BattleMech Technical Readout
Name/Model: Afterimage SLC-05
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 20
Role: Scout
Configuration: Biped BattleMech
Era/Year: Dark Age / 3145
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,344,640 C-Bills
Battle Value: 466
Chassis: Republic Duralite Endo-Composite
Power Plant: LTV 200
Walking Speed: 108 kph
Maximum Speed: 162 kph
Jump Jets: None
Jump Capacity: None
Armor: Kallon Special Lite Light Ferro-Fibrous
Armament:
Manufacturer: Republic Engineering
Primary Factory: Barnard (Barnard's Star)
Communications: Dalban Micronics with ECM Suite
Targeting & Tracking: Dalban FastTrack with Active Probe
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Overview:
A mixed-tech scout developed during the closing decade of the Dark Age era, the SLC-05
Afterimage eschews any built-in weaponry in favor of maximizing its top speed and utilizing
powerful electronics. As it would be defenseless otherwise, the 'Mech is compatible with a
variety of handheld weapons. Some of these may slow the 'Mech down due to being unwieldy,
but that is considered acceptable for the mission profiles they would be used for.
(Art source unknown)
Capabilities:
Uses a handheld weapons system (max 9.0t + 0.5t armor) with the following options:
* Anti-Infantry Microgun: 4x IS Machine Gun, IS Machine Gun Array Module, 1t ammo w/ Clan
Case, 0.5t armor
* Ballistic Rifle: IS Ultra AC/2, 2t ammo w/ Clan CASE, 0.5t armor
* Shotgun: Clan LB 5-X AC, 2t ammo w/ Clan CASE, 0.5t armor
* Laser Pistol: Clan ER Small Laser, 0.5t armor; can be paired with a melee weapon,
dual-wielded, or used as a sidearm with another handheld weapon system so long as combined
total does not exceed 9.5t
* Dual-Barrel Laser Rifle: 2x Medium X-Pulse Laser, 0.5t armor
* Laser "Shotgun": 8x Heavy Small Laser, 2x Double Heat Sink, 0.5t armor
* Heavy Laser Rifle (Pictured): IS ER Large Laser, 2x Double Heat Sink, 0.5t armor
* Advanced Laser Sniper: ER Large Pulse Laser, Targeting Computer (2t), 0.5t armor; reduces
movement by 2
* Heavy Cannon: Clan ER PPC with PPC Capacitor, 2 Double Heat Sinks, 0.5t armor; reduces
movement by 5
* Variable Missile Launcher: MML 9 w/ Artemis IV, 2t ammo w/ Clan CASE, 0.5t armor
* Heavy Missile Launcher: Thunderbolt 10, 2t ammo w/ Clan CASE, 0.5t armor; reduces movement
by 5
* Combat Blade: Hatchet, 0.5t armor
DESIGN QUIRKS: Easy to Maintain, Improved Communications, Improved Sensors, Non-Standard
Parts, Cooling System Flaws
Variants:
No variants exist due to the usage of a handheld weapons system.
