BattleMech Technical Readout
Name/Model: Gend MK I 4-MGRA
Designer: MWBookwyrm
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 150
Role: Juggernaut
Configuration: Superheavy Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 55,588,750 C-Bills
Battle Value: 2,918
Chassis: Endo-Composite
Power Plant: 300 XL
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE II
Armament:
1 RISC Hyper Laser
2 Arrow IV Systems
2 Snub-Nose PPCs
2 ER Large Lasers
1 Medium Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Megolaphobia. That is what inspired the Gend. A fear of giant machines, but moreso giant
monsters that could level cities with little fear of reprisal. A weapon was needed to fight
these threats, something that was strong enough to stop one of these imagined creatures and
powerful enough to fight back. It was to be the last line of defense against them, massive,
immovable, and unflinching. And from that feverish dream the Gend sprang.
Capabilities:
The Gend is massive, multi-story wall of advanced technology. Several pieces of technology
were acquired from RISC to make this machine possible. To fight at long range the Gend
boasts a array of lasers, including a RISC Hyper Laser in it's center torso. If the enemy
were to prove resistant to laser fire, the Gend can use it's two Thunderbolt 15 Missile
launchers to attempt to crack it's foes armored shell. If all else fails, the Gend can try
and disable it's target with a pair of TSEMP cannons, though whether they would be effective
against organic targets remains unclear.
Deployment:
Only one Gend has ever been completed, and so far it has never seen combat. Despite it's
massive power plant, the Gend is too slow to be deployed by any means other than dropship.
This, combined with the exorbitant cost to build them, has resulted in the Gend being to
viewed as too valuable to be risked against minor raids and skirmishes in spite of it's
power. Plans are being made to refit the Gend to fix this issue, but it is doubtful and
example will ever be built.
Variants:
Designed to fight massive threats that never materialized the Gend MK I 4-KJU was to be
accompanied by it's brother, the Gend MK I 4-MGRA. The 4-MGRA shed most of its weaponry in
favor of serving as a heavy artillery platform, mounting a pair of ARROW IV cruise missile
launchers to devastate threats from afar. Despite efforts of management and construction
crews, rumors that it is capable of launching a nuclear payload continue to persist.
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Equipment Mass
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Internal Structure: Endo-Composite 22.50
Engine: 300 XL 9.50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Double): 20 [40] 10.00
Gyro: Superheavy 6.00
Cockpit: Superheavy 4.00
Armor Factor: 432 27.00
Type: Standard
Internal Armor
Structure Value
Head: 4 12
Center Torso: 45 60
Center Torso (rear): 14
R/L Torso: 32 52
R/L Torso (rear): 12
R/L Arm: 25 50
R/L Leg: 32 59
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Weapons and Ammo Location Critical Tonnage
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Medium Pulse Laser H 1 2.00
CASE II CT 1 1.00
RISC Hyper Laser CT 3 8.00
Radical Heat Sink System CT 2 4.00
Arrow IV System RT 8 15.00
Arrow IV System (Ammo 10) [Cluster] RT 1 2.00
Arrow IV System LT 8 15.00
Arrow IV System (Ammo 10) [Homing] LT 1 2.00
ER Large Laser RA 1 5.00
Snub-Nose PPC RA 1 6.00
ER Large Laser LA 1 5.00
Snub-Nose PPC LA 1 6.00
Note: Equipped with RISC Heat Sink Override Kit
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Alpha Strike Statistics
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Point Value (PV): 73
TP: BM, SZ: 4, TMM: 0, MV: 4"
Damage: (S) 3 / (M) 3 / (L) 4, OV: 3
Armor (A): 14, Structure (S): 6
Specials: ARTAIS-2, CASEII, LG, RHS
Distribution
Name/Model: Gend MK I 4-MGRA
Technology: Inner Sphere
Tonnage: 150
Configuration: Superheavy Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Superheavy Cockpit 3. Lower Arm Actuator
4. ER Large Laser 4. Medium Pulse Laser 4. ER Large Laser
5. Snub-Nose PPC 5. Sensors 5. Snub-Nose PPC
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3.Double Heat Sink 3.Double Heat Sink
4.Double Heat Sink 4.Double Heat Sink
5.Double Heat Sink 5.Double Heat Sink
