BattleMech Technical Readout
Name/Model: Tunneller TNL - 3R
Designer: ZaneOlric
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Role: Skirmisher
Configuration: Quad BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 42,335,333 C-Bills
Battle Value: 3,012
Chassis: Reinforced
Power Plant: 400 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph [108 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Lamellor
Armament:
5 ER Medium Lasers (C)
1 Small Pulse Laser (C)
2 Micro Pulse Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Etna Industries engineers originally set out to make the Tunneler TNL-3R a combat engineer
vehicle, something capable of clearing mines, plowing trenches, and demolishing obstacles.
Taking their usually elaborate approach to designs, they created someting akin to am
fusion-powered armored-train on legs that employed triple strength myomer and a supercharger
to give it an absurd amout of strength. However, its prohibitive cost quickly saw it
struggle to find buyers. It would likely have been another failed concept if not for a new
clan technology, the Ram Plate. After successfully "acquiring" a version of it, designers
immeidately saw its potential on the colossal Tunneler. Now capable of smashing through
even the most heavily armored assault mechs with only a partial charge, this mech remains a
rare but formidable sight on any battlefield it inhabits.
Capabilities:
The TNL-3R is equipped with 23 tons of Ferro Laminar armor and a Reinforced Structure to
make it an extremely durable mech against any form of attack. The combination of its
special alloy armor and the use of three Inner-Sphere grade Spike supports allows the mech
to be immune to the damage of its own charges. These defenses are further supported by the
employment of a compact gyroscope to reduce the risk that this behemoth gets taken down
early.
Offensively, the Tunneler employes a battery of five medium lasers to threaten targets just
outside of its melee range or to reheat its Triple Strength Myomer (TSM) after a charge. To
help modulate heat and act as anti-infantry weapons, two micro pulse lasers and one small
pulse laser are employed. Lastly, a Supercharger can be combined with the TSM to give a ram
range on par with fast calvalry units, reaching a staggering 108km/h despite weighing 100
tons.
Deployment:
The Tunneler lives up to its name by finding its optimal use in breaching defensive walls,
both strategically and literally. It has the armor and durability to resits damage from
even heavily armed mechs and emplacements to allow for it to charge headlessly into its
designated target. Once a primary threat is taken care of, it will rely on allies to cover
its flank as it struggles with protecting its rear armor like most other quad-designs. It
can then reset and seek to destroy a second threat with another massive charge.
Most often, the TNL-3R's TSM will cool between charges, requiring heating from its battery
of ER medium lasers. This brief respite will also allow the Supercharger to rest and
decrease the risk of it causing catastrophic engine damage and cripling the mech. Instead,
this time should be used to reposition and begin setting up the angle for an additional
charge. Making sure to have proper heat management is also critical, though any trained
pilot should be able to use the pulse laser systems to carefully modulate its heat
appropriately. (Rules note: TSM does not double charge damage, just add movement to allow
for longer charges while also not adding weight like MASC).
Notable MechWarriors:
Stora Gonzaga: born to rich merchants, Stora enrolled in the Federated Sun mechwarrior
program in a fit of rage when her parents demanded she settle down and become a desk worker.
She found the military a good fit and rose in prestige until granted command of the newly
developed TNL-3R. She found the stubborn machine a natural fit for her, supporting her
preference towards calvary based tactics. She made a name for herself when she smashed
through a reinforced concrete wall and associated defenses of an anti-air platform
preventing reinforcements from reaching her lances position.
Note: This Mech has the "Stable" and "No/Minimal Arms" quirks if playing with those rules.