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Equipment Mass
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Internal Structure: Endo-Composite (C) 1.50
Engine: 200 Fusion (C) 8.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: XL 1.00
Cockpit: Standard 3.00
Armor Factor: 67 4.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 8
Center Torso (rear): 2
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 6
R/L Leg: 4 8
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Weapons and Ammo Location Critical Tonnage
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ECM Suite (C) RT 1 1.00
Active Probe (C) LT 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 20
TP: BM, SZ: 1, TMM: 4, MV: 20"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials: ECM, ENE, PRB, RCN
Distribution
Name/Model: Afterimage SLC-05
Technology: Inner Sphere (Mixed)
Tonnage: 20
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Light Ferro-Fibrous 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Active Probe (C) 1. Fusion Engine (C) 1. ECM Suite (C)
2. Endo-Composite (C) 2. Fusion Engine (C) 2. Endo-Composite (C)
3. Light Ferro-Fibrous 3. Fusion Engine (C) 3. Light Ferro-Fibrous
4. Light Ferro-Fibrous 4. XL Gyro 4. Light Ferro-Fibrous
5.Double Heat Sink (C) 5. XL Gyro 5.Double Heat Sink (C)
6.Double Heat Sink (C) 6. XL Gyro 6.Double Heat Sink (C)
1. Roll Again 1. XL Gyro 1. Roll Again
2. Roll Again 2. XL Gyro 2. Roll Again
3. Roll Again 3. XL Gyro 3. Roll Again
4. Roll Again 4. Fusion Engine (C) 4. Roll Again
5. Roll Again 5. Fusion Engine (C) 5. Roll Again
6. Roll Again 6. Fusion Engine (C) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo-Composite (C) 5. Endo-Composite (C)
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous
Battle Value Breakdown
Name/Model: Afterimage SLC-05
Technology: Inner Sphere (Mixed)
Tonnage: 20
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Light Ferro-Fibrous): 67 x 2.5 x 1 167.500
Internal Structure (Endo-Composite w/ Fusion Engine): 33 x 1.5 x 1 x 1 (+) 49.500 = 217.000
Gyro (XL): 20 x 0.5 (+) 10.000 = 227.000
Defensive Equipment:
Active Probe (C) (+) 12.000 = 239.000
ECM Suite (C) (+) 61.000 = 300.000
Defensive Movement Factor: +4 (*) 1.40 = 420.000
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Final Defensive Battle Rating: 420.000
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) = 24
Total 'Mech Tonnage: (+) 20.000 = 20.000
Speed Factor: 15 (Run) + 0 (Jump) (*) 2.300 = 46.000
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Final Offensive Battle Rating: 46.000
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BattleMech Battle Value
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Defensive Battle Rating: 420.000
Offensive Battle Rating: (+) 46.000 = 466.000
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Final BattleMech Battle Value: 466
Alpha Strike Conversion
Name/Model: Afterimage SLC-05
Technology: Inner Sphere (Mixed)
Tonnage: 20
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Walk) = 20"
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Light Ferro-Fibrous: 67 armor points x 1 67.000 = 67.000
Armor Factor Conversion (/) 30 = 2.233
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Final Armor Value: 2
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Convert Structure
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Engine: Clan Fusion on a 20 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 0.500
Overheat Factor 0 (Overheat) (+) 0.000 = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 6.000
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 12.000
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 12.000 = 14.500
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 14.500 = 15.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 17.000
Force Bonus [PRB] Active Probe (+) 1.000 = 18.000
Force Bonus [RCN] Recon (+) 2.000 = 20.000
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Final Point Value: 20
Cost Breakdown
Name/Model: Afterimage SLC-05
Technology: Inner Sphere (Mixed)
Tonnage: 20
Configuration: Biped BattleMech
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Structural Cost
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Armor (Light Ferro-Fibrous): (67 pts) 4.0 x 15,000 60,000.00
Internal Structure (Endo-Composite): 20 x 3,200 x 1 (+) 64,000.00 = 124,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 164,000.00
Engine (Fusion): (5,000 x 200 x 20) / 75 (+) 266,666.67 = 430,666.67
Gyro (XL): 1.0 x 750,000 (+) 750,000.00 = 1,180,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,380,666.67
Life Support: 50,000 (+) 50,000.00 = 1,430,666.67
Sensors: 20 x 2,000 (+) 40,000.00 = 1,470,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 1,530,666.67
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 9,200.00 = 1,539,866.67
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 1,553,866.67
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Total Structural Cost: 1,553,866.67
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Weapons and Equipment Cost
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Active Probe (C) 200,000 200,000.00
ECM Suite (C) 200,000 (+) 200,000.00 = 400,000.00
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Total Weapons and Equipment Cost 400,000.00
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BattleMech Cost
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Structural Cost: 1,553,866.67
Weapons and Equipment Cost: (+) 400,000.00 = 1,953,866.67
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 2,344,640.00
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Final BattleMech Cost 2,344,640.00