (0.25 per Thrust) + 0.5 (Jump-capable) = 5.500
Final DIR Defensive Interaction Rating (+) 25.500 = 31.000
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 31.000 = 44.000
Agile [1 (TMM) + 0.5 (JMPS) - 1] x 3 (Medium) (+) 1.500 = 45.500
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Final Point Value: 46
Cost Breakdown
Name/Model: Jetpack (Aegypiinae) JTP-4K
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Land-Air (Standard) BattleMech
=====================================================================================================================
Structural Cost
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Armor (Standard): (184 pts) 11.5 x 10,000 115,000.00
Internal Structure (Reinforced): 55 x 6,400 x 1 (+) 352,000.00 = 467,000.00
Myomer (Triple-Strength): 55 x 16,000 (+) 880,000.00 = 1,347,000.00
Engine (Fusion): (5,000 x 165 x 55) / 75 (+) 605,000.00 = 1,952,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 2,552,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,752,000.00
Life Support: 50,000 (+) 50,000.00 = 2,802,000.00
Sensors: 55 x 2,000 (+) 110,000.00 = 2,912,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,972,000.00
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 25,300.00 = 2,997,300.00
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 3,035,800.00
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Total Structural Cost: 3,035,800.00
=====================================================================================================================
Weapons and Equipment Cost
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CASE II (C) 175,000 175,000.00
ER Large Laser (C) 200,000 (+) 200,000.00 = 375,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 455,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 535,000.00
Improved Jump Jets 55 x (5 x 5) x 500 (+) 687,500.00 = 1,222,500.00
LAM Fuel Tank [Empty Tank] 0 (+) 0.00 = 1,222,500.00
Micro Pulse Laser (C) 12,500 (+) 12,500.00 = 1,235,000.00
Micro Pulse Laser (C) 12,500 (+) 12,500.00 = 1,247,500.00
Small X-Pulse Laser 31,000 (+) 31,000.00 = 1,278,500.00
Small X-Pulse Laser 31,000 (+) 31,000.00 = 1,309,500.00
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Total Weapons and Equipment Cost 1,309,500.00
=====================================================================================================================
BattleMech Cost
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Structural Cost: 3,035,800.00
Weapons and Equipment Cost: (+) 1,309,500.00 = 4,345,300.00
LAM Conversion Cost: (3,035,800.00 + 1,309,500.00) x 0.75 (+) 3,258,975.00 = 7,604,275.00
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 11,786,626.25
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Final BattleMech Cost 11,786,626.00