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BattleMech Technical Readout
Name/Model: Mutant Wasp (Phantom Wasp) WSP-XXX
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 35
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 23,161,410 C-Bills
Battle Value: 1,491
Chassis: 1A Type 3 Endo Steel
Power Plant: PlasmaStar 210 XXL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Clan Coyote Leapers
Jump Capacity: 120 meters
Armor: Durallex Light Gold Plus with CASE II
Armament:
1 ExoStar Balefire (Clantech) ER PPC (C)
1 Sian Stalking Cougar Streak SRM 2 (C)
1 Dragon's Breath X ER Flamer (C)
Manufacturer: Achernar BattleMechs, Alliance Defenders Limited, Bermuda Combat Systems[, Bordello Military Goods, Inc., Clan Coyote Scientist Caste, Clan Nova Cat, Clan Spirit Cat, Defiance Industries, Diplas BattleMechs, General Mechanics, General Motors, Hellespont Industrials
Primary Factory: Achernar (ABM), Cahokia (ABM), New Avalon (ABM), Alpheratz (ADL), Terra (ADL), Bermuda (BCS), Booker III (BCS), Antwerp V (BMGI), Jersey City (BMGI), Unknown (CCSC), Unknown (CNC), Unknown (Speculated Mobile) (CSC), Furillo (DI), Hesperus II (DI), Kwangjong-ni (DI), Texas Facility 3 (DI), TH-R/D, Refit Complex, New Earth (DI), Apollo (DBM), Mars (GM), Arc Royal (GM), Detriot 'Mechworks, Terra (GM), El Dorado (GM), Kath (GM), Kathil (GM), New Valencia (GM), Outreach (GM), Salem (GM), Talcott (GM), Betelgeuse (HI), Sian (HI)
Communications: Baal Defense Demontongue 101C with Watchdog CEWS
Targeting & Tracking: BlazeFire Tracker with Range Check
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Overview:
Designed to look like the old school style Wasp with signature masking systems like the
Chameleon BattleBech this BattleMech carries a very nasty Suprise for those not wary, with a
Clan Tech ExoStar Balefire Extended Range Particle Projection Cannon and a Flamer and Streak
SRM 2 Launcher, it gives a very nasty shock to many unlucky Mechwarriors, primarily used as
a Sniper or Ambusher, preferring to use Stealth and Long Range Fire to kill or Cripple
opponents.
Capabilities:
Sporting a 1 ExoStar Balefire (Clantech) ER PPC, in the Right Arm.
1 Dragon's Breath X ER Flamer in the Left Arm.
and a Sian Stalking Cougar Streak SRM 2 in the Left Torso.
A Watchdog CEWS, and Combo Null Signature System and a Chameleon LPS, and a signature
masking system make for a very scary Light-class BattleMech, that can disappear and reappear
in the blink of an eye, and while its jumping and speed is not as good as the normal Wasp
BattleMech it has upgraded armor and a heavier than normal frame, giving a deceptively weak
appearance, making many discount the BattleMech until it is way too late to realize their
mistake.
Deployment:
Deployed mainly as a Scout, Infiltrator, Sniper, or as a Long-Ranged ambusher, usually
striking from behind if possible or utilizing the ER PPC's long range capabilities and
stripping away tons of armor in one hit, and when in a pinch will utilize their jump jets to
jump over their enemy then alpha strike them from behind usually killing or severely
crippling their enemies in 1 strike.
