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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Sailfish (SL-F5H) C
Designer:           tonyblitz1
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            70
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         24,933,333 C-Bills
Battle Value:       2,185

Chassis:              Endo Steel
Power Plant:          350 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [97.2 kph]
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    2 Snub-Nose PPCs (IS)
    1 Medium Laser (IS)
    1 Small Re-engineered Laser (IS)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Developed by clan Sea Fox, and dabbling with promising Spheroid technologies, the sailfish
    is a high speed 70 ton monster.
    It features a large communications fin and nose mounted sensors.
    the TSM is expressly for the purpose of speed, with arms mounted low to discourage their use
    in dezgra fashion.
    Although it lacks hand actuators the Sailfish does have heavily reinforced arm casings,
    ostensibly to protect volatile weapons like improved heavy lasers from shocks and jostling.
    
    The sailfish also has an unusual backward slanting, multilayered torso ring, giving the mech
    a distinctive sideways lurch when utilizing its high degree of torso pivot.
    
    The Sailfish also has easy access to the legs for rapid reloading of everything ranging from
    ammunition to coolant pods. Although this leaves openings where infantry shooting from a low
    angle can fire into the leg actuators, it was deemed a negligible concern.

Capabilities:
    Quirks
    Positive: Barrel Fist x2 (+1)(+1), Improved Communications (+1), Extended Torso Twist (+3),
    Fast Reload (R/L Leg) (+1)
    
    Negative: Low-Mounted Arms (-2), Exposed Actuators (-1)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       350 XL                  15.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [9]                                             
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     7.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             19       
    Center Torso (rear):                               4       
    R/L Torso:                         15             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                           11             17       
    R/L Leg:                           15             17       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               RT                2          2.00             
Targeting Computer                                        RT                3          3.00             
3 Jump Jets                                               LT                3          3.00             
RISC Viral Jammer (Homing) (IS)                           LT                1          2.50             
2 Snub-Nose PPCs (IS)                                     LT                4         12.00             
Small Re-engineered Laser (IS)                            RA                1          1.50             
Medium Laser (IS)                                         LA                1          1.00             
Talons                                                  LL/RL               4          5.00             
Triple-Strength Myomer (IS)                               --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 2 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: ENE, HJ, MEL, OMNI, TSM