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Equipment Mass
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Internal Structure: Reinforced (C) 20.00
Engine: 400 XL (C) 26.50
Walking MP: 4
Running MP: 6 [10]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Compact 6.00
Cockpit: Standard 3.00
Armor Factor: 322 23.00
Type: Ferro-Lamellor (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 49
Center Torso (rear): 12
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Front Leg: 21 42
R/L Rear Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Pulse Laser (C) H 1 1.00
ER Medium Laser (C) CT 1 1.00
Spikes CT 1 0.50
Supercharger (C) CT 1 3.00
2 ER Medium Lasers (C) RT 2 2.00
Micro Pulse Laser (C) RT 1 0.50
Spikes RT 1 0.50
2 ER Medium Lasers (C) LT 2 2.00
Micro Pulse Laser (C) LT 1 0.50
Ram Plate (C) * 3 10.00
Spikes LT 1 0.50
Triple-Strength Myomer -- 6 0.00
* Ram Plates occupy 1 critical slot in each torso location
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Alpha Strike Statistics
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Point Value (PV): 58
TP: BM, SZ: 4, TMM: 2, MV: 10"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 2
Armor (A): 13, Structure (S): 10
Specials: CR, ENE, MEL, TSM
Distribution
Name/Model: Tunneller TNL - 3R
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Quad BattleMech
==================================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Small Pulse Laser (C) 4. Foot Actuator
5. Triple-Strength Myomer 5. Sensors 5. Triple-Strength Myomer
6. Ferro-Lamellor (C) 6. Life Support 6. Ferro-Lamellor (C)
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. Ram Plate (C) 3. XL Engine (C) 3. Ram Plate (C)
4. Spikes 4. Compact Gyro 4. Spikes
5. ER Medium Laser (C) 5. Compact Gyro 5. ER Medium Laser (C)
6. ER Medium Laser (C) 6. XL Engine (C) 6. ER Medium Laser (C)
1. Micro Pulse Laser (C) 1. XL Engine (C) 1. Micro Pulse Laser (C)
2. Triple-Strength Myomer 2. XL Engine (C) 2. Triple-Strength Myomer
3. Ferro-Lamellor (C) 3. Ram Plate (C) 3. Ferro-Lamellor (C)
4. Ferro-Lamellor (C) 4. Spikes 4. Ferro-Lamellor (C)
5. Ferro-Lamellor (C) 5. Supercharger (C) 5. Ferro-Lamellor (C)
6. Ferro-Lamellor (C) 6. ER Medium Laser (C) 6. Ferro-Lamellor (C)
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Triple-Strength Myomer 5. Triple-Strength Myomer
6. Ferro-Lamellor (C) 6. Ferro-Lamellor (C)
Battle Value Breakdown
Name/Model: Tunneller TNL - 3R
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Quad BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Ferro-Lamellor): 322 x 2.5 x 1.2 966.000
Internal Structure (Reinforced w/ XL Engine): 160 x 1.5 x 2 x 0.75 (+) 360.000 = 1,326.000
Gyro (Compact): 100 x 0.5 (+) 50.000 = 1,376.000
Defensive Equipment:
Spikes (+) 4.000 = 1,380.000
Spikes (+) 4.000 = 1,384.000
Spikes (+) 4.000 = 1,388.000
Defensive Movement Factor: +4 (*) 1.40 = 1,943.200
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Final Defensive Battle Rating: 1,943.200
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 29 (Weapons) = -15
Offensive Equipment:
ER Medium Laser (C) 108.000
ER Medium Laser (C) (+) 108.000 = 216.000
ER Medium Laser (C) (+) 108.000 = 324.000
ER Medium Laser (C) [Inefficient] (+) 54.000 = 378.000
ER Medium Laser (C) [Inefficient] (+) 54.000 = 432.000
Ram Plate (C) (+) 49.500 = 481.500
Small Pulse Laser (C) [Inefficient] (+) 12.000 = 493.500
Micro Pulse Laser (C) [Inefficient] (+) 6.000 = 499.500
Micro Pulse Laser (C) [Inefficient] (+) 6.000 = 505.500
Total 'Mech Tonnage: (+) 150.000 = 655.500
Speed Factor: 10 (Run) + 0 (Jump) (*) 1.630 = 1,068.465
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Final Offensive Battle Rating: 1,068.465
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,943.200
Offensive Battle Rating: (+) 1,068.465 = 3,011.665
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Final BattleMech Battle Value: 3,012
Alpha Strike Conversion
Name/Model: Tunneller TNL - 3R
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Quad BattleMech
==========================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Equipped with a Supercharger (*) 1.25 = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
2 (Movement) + 29 (Weapons) - 4 (Base) (-) 27 = -17
Offensive Equipment: = 0.000
Small Pulse Laser (C) (+) 0.330 = 0.330
Micro Pulse Laser (C) (+) 0.330 = 0.660
Micro Pulse Laser (C) (+) 0.330 = 0.990
ER Medium Laser (C) (+) 0.700 = 1.690
ER Medium Laser (C) (+) 0.700 = 2.390
ER Medium Laser (C) (+) 0.700 = 3.090
ER Medium Laser (C) (+) 0.700 = 3.790
ER Medium Laser (C) (+) 0.700 = 4.490
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 44.900
Divided by the maximum heat output - 4 (/) 27 = 1.663
Rounded up to the nearest tenth = 1.7
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
2 (Movement) + 29 (Weapons) - 4 (Base) (-) 27 = -17
Offensive Equipment: = 0.000
Small Pulse Laser (C) (+) 0.330 = 0.330
ER Medium Laser (C) (+) 0.700 = 1.030
ER Medium Laser (C) (+) 0.700 = 1.730
ER Medium Laser (C) (+) 0.700 = 2.430
ER Medium Laser (C) (+) 0.700 = 3.130
ER Medium Laser (C) (+) 0.700 = 3.830
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 38.300
Divided by the maximum heat output - 4 (/) 27 = 1.419
Rounded up to the nearest tenth = 1.5
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Lamellor: 322 armor points x 1.2 386.400 = 386.400
Armor Factor Conversion (/) 30 = 12.880
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Final Armor Value: 13
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Convert Structure
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Engine: Clan XL on a 100 ton BattleMech = 5.0
Structure: Reinforced (*) 2 = 10.0
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Final Structure Value: 10
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Determine Special Abilities
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Unit is equipped with Ferro-Lamellor armor = CR
Unit contains no explosive components = ENE
Unit is equipped with Ram Plate = MEL
Unit is equipped with Triple-Strength Myomer = TSM
==========================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 8.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 9.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 10.000
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 13 (Armor) x 2.0 (Non-Vehicle Unit) = 26.000
Structure Factor 10 (Structure) x 1.0 (Other Unit) (+) 10.000 = 36.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 43.200
Final DIR Round to nearest half point = 43.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 1.500
Final DIR Defensive Interaction Rating (+) 43.000 = 44.500
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 44.500 = 55.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 57.500
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Final Point Value: 58
Cost Breakdown
Name/Model: Tunneller TNL - 3R
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Quad BattleMech
======================================================================================================================
Structural Cost
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Armor (Ferro-Lamellor): (322 pts) 23.0 x 35,000 805,000.00
Internal Structure (Reinforced): 100 x 6,400 x 1 (+) 640,000.00 = 1,445,000.00
Myomer (Triple-Strength): 100 x 16,000 (+) 1,600,000.00 = 3,045,000.00
Engine (XL): (20,000 x 400 x 100) / 75 (+) 10,666,666.67 = 13,711,666.67
Gyro (Compact): 6.0 x 400,000 (+) 2,400,000.00 = 16,111,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 16,311,666.67
Life Support: 50,000 (+) 50,000.00 = 16,361,666.67
Sensors: 100 x 2,000 (+) 200,000.00 = 16,561,666.67
Leg Actuators: 100 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 140,000.00 = 16,701,666.67
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Total Structural Cost: 16,701,666.67
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Weapons and Equipment Cost
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ER Medium Laser (C) 80,000 80,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 160,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 240,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 320,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 400,000.00
Micro Pulse Laser (C) 12,500 (+) 12,500.00 = 412,500.00
Micro Pulse Laser (C) 12,500 (+) 12,500.00 = 425,000.00
Ram Plate (C) 100 x 100 (+) 10,000.00 = 435,000.00
Small Pulse Laser (C) 16,000 (+) 16,000.00 = 451,000.00
Spikes 100 x 50 (+) 5,000.00 = 456,000.00
Spikes 100 x 50 (+) 5,000.00 = 461,000.00
Spikes 100 x 50 (+) 5,000.00 = 466,000.00
Supercharger (C) 400 x 10,000 (+) 4,000,000.00 = 4,466,000.00
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Total Weapons and Equipment Cost 4,466,000.00
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BattleMech Cost
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Structural Cost: 16,701,666.67
Weapons and Equipment Cost: (+) 4,466,000.00 = 21,167,666.67
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 42,335,333.33
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Final BattleMech Cost 42,335,333.00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
This mech was designed to be a locomotive and feel like a train when hit by it. It’s going all in on the charging gimmick, throwing its high weight into enemies at full force. Spikes and ferro-lamillar are used in conjunction with Ram Plate to negate self damage from charges.
Definitely a gimmick, but one executed to the maximum of its potential.
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"Underneath this flabby exterior is an enormous lack of character." - Oscar Levant