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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Afterimage SLC-05
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            20
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3145
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,344,640 C-Bills
Battle Value:       466

Chassis:              Republic Duralite Endo-Composite
Power Plant:          LTV 200 
Walking Speed:        108 kph   
Maximum Speed:        162 kph   
Jump Jets:            None
    Jump Capacity:    None
Armor:                Kallon Special Lite Light Ferro-Fibrous
Armament:             
Manufacturer:         Republic Engineering
    Primary Factory:  Barnard (Barnard's Star)
Communications:       Dalban Micronics with ECM Suite
Targeting & Tracking: Dalban FastTrack with Active Probe

================================================================================================
Overview:
    A mixed-tech scout developed during the closing decade of the Dark Age era, the SLC-05
    Afterimage eschews any built-in weaponry in favor of maximizing its top speed and utilizing
    powerful electronics. As it would be defenseless otherwise, the 'Mech is compatible with a
    variety of handheld weapons. Some of these may slow the 'Mech down due to being unwieldy,
    but that is considered acceptable for the mission profiles they would be used for.
    
    (Art source unknown)

Capabilities:
    Uses a handheld weapons system (max 9.0t + 0.5t armor) with the following options:
    * Anti-Infantry Microgun: 4x IS Machine Gun, IS Machine Gun Array Module, 1t ammo w/ Clan
    Case, 0.5t armor
    * Ballistic Rifle: IS Ultra AC/2, 2t ammo w/ Clan CASE, 0.5t armor
    * Shotgun: Clan LB 5-X AC, 2t ammo w/ Clan CASE, 0.5t armor
    * Laser Pistol: Clan ER Small Laser, 0.5t armor; can be paired with a melee weapon,
    dual-wielded, or used as a sidearm with another handheld weapon system so long as combined
    total does not exceed 9.5t
    * Dual-Barrel Laser Rifle: 2x Medium X-Pulse Laser, 0.5t armor
    * Laser "Shotgun": 8x Heavy Small Laser, 2x Double Heat Sink, 0.5t armor
    * Heavy Laser Rifle (Pictured): IS ER Large Laser, 2x Double Heat Sink, 0.5t armor
    * Advanced Laser Sniper: ER Large Pulse Laser, Targeting Computer (2t), 0.5t armor; reduces
    movement by 2
    * Heavy Cannon: Clan ER PPC with PPC Capacitor, 2 Double Heat Sinks, 0.5t armor; reduces
    movement by 5
    * Variable Missile Launcher: MML 9 w/ Artemis IV, 2t ammo w/ Clan CASE, 0.5t armor
    * Heavy Missile Launcher: Thunderbolt 10, 2t ammo w/ Clan CASE, 0.5t armor; reduces movement
    by 5
    * Combat Blade: Hatchet, 0.5t armor
    
    DESIGN QUIRKS: Easy to Maintain, Improved Communications, Improved Sensors, Non-Standard
    Parts, Cooling System Flaws

Variants:
    No variants exist due to the usage of a handheld weapons system.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                     Endo-Composite (C)             1.50                     
Engine:                                   200 Fusion (C)               8.50                     
    Walking MP:                                 10                                              
    Running MP:                                 15                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                           XL                     1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   67                     4.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       6              8       
    Center Torso (rear):                               2       
    R/L Torso:                          5              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              6       
    R/L Leg:                            4              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite (C)                                             RT                1          1.00             
Active Probe (C)                                          LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 1,  TMM: 4,  MV: 20"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: ECM, ENE, PRB, RCN