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Equipment Mass
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Internal Structure: Endo Steel (C) 2.00
Engine: 210 XXL (C) 3.00
Walking MP: 6
Running MP: 9
Jumping MP: 4
Heat Sinks (Double): 13 [26] (C) 3.00
Gyro: Compact 4.50
Cockpit: Small (C) 2.00
Armor Factor: 119 7.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 18
Center Torso (rear): 4
R/L Torso: 8 13
R/L Torso (rear): 3
R/L Arm: 6 12
R/L Leg: 8 16
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Weapons and Ammo Location Critical Tonnage
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Watchdog CEWS (C) H 2 1.50
2 Jump Jets RT 2 1.00
CASE II (C) LT 1 0.50
2 Jump Jets LT 2 1.00
Streak SRM 2 (C) LT 1 1.00
Streak SRM 2 (Ammo 50) (C) LT 1 1.00
ER PPC (C) RA 2 6.00
Chameleon LPS * 6 0.00
ER Flamer (C) LA 1 1.00
Null-Signature System ** 7 0.00
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head
Note: Equipped with Full-Head Ejection System
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Alpha Strike Statistics
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Point Value (PV): 35
TP: BM, SZ: 1, TMM: 2, MV: 12"/8"j
Damage: (S) 2 / (M) 2 / (L) 2, OV: 1
Armor (A): 4, Structure (S): 1
Specials: CASEII, ECM, JMPW1, LPRB, RCN, STL, WAT
Distribution
Name/Model: Mutant Wasp (Phantom Wasp) WSP-XXX
Technology: Inner Sphere (Mixed)
Tonnage: 35
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support (C) 1. Shoulder
2. Upper Arm Actuator 2. Sensors (C) 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit (C) 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors (C) 4. Hand Actuator
5. Chameleon LPS 5.Watchdog CEWS (C) 5. Chameleon LPS
6. Null-Signature System 6.Watchdog CEWS (C) 6. Null-Signature System
1. Endo Steel (C) 1. Endo Steel (C)
2. Endo Steel (C) 2. Endo Steel (C)
3.Double Heat Sink (C) 3.Double Heat Sink (C)
4.Double Heat Sink (C) 4.Double Heat Sink (C)
5. Endo Steel (C) 5.ER PPC (C)
6. ER Flamer (C) 6.ER PPC (C)
Left TorsoCenter TorsoRight Torso
1. XXL Engine (C) 1. XXL Engine (C) 1. XXL Engine (C)
2. XXL Engine (C) 2. XXL Engine (C) 2. XXL Engine (C)
3. XXL Engine (C) 3. XXL Engine (C) 3. XXL Engine (C)
4. XXL Engine (C) 4. Compact Gyro 4. XXL Engine (C)
5. Chameleon LPS 5. Compact Gyro 5. Chameleon LPS
6. Null-Signature System 6. XXL Engine (C) 6. Null-Signature System
1. Endo Steel (C) 1. XXL Engine (C) 1.Double Heat Sink (C)
2. CASE II (C) 2. XXL Engine (C) 2.Double Heat Sink (C)
3. Streak SRM 2 (C) 3. Null-Signature System 3.Double Heat Sink (C)
4. Streak SRM 2 (Ammo 50) (C) 4.Double Heat Sink (C) 4.Double Heat Sink (C)
5. Jump Jet 5.Double Heat Sink (C) 5. Jump Jet
6. Jump Jet 6. Endo Steel (C) 6. Jump Jet
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Chameleon LPS 5. Chameleon LPS
6. Null-Signature System 6. Null-Signature System
Alpha Strike Conversion
Name/Model: Mutant Wasp (Phantom Wasp) WSP-XXX
Technology: Inner Sphere (Mixed)
Tonnage: 35
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 12"/8"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 13 x 2 = 26
Total Heat Output:
Movement = 8
Chameleon LPS (+) 6 = 14
ER Flamer (Clan) (+) 4 = 18
ER PPC (Clan) (+) 15 = 33
Null-Signature System (+) 10 = 43
Streak SRM 2 (Clan) (+) 2 = 45
Heat Efficiency:
Heat Dissipation Rate = 26
Total Heat Output - 4 (-) 41 = -15
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Unit is Inefficient: -15
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Flamer (C) (+) 0.200 = 0.200
Streak SRM 2 (C) (+) 0.400 = 0.600
ER PPC (C) (+) 1.500 = 2.100
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 54.600
Divided by the maximum heat output - 4 (/) 41 = 1.332
Rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Flamer (C) (+) 0.200 = 0.200
Streak SRM 2 (C) (+) 0.400 = 0.600
ER PPC (C) (+) 1.500 = 2.100
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 54.600
Divided by the maximum heat output - 4 (/) 41 = 1.332
Rounded up to the nearest tenth = 1.4
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 13 x 2 = 26
