BattleMech Technical Readout
Name/Model: Mjolnir MLR-B4X
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,932,083 C-Bills
Battle Value: 692
Chassis: Composite
Power Plant: 175 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph [129.6 kph]
Jump Jets: Standard
Jump Capacity: 210 meters
Armor: Ferro-Fibrous
Armament:
1 ER Medium Laser
8 Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Being designed primarily for sale to the export market to fill the coffers of the Lyran
government, the Mjolnir is not a well respected 'Mech. However, knowing that the 'Mech has
some extreme flaws in its design has led many to underestimate it during its time on the
battlefields of the Inner Sphere. Knowing this, one son of a nobel wealthy noble family felt
this reputation would be something he could exploit. This would-be MechWarrior was also a
design engineer, and developed a model of the 'Mech that he felt would best be able to take
unwary enemies by surprise.
Capabilities:
Knowing the base design lacked speed and armaments, the young noble felt it would be
important to address both concerns at the same time. Therefore, he decided to mount a Type
175 extra-light engine. This would allow the machine to reach speeds of almost 120 kph even
before the triple-strength mymomer kicks in, at which point, it can reach nearly 130 kph.
The two tons this freed up could be used to increase its jump radius to 210 meters, as well
as double its ranged weapon payload, but he felt this was still not sufficient. Therefore,
he decided to replace the internal structure with endo-steel bones. However, he determined
that these were too bulky for the frame. Instead, he decided to use the widely decried
composite material to construct the framework "bones" of the 'Mech. Although a very fragile
material, these bones would be light enough to allow for another ton of weapons payload.
Knowing he still wanted more firepower, he replaced the cockpit with a more cramped design,
which then allowed him to place both a heat sink and a weapon in the vacant space. He also
ensured the controls were as intuitive as possible, so that even green pilots would have a
fighting chance in the machine.
Having freed 3.5 tons (one-half ton had already been used for another jump jet), he then
reviewed his weapon options. Knowing one of the other weaknesses of the design was a lack of
a truly effective way to keep the triple-strength mymomer at the correct activating
temperature, he decided he could use this newfound tonnage to obsolete this issue. Using
this tonnage, he mounted seven old-style 3 cm small lasers. Although these weapons were
centuries old, they would fit well with a design that attempts to close rapidly with the
enemy to get them into melee combat. He also decided to switch out the arm-mounted extended
range 3 cm laser for its older counterpart. Fired in conjunction with running, or firing
four of the smaller laser lasers, along with their larger extended range cousin that remains
mounted in the center torso of the machine uses all the capacity of the heat sinks on the
design, enabling the triple strength mymomer to remain functioning once activated. To
activate this advanced myomer, either a few seconds of laser fire as the machine closes, or
just a single full jump with a partial laser barrage will provide enough waste heat to do
the job.
Although easy to pilot, the composite structure is not a very common component, and the
'Mech itself still has a poor reputation. It is still suggested that pilots of such 'Mechs
should hang back until such time as they can ambush their enemies so they take as little
return damage as possible. One single hit can result in a 'Mech that is sidelined for weeks
in a repair bay.
Deployment:
So far, only a few units have received this model of Mjolnir, and only for field trials.
Although there have been some successes with the design, there have also been some
spectacular failures. One of the most notable of both came in one battle in which the young
noble who came up with the design used it to cave in the head of a Jade Falcon Shrike while
ripping into the back of a Gyrfalcon from the same Star. While reveling in the fact that he
took down two foes so much larger than him so quickly, the noble and his 'Mech died horribly
in the next instance; ripped to pieces by the talons of the three Eyries that made up the
remainder of that star as they conducted death from above attacks on his 'Mech while he was
distracted by his victories. Malvina's forces paraded his torn corpse through the streets of
the city he was defending as a warning to any others who would oppose their forces before
tossing his bloody body at the feet of his family, who were then burned alive in burst of
plasma fire for his crime of opposition.