6. Endo-Composite 6. Endo-Composite
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Arrow IV System 3. XL Engine 3.Arrow IV System
4.Arrow IV System 4. Superheavy Gyro 4.Arrow IV System
5.Arrow IV System 5. Superheavy Gyro 5.Arrow IV System
6.Arrow IV System 6.RISC Hyper Laser 6.Arrow IV System
1.Arrow IV System 1.RISC Hyper Laser 1.Arrow IV System
2.Arrow IV System 2.RISC Hyper Laser 2.Arrow IV System
3.Arrow IV System 3.Radical Heat Sink System 3.Arrow IV System
4.Arrow IV System 4.Radical Heat Sink System 4.Arrow IV System
5. Arrow IV System (Ammo 10) [Homing] 5. CASE II 5. Arrow IV System (Ammo 10) [Cluster]
6. Endo-Composite 6. Roll Again 6. Endo-Composite
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Gend MK I 4-MGRA
Technology: Inner Sphere
Tonnage: 150
Configuration: Superheavy Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 432 x 2.5 x 1 1,080.000
Internal Structure (Endo-Composite w/ XL Engine): 227 x 1.5 x 1 x 0.75 (+) 255.375 = 1,335.375
Gyro (Superheavy): 150 x 0.5 (+) 75.000 = 1,410.375
Explosive Ammunition: 2 Critical Spaces (-) 30.000 = 1,380.375
Defensive Movement Factor: +1 (*) 1.10 = 1,518.413
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Final Defensive Battle Rating: 1,518.413
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 40 (Heat Sinks) + 8 (Radical Heat Sinks) - 2 (Movement) - 92 (Weapons) = -40
Offensive Equipment:
RISC Hyper Laser 596.000
Arrow IV System (+) 240.000 = 836.000
Arrow IV System (+) 240.000 = 1,076.000
Snub-Nose PPC (+) 165.000 = 1,241.000
Snub-Nose PPC [Inefficient] (+) 82.500 = 1,323.500
ER Large Laser [Inefficient] (+) 81.500 = 1,405.000
ER Large Laser [Inefficient] (+) 81.500 = 1,486.500
Arrow IV System (Ammo 5) [Cluster] (+) 30.000 = 1,516.500
Arrow IV System (Ammo 5) [Cluster] (+) 30.000 = 1,546.500
Arrow IV System (Ammo 5) [Homing] (+) 30.000 = 1,576.500
Arrow IV System (Ammo 5) [Homing] (+) 30.000 = 1,606.500
Medium Pulse Laser [Inefficient] (+) 24.000 = 1,630.500
Total 'Mech Tonnage: (+) 150.000 = 1,780.500
Speed Factor: 3 (Run) + 0 (Jump) (*) 0.770 = 1,370.985
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Final Offensive Battle Rating: 1,370.985
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BattleMech Battle Value
-----------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,518.413
Offensive Battle Rating: (+) 1,370.985 = 2,889.398
RISC Heat Sink Override Kit: (*) 1.01 = 2,918.291
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Final BattleMech Battle Value: 2,918
Alpha Strike Conversion
Name/Model: Gend MK I 4-MGRA
Technology: Inner Sphere
Tonnage: 150
Configuration: Superheavy Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 150 (greater than 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) + 1 (Radical Heat Sinks) = 41
2 (Movement) + 92 (Weapons) - 4 (Base) (-) 90 = -49
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
ER Large Laser (+) 0.800 = 1.460
ER Large Laser (+) 0.800 = 2.260
Snub-Nose PPC (+) 1.000 = 3.260
Snub-Nose PPC (+) 1.000 = 4.260
RISC Hyper Laser (+) 2.000 = 6.260
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 41 = 256.660
Divided by the maximum heat output - 4 (/) 90 = 2.852
Rounded up to the nearest tenth = 2.9
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) + 1 (Radical Heat Sinks) = 41
2 (Movement) + 92 (Weapons) - 4 (Base) (-) 90 = -49
Offensive Equipment: = 0.000
Snub-Nose PPC (+) 0.650 = 0.650
Snub-Nose PPC (+) 0.650 = 1.300
Medium Pulse Laser (+) 0.660 = 1.960
ER Large Laser (+) 0.800 = 2.760
ER Large Laser (+) 0.800 = 3.560
RISC Hyper Laser (+) 2.000 = 5.560
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 41 = 227.960
Divided by the maximum heat output - 4 (/) 90 = 2.533
Rounded up to the nearest tenth = 2.6
Unit receives Overheat (OV) value of 3
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) + 1 (Radical Heat Sinks) = 41
2 (Movement) + 48 (Weapons) - 4 (Base) (-) 46 = -5
Offensive Equipment: = 0.000
ER Large Laser (+) 0.800 = 0.800
ER Large Laser (+) 0.800 = 1.600
RISC Hyper Laser (+) 2.000 = 3.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 41 = 147.600
Divided by the maximum heat output - 4 (/) 46 = 3.209
Rounded up to the nearest tenth = 3.3
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Final Long Range Damage Value: 4