Total Heat Output:
Movement = 8
Chameleon LPS (+) 6 = 14
ER PPC (Clan) (+) 15 = 29
Null-Signature System (+) 10 = 39
Heat Efficiency:
Heat Dissipation Rate = 26
Total Heat Output - 4 (-) 35 = -9
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Unit is Inefficient: -9
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
ER PPC (C) (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 39.000
Divided by the maximum heat output - 4 (/) 35 = 1.114
Rounded up to the nearest tenth = 1.2
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 119 armor points x 1 119.000 = 119.000
Armor Factor Conversion (/) 30 = 3.967
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Final Armor Value: 4
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Convert Structure
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Engine: Clan XXL on a 35 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with CASE II = CASEII
Unit is equipped with Watchdog CEWS = ECM
Jumping TMM is 1 less than Ground TMM = JMPW1
Unit is equipped with Watchdog CEWS = LPRB
Unit is equipped with Watchdog CEWS = RCN
Unit is equipped with Chameleon LPS = STL
Unit is equipped with Watchdog CEWS = WAT
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 8.500
Overheat Factor 1 (Overheat) (+) 1.000 = 9.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 9.000
Defense Factor 1 + {[2 (12" Move) + 1 (Stealth)] x 0.25} (*) 1.750 = 15.750
Final DIR Round to nearest half point = 16.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 16.000 = 18.000
Unit's Final Point Value:
Offensive Value = 9.500
Defensive Value (+) 18.000 = 27.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 29.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 31.500
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 32.500
Force Bonus [RCN] Recon (+) 2.000 = 34.500
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Final Point Value: 35
Cost Breakdown
Name/Model: Mutant Wasp (Phantom Wasp) WSP-XXX
Technology: Inner Sphere (Mixed)
Tonnage: 35
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (119 pts) 7.5 x 10,000 75,000.00
Internal Structure (Endo Steel): 35 x 1,600 x 1 (+) 56,000.00 = 131,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 201,000.00
Engine (XXL): (100,000 x 210 x 35) / 75 (+) 9,800,000.00 = 10,001,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 11,801,000.00
Cockpit (Small): 175,000 (+) 175,000.00 = 11,976,000.00
Life Support: 50,000 (+) 50,000.00 = 12,026,000.00
Sensors: 35 x 2,000 (+) 70,000.00 = 12,096,000.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 12,174,000.00
Arm Actuators: 35 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 16,100.00 = 12,190,100.00
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 12,214,600.00
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Total Structural Cost: 12,214,600.00
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Weapons and Equipment Cost
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CASE II (C) 175,000 175,000.00
Chameleon LPS 600,000 (+) 600,000.00 = 775,000.00
ER Flamer (C) 15,000 (+) 15,000.00 = 790,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 1,090,000.00
Full-Head Ejection System (C) 1,725,000 (+) 1,725,000.00 = 2,815,000.00
Jump Jets 35 x (4 x 4) x 200 (+) 112,000.00 = 2,927,000.00
Null-Signature System 1,400,000 (+) 1,400,000.00 = 4,327,000.00
Streak SRM 2 (C) 15,000 (+) 15,000.00 = 4,342,000.00
Streak SRM 2 (Ammo 50) [Empty Bin] (C) 0 (+) 0.00 = 4,342,000.00
Watchdog CEWS (C) 600,000 (+) 600,000.00 = 4,942,000.00
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Total Weapons and Equipment Cost 4,942,000.00
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BattleMech Cost
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Structural Cost: 12,214,600.00
Weapons and Equipment Cost: (+) 4,942,000.00 = 17,156,600.00
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 23,161,410.00
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Final BattleMech Cost 23,161,410.00