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Equipment Mass
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Internal Structure: Composite 1.50
Engine: 175 XL 3.50
Walking MP: 7
Running MP: 11 [12]
Jumping MP: 7
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Small 2.00
Armor Factor: 80 4.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 8
Center Torso: 8 11
Center Torso (rear): 3
R/L Torso: 6 10
R/L Torso (rear): 2
R/L Arm: 4 7
R/L Leg: 6 10
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Weapons and Ammo Location Critical Tonnage
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Small Laser H 1 0.50
ER Medium Laser CT 1 1.00
Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
3 Small Lasers RT 3 1.50
2 Jump Jets LT 2 1.00
3 Small Lasers LT 3 1.50
Small Laser RA 1 0.50
Mace LA 3 3.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
Triple-Strength Myomer -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 21
TP: BM, SZ: 1, TMM: 3, MV: 14"j
Damage: (S) 2 / (M) 0* / (L) 0, OV: 0
Armor (A): 3, Structure (S): 1
Specials: ENE, MEL, TSM
Distribution
Name/Model: Mjolnir MLR-B4X
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors 4. Hand Actuator
5.Mace 5. Small Laser 5. Small Laser
6.Mace 6. Ferro-Fibrous 6. Heat Sink
1.Mace 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Triple-Strength Myomer 4. Triple-Strength Myomer
5. Triple-Strength Myomer 5. Triple-Strength Myomer
6. Triple-Strength Myomer 6. Triple-Strength Myomer
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Small Laser 6. Gyro 6. Small Laser
1. Small Laser 1. Gyro 1. Small Laser
2. Small Laser 2. XL Engine 2. Small Laser
3. Ferro-Fibrous 3. XL Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. XL Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Jump Jet 5. Ferro-Fibrous
6. Ferro-Fibrous 6. ER Medium Laser 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Mjolnir MLR-B4X
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 80 x 2.5 x 1 200.000
Internal Structure (Composite w/ XL Engine): 43 x 1.5 x 0.5 x 0.5 (+) 16.125 = 216.125
Gyro (Standard): 25 x 0.5 (+) 12.500 = 228.625
Defensive Movement Factor: +4 (*) 1.40 = 320.075
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Final Defensive Battle Rating: 320.075
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 10 (Heat Sinks) - 7 (Movement) - 13 (Weapons) = -4
Offensive Equipment:
ER Medium Laser 62.000
Mace (+) 14.000 = 76.000
Small Laser (+) 9.000 = 85.000
Small Laser (+) 9.000 = 94.000
Small Laser (+) 9.000 = 103.000
Small Laser (+) 9.000 = 112.000
Small Laser [Inefficient] (+) 4.500 = 116.500
Small Laser [Inefficient] (+) 4.500 = 121.000
Small Laser [Inefficient] (+) 4.500 = 125.500
Small Laser [Inefficient] (+) 4.500 = 130.000
Total 'Mech Tonnage: (+) 37.500 = 167.500
Speed Factor: 12 (Run) + 4 (Jump) (*) 2.440 = 408.700
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Final Offensive Battle Rating: 408.700
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BattleMech Battle Value
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Defensive Battle Rating: 320.075
Offensive Battle Rating: (+) 408.700 = 728.775
Cockpit (Small): (*) 0.95 = 692.336
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Final BattleMech Battle Value: 692
Alpha Strike Conversion
Name/Model: Mjolnir MLR-B4X
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
Jumping Movement: 7 (Jump) = 14"j
Jumping Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
7 (Movement) + 13 (Weapons) - 4 (Base) (-) 16 = -6
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Small Laser (+) 0.300 = 0.600
Small Laser (+) 0.300 = 0.900
Small Laser (+) 0.300 = 1.200
Small Laser (+) 0.300 = 1.500
Small Laser (+) 0.300 = 1.800
Small Laser (+) 0.300 = 2.100
Small Laser (+) 0.300 = 2.400
ER Medium Laser (+) 0.500 = 2.900
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 29.000
Divided by the maximum heat output - 4 (/) 16 = 1.813
Rounded up to the nearest tenth = 1.9
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
7 (Movement) + 13 (Weapons) - 4 (Base) (-) 16 = -6
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 5.000
Divided by the maximum heat output - 4 (/) 16 = 0.313
Rounded up to the nearest tenth = 0.4
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
7 (Movement) - 4 (Base) (-) 3 = 7
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere XL on a 25 ton BattleMech = 1.0
Structure: Composite (*) 0.5 = 0.5
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with Mace = MEL
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 4.000
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 5.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 5.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 7.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 12.250
Final DIR Round to nearest half point = 12.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Final DIR Defensive Interaction Rating (+) 12.500 = 14.750
Unit's Final Point Value:
Offensive Value = 5.000
Defensive Value (+) 14.750 = 19.750
Agile [3 (TMM) - 1] x 0.5 (Medium) (+) 1.000 = 20.750
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Final Point Value: 21
Cost Breakdown
Name/Model: Mjolnir MLR-B4X
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (80 pts) 4.5 x 20,000 90,000.00
Internal Structure (Composite): 25 x 1,600 x 1 (+) 40,000.00 = 130,000.00
Myomer (Triple-Strength): 25 x 16,000 (+) 400,000.00 = 530,000.00
Engine (XL): (20,000 x 175 x 25) / 75 (+) 1,166,666.67 = 1,696,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 2,296,666.67
Cockpit (Small): 175,000 (+) 175,000.00 = 2,471,666.67
Life Support: 50,000 (+) 50,000.00 = 2,521,666.67
Sensors: 25 x 2,000 (+) 50,000.00 = 2,571,666.67
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 2,583,166.67
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 2,600,666.67
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Total Structural Cost: 2,600,666.67
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Weapons and Equipment Cost
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ER Medium Laser 80,000 80,000.00
Jump Jets 25 x (7 x 7) x 200 (+) 245,000.00 = 325,000.00
Mace 130,000 (+) 130,000.00 = 455,000.00
Small Laser 11,250 (+) 11,250.00 = 466,250.00
Small Laser 11,250 (+) 11,250.00 = 477,500.00
Small Laser 11,250 (+) 11,250.00 = 488,750.00
Small Laser 11,250 (+) 11,250.00 = 500,000.00
Small Laser 11,250 (+) 11,250.00 = 511,250.00
Small Laser 11,250 (+) 11,250.00 = 522,500.00
Small Laser 11,250 (+) 11,250.00 = 533,750.00
Small Laser 11,250 (+) 11,250.00 = 545,000.00
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Total Weapons and Equipment Cost 545,000.00
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BattleMech Cost
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Structural Cost: 2,600,666.67
Weapons and Equipment Cost: (+) 545,000.00 = 3,145,666.67
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 3,932,083.33
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Final BattleMech Cost 3,932,083.00