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Convert Armor
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Standard: 432 armor points x 1 432.000 = 432.000
Armor Factor Conversion (/) 30 = 14.400
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Final Armor Value: 14
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Convert Structure
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Engine: Inner Sphere XL on a 150 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit is equipped with two Arrow IV System = ARTAIS-2
Unit is equipped with CASE II = CASEII
BattleMech over 100 tons = LG
Unit is equipped with Radical Heat Sink System = RHS
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 4 (Long) = 13.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 15.000
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 17.000
Special Ability Factor [ARTAIS] 6 x 2 (Inner) (+) 12.000 = 29.000
Special Ability Factor [ARTAIS] 6 x 2 (Inner) (+) 12.000 = 41.000
Special Ability Factor [RHS] 0.5 (Overheat is 1+) (+) 0.500 = 41.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 41.500
Defensive Interaction Rating:
Armor Factor 14 (Armor) x 2.0 (Non-Vehicle Unit) = 28.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 34.000
Defense Factor 1 - {[0 (4" Move) - 1 (Large)] x -1 x 0.1} (*) 0.900 = 30.600
Final DIR Round to nearest half point = 30.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 30.500 = 31.000
Unit's Final Point Value:
Offensive Value = 41.500
Defensive Value (+) 31.000 = 72.500
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Final Point Value: 73
Cost Breakdown
Name/Model: Gend MK I 4-MGRA
Technology: Inner Sphere
Tonnage: 150
Configuration: Superheavy Biped BattleMech
=================================================================================================================================================
Structural Cost
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Armor (Standard): (432 pts) 27.0 x 10,000 270,000.00
Internal Structure (Endo-Composite): 150 x 6,400 x 1 (+) 960,000.00 = 1,230,000.00
Myomer (Superheavy): 150 x 12,000 (+) 1,800,000.00 = 3,030,000.00
Engine (XL): (20,000 x 300 x 150) / 75 (+) 12,000,000.00 = 15,030,000.00
Gyro (Superheavy): 6.0 x 500,000 (+) 3,000,000.00 = 18,030,000.00
Cockpit (Superheavy): 300,000 (+) 300,000.00 = 18,330,000.00
Life Support: 50,000 (+) 50,000.00 = 18,380,000.00
Sensors: 150 x 2,000 (+) 300,000.00 = 18,680,000.00
Heat Sinks (Double): 20 x 6,000 (+) 120,000.00 = 18,800,000.00
Arm Actuators: 150 x ((100 x 2 x 2) + (50 x 2 x 2) + (80 x 0 x 2)) (+) 90,000.00 = 18,890,000.00
Leg Actuators: 150 x ((150 x 2 x 2) + (80 x 2 x 2) + (120 x 2 x 2)) (+) 210,000.00 = 19,100,000.00
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Total Structural Cost: 19,100,000.00
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Weapons and Equipment Cost
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Arrow IV System 450,000 450,000.00
Arrow IV System 450,000 (+) 450,000.00 = 900,000.00
Arrow IV System (Ammo 5) [Cluster] [Empty Bin] 0 (+) 0.00 = 900,000.00
Arrow IV System (Ammo 5) [Cluster] [Empty Bin] 0 (+) 0.00 = 900,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] 0 (+) 0.00 = 900,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] 0 (+) 0.00 = 900,000.00
CASE II 175,000 (+) 175,000.00 = 1,075,000.00
ER Large Laser 200,000 (+) 200,000.00 = 1,275,000.00
ER Large Laser 200,000 (+) 200,000.00 = 1,475,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,535,000.00
Radical Heat Sink System 250,000 (+) 250,000.00 = 1,785,000.00
RISC Heat Sink Override Kit 500 (+) 500.00 = 1,785,500.00
RISC Hyper Laser 750,000 (+) 750,000.00 = 2,535,500.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 2,835,500.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 3,135,500.00
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Total Weapons and Equipment Cost 3,135,500.00
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BattleMech Cost
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Structural Cost: 19,100,000.00
Weapons and Equipment Cost: (+) 3,135,500.00 = 22,235,500.00
BattleMech Cost Multiplier: 1 + (150 / 100) (*) 2.50 = 55,588,750.00
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Final BattleMech Cost 55,588,750.00