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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Packmate PKM-4T
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,519,633 C-Bills
Battle Value:       1,253

Chassis:              Endo Steel
Power Plant:          280 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph [129.6 kph]
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Light Ferro-Fibrous
Armament:             
    1 Large Laser
    3 Medium Lasers
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A highly experimental design during the early days of the clan war, the concept was poorly
    recieved and saw highly limited production during both the Civil War and Jihad conflicts.
    It was actually when the clans unleashed the Kontio that Inner Sphere generals began to
    change their perspective on the Packmate.  It has now reached mass production and a well
    respected mech in many circles.

Capabilities:
    For ranged weaponry, the Packmate is equipped with a wide range of laser weaponry designed
    to allow for percision heat modulation and effective close range combat.  Two small lasers
    support the firepower of triple medium lasers that can quickly soften enemy armor if left
    unchecked.  Its primary weapon is its back mounted heavy laser, giving it a far larger punch
    than many other mechs in its weight class.
    
    The true threats of this mech are its twin claws.  When combined with Triple Strength Myomer
    the PKM-4T is capable of delivering major hits to far larger mechs.  Reaching melee is
    rarely an issue for it, boasting a top speed of 130km/hr with its TSM active.  Additionally,
    8 tons Light Ferro-Fibrous armor make it nearly unmatched in its weight class in terms of
    defense.

Deployment:
    The Packmate's use is very similar to its clan mirror, the Kontio.  They share nearly the
    same fire power and degree or armor, making their roles very similar.  The Packmate's main
    advantage is its more heat efficient weapons at close range and being slightly faster than
    the Kontio's base speed thanks to the inclusion of jump jets.  However, Mechwarriors need to
    be careful while advancing as the PKM-4T lacks the stealth armor and ECM suite of its clan
    rival, meaning they must rely on cover to avoid being focused down.
    
    Its main use within a lance is to operate as a Striker, meant to threaten the sides and rear
    of an enemy formation while darting between cover.  Should an enemy present their flank, the
    PKM-4T has the speed to quickly jump into melee and tear through weak armor almost instantly
    and demolish any internals inside.

Variants:
    PKM-8T replaces the costly XL engine with a much smaller Fusion engine, reducing its max
    speed to only 97km/hr but also cutting its cost by 30%.  This made it far more appealing to
    mercenaries and generals looking to fill niche tactical roles in their armies.  The slight
    weight saving also allowed for the incorporation of additional reserves to allow mech
    warriors to opperate longer in the field before having to resupply.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 7                                               
    Running MP:                              11 [12]                                            
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  135                     8.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             20       
    Center Torso (rear):                               4       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                           10             19       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Large Laser                                               CT                2          5.00             
Jump Jet                                                  RT                1          0.50             
Medium Laser                                              RT                1          1.00             
Small Laser                                               RT                1          0.50             
Jump Jet                                                  LT                1          0.50             
Medium Laser                                              LT                1          1.00             
Small Laser                                               LT                1          0.50             
Claws                                                     RA                3          3.00             
Claws                                                     LA                3          3.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 3,  MV: 14"/4"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 5,  Structure (S): 2
Specials: ENE, JMPW3, MEL, TSM