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Member Review - Rudel Gurken : 22-May-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Bad idea to rip out its longrange weapon to add 2 standard PPC´s.
It has some more firepower at medium range without any ammo to worry about but it gets hot quickly if the pilot tries to exploit that firepower despite all that additional heat sinks!
Maybe it will work as a bodyguard for longrange units. In a city it will be handicapped by its lack of JJ´s and its min-range. |
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Member Review - Knightrunner : 22-Mar-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
Using the same heat doctrine as a Rifleman, this can do tremendous amount of damage at medium-close range without major heat problems. Standard PPC's and Large Lasers don't quite have the range of many modern weapons, but they can still reach out on all but the most open battlefields. The XL engine is well padded with heat sinks and there is no ammo to explode- this mech can last a long time and has plenty of fight left even after losing an arm. |
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Member Review - Blackhand : 14-