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Design Overview
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                 BattleMech Technical Readout

Name/Model:         BattleAxe BKX-7D
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            70
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Star League / 2475
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         5,754,500 C-Bills
Battle Value:       1,423

Chassis:              Achernar Special Type 4 
Power Plant:          DAV 210 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Rawlings 40-Beta 
    Jump Capacity:    90 meters
Armor:                StarGuard X
Armament:             
    2 Donal PPCs
    1 Harpoon-6 SRM 6
    2 Magna Medium Lasers
    2 Federated-5 Shot LRM 5s
    2 Kicker Machine Guns
Manufacturer:         Achernar BattleMechs
    Primary Factory:  New Avalon
Communications:       Achernar Electronics HICK-1
Targeting & Tracking: Federated Gatherer

================================================================================================
Variants:
    The BKX-7D BattleAxe takes the primitive model, and rebuilds it with standard technology of
    the late 2400’s. It has a smaller fusion engine than the 7K model, so it can only reach a
    top speed of 54 kph, and subsequently has a reduced jump range of 90 meters. The mass saved
    from this allowed engineers to mount 3 more heat sinks, a pair of medium lasers and brought
    back the two machine guns fed by a half ton of ammunition. Finally, they mounted an extra
    1.5 tons of armor to the frame, thickening most locations by a small amount. These changes
    still didn’t help save the design from the impressions the older model had already
    imprinted in the minds of many, so sells instead went to the Hammerhands and later the
    Warhammer.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            18                     8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             24       
    Center Torso (rear):                               7       
    R/L Torso:                         15             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           11             16       
    R/L Leg:                           15             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               H                 1          0.50             
Jump Jet                                                  CT                1          1.00             
Machine Gun                                               CT                1          0.50             
LRM 5                                                     RT                1          2.00             
Medium Laser                                              RT                1          1.00             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
LRM 5                                                     LT                1          2.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
Machine Gun (Ammo 100)                                    LT                1          0.50             
Medium Laser                                              LT                1          1.00             
PPC                                                       RA                3          7.00             
PPC                                                       LA                3          7.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 3,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 2
Armor (A): 6,  Structure (S): 6
Specials: IF1