Units »Search» BattleMechs »Centurion (omni) CN11- [BASE]
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BattleMech Technical Readout
Name/Model: Centurion (omni) CN11- [BASE]
Designer: RecycledFunk
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped OmniMech
Era/Year: Dark Age / 3111
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,005,937 C-Bills
Battle Value: 676
Chassis: Corean Model OM77 endo steel Endo Steel
Power Plant: Magna 250 XL 250 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Star Guard III
Armament:
24 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Corean Transband-J9
Targeting & Tracking: Corean FlexTech
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Overview:
The Centurion OmniMech was born out of a desire on the part of Corean Enterprises to expand
the company's market share in the 3110s. Manufactured primarily at the Corean Enterprises'
site on New Avalon and weighing in at 50 tons, the Centurion mounted a Magna 250 XL engine,
allowing it to run at 86 km/h, and mounts nine and a half tons of standard armor. With 10
fixed double heat sinks, the Centurion has 24 tons of pod space available, almost half the
total weight of the 'Mech, and the most common variants of the Centurion echo the various
variants of the original Centurion BattleMech developed over the centuries. Source:
sarna.net
Variants:
Alternate Configuration A
The Centurion A drops the rear-firing ER medium laser of the Primary configuration,
swaps the LB 10-X AC for a rotary AC/5 and replaces the LRM-10 with an MML-9, keeping the
Artemis IV FCS in place. The Centurion A carries an additional ton of autocannon ammunition
for the rotary AC/5. BV (2.0) = 1,398.[1][4]
Alternate Configuration B
A more radical departure from the Primary configuration than the Centurion A, the
Centurion B drops the ER medium lasers completely, as well as the LB 10-X AC and LRM-10.
Instead, the Centurion B mounts a heavy PPC in the right arm and an MML-7 enhanced with
Artemis IV FCS in the left torso. A targeting computer in the center torso adds to the
accuracy of the weapons load, and two tons of ammunition for the missile system are stored
in the right torso and protected by CASE II. One ton of pod space is taken up with an
additional double heat sink, and mounted in the right torso is a Guardian ECM suite. BV
(2.0) = 1,430.[1][5]
Alternate Configuration C
The Centurion C retains the ER medium lasers and LRM-10 system of the Primary
configuration, but removes the LB 10-X AC; in its place, the Centurion C carries a plasma
rifle, with two tons of ammunition for the rifle stored in the right arm along with the
rifle itself. While the LRM ammunition is still protected by CASE II, the 'Mech itself is
protected by a Guardian ECM suite located in the right torso. One of the most mobile
configurations of the OmniMech, the Centurion C fills out the remaining pod space with five
jump jets split across the three torso areas, and a C3 slave unit is used for sharing
targeting information. BV (2.0) = 1,628.[1][6]
Alternate Configuration D
Very different in appearance to the other configurations, the Centurion D replaces
the equipment loadout almost completely. Two ER medium lasers are mounted in the center
torso, but both point forwards; an MML-9 in the right torso is supplied with two tons of
CASE II-protected ammunition stored in the left torso, and a single ER small laser in the
left torso protects the rear of the Centurion D. The Centurion D also mounts a hatchet in
the right arm and a medium shield on the left arm, with two jump jets in each of the left
and right torsos to improve the 'Mech's mobility. BV (2.0) = 1,177.[1][7]
Alternate Configuration E
The fifth alternate configuration to be in common use by 3145, the Centurion E
mounts fewer weapon systems than any of the others; two ER medium lasers are mounted in the
center torso covering the forward arc, and mounted in the right arm is a mighty Gauss rifle,
with two tons of ammunition for the rifle stored in the right torso. The remaining pod space
is filled with an Angel ECM suite in the left torso and a C3 boosted slave in the center
torso. BV (2.0) = 1,515.[1][8]
Source: sarna.net
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 250 XL 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Armor Factor: 152 9.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 21
Center Torso (rear): 6
R/L Torso: 12 16
R/L Torso (rear): 6
R/L Arm: 8 16
R/L Leg: 12 20
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Location Fixed Spaces Remaining
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Head 1 Endo Steel 0
Center Torso None 4
Right Torso 3 XL Engine 8
