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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Maxim Mk II Transport
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3085 Unabridged, The Cutting Edge
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Striker
Configuration: Combat Vehicle
Era/Year: Dark Age / 3083
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,010,000 C-Bills
Battle Value: 476
Movement Type: Hover
Power Plant: PowerTech 165
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: ArcShield Heavy Ferro-Fibrous with CASE
Armament:
2 Helga Series MML 3s
Manufacturer: Cyclops Industries, Inc., Scarborough Manufacturers
Primary Factory: Skye (CII), Al Na'ir (SM)
Communications: Cyclops Surelink
Targeting & Tracking: Scarborough Tracky 3
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 165 Fusion 10.00
Cruising MP: 8
Flanking MP: 12
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 5.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 109 5.50
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 30
R/L Side: 20
Rear: 19
Turret: 20
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Weapons and Ammo Location Tonnage
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2 MML 3s Turret 3.00
CASE Body 0.50
Compartment, Infantry (16 tons) Body 16.00
MML 3 (Ammo 33) [SRM] Body 1.00
MML 3 (Ammo 40) [LRM] Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 25
TP: CV, SZ: 2, TMM: 3, MV: 16"h
Damage: (S) 1 / (M) 1 / (L) 0*
Armor (A): 4, Structure (S): 3
Specials: CASE, IF0*, IT16, SRCH, TUR(1/1/0*, IF0*)
Distribution
Name/Model: Maxim Mk II Transport
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. MML 3 (Ammo 33) [SRM] 1. Empty 1. MML 3
2. MML 3 (Ammo 40) [LRM] 2. MML 3
3. CASE 3. Empty
4. Compartment, Infantry (16 ton)
5. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Maxim Mk II Transport
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 109 x 2.5 x 1 272.500
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 310.000
Unit Type Modifier: Hover (*) 0.70 = 217.000
Defensive Movement Factor: +4 (*) 1.40 = 303.800
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Final Defensive Battle Rating: 303.800
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Offensive Battle Rating
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Offensive Equipment:
MML 3 29.000
MML 3 (+) 29.000 = 58.000
MML 3 (Ammo 33) [SRM] (+) 4.000 = 62.000
MML 3 (Ammo 40) [LRM] (+) 4.000 = 66.000
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 91.000
Speed Factor: 12 (Flank) (*) 1.890 = 171.990
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Final Offensive Battle Rating: 171.990
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Combat Vehicle Battle Value
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Defensive Battle Rating: 303.800
Offensive Battle Rating: (+) 171.990 = 475.790
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Final BattleMech Battle Value: 476
Alpha Strike Conversion
Name/Model: Maxim Mk II Transport
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 8 (Cruise) = 16"
Hover Motive Type = 16"h
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
MML 3 (TU) (+) 0.400 = 0.400
MML 3 (TU) (+) 0.400 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
MML 3 (TU) (+) 0.300 = 0.300
MML 3 (TU) (+) 0.300 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
MML 3 (TU) (+) 0.200 = 0.200
MML 3 (TU) (+) 0.200 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Long Range Damage Value: 0*
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Convert Armor
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Heavy Ferro-Fibrous: 109 armor points x 1 109.000 = 109.000
Armor Factor Conversion (/) 30 = 3.633
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Final Armor Value: 4
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is equipped with 16 tons of tons of space allocated for infantry transport = IT16
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/0*)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF0*)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0.5 (Long) = 3.500
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.7 (Hover) = 6.800
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 9.800
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 17.150
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 17.000 = 19.000
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 19.000 = 23.000
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 25.000
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Final Point Value: 25