1 Endo Steel
Left Torso 3 XL Engine 6
3 Endo Steel
Right Arm 2 Endo Steel 8
Left Arm 3 Endo Steel 5
Right Leg 2 Endo Steel 0
Left Leg 2 Endo Steel 0
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Fixed Equipment Location Critical Tonnage
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================================================================================================
Alpha Strike Statistics
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Point Value (PV): 17
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 2
Specials: ENE, OMNI
Distribution
Name/Model: Centurion (omni) CN11- [BASE]
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped OmniMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Roll Again
4. Hand Actuator 4. Endo Steel 4. Roll Again
5. Endo Steel 5. Sensors 5. Roll Again
6. Endo Steel 6. Life Support 6. Roll Again
1. Endo Steel 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Endo Steel
4. Roll Again 4. Endo Steel
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Roll Again 4. Compact Gyro 4. Roll Again
5. Roll Again 5. Compact Gyro 5. Roll Again
6. Roll Again 6. XL Engine 6. Roll Again
1. Endo Steel 1. XL Engine 1. Roll Again
2. Endo Steel 2. XL Engine 2. Roll Again
3. Endo Steel 3. Roll Again 3. Endo Steel
4. Roll Again 4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Centurion (omni) CN11- [BASE]
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Standard): 152 x 2.5 x 1 380.000
Internal Structure (Endo Steel w/ XL Engine): 83 x 1.5 x 1 x 0.5 (+) 62.250 = 442.250
Gyro (Compact): 50 x 0.5 (+) 25.000 = 467.250
Defensive Movement Factor: +3 (*) 1.30 = 607.425
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Final Defensive Battle Rating: 607.425
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Offensive Battle Rating
-----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) = 24
Total 'Mech Tonnage: (+) 50.000 = 50.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 68.500
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Final Offensive Battle Rating: 68.500
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BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 607.425
Offensive Battle Rating: (+) 68.500 = 675.925
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Final BattleMech Battle Value: 676
Alpha Strike Conversion
Name/Model: Centurion (omni) CN11- [BASE]
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 152 armor points x 1 152.000 = 152.000
Armor Factor Conversion (/) 30 = 5.067
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere XL on a 50 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 1.000
Overheat Factor 0 (Overheat) (+) 0.000 = 1.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 14.400
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 14.500 = 15.750
Unit's Final Point Value:
Offensive Value = 1.000
Defensive Value (+) 15.750 = 16.750
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Final Point Value: 17
Cost Breakdown
Name/Model: Centurion (omni) CN11- [BASE]
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped OmniMech
=====================================================================================================================
Structural Cost
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Armor (Standard): (152 pts) 9.5 x 10,000 95,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 175,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 275,000.00
Engine (XL): (20,000 x 250 x 50) / 75 (+) 3,333,333.33 = 3,608,333.33
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 5,408,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,608,333.33
Life Support: 50,000 (+) 50,000.00 = 5,658,333.33
Sensors: 50 x 2,000 (+) 100,000.00 = 5,758,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 5,818,333.33
Arm Actuators: 50 x ((100 x 2) + (50 x 1) + (80 x 1)) (+) 16,500.00 = 5,834,833.33
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 5,869,833.33
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Total Structural Cost: 5,869,833.33
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Weapons and Equipment Cost
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Total Weapons and Equipment Cost 0.00
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BattleMech Cost
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Structural Cost: 5,869,833.33
Weapons and Equipment Cost: (+) 0.00 = 5,869,833.33
OmniMech Conversion Cost: (5,869,833.33 + 0.00) x 0.25 (+) 1,467,458.33 = 7,337,291.67
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 11,005,937.50
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Final BattleMech Cost 11,005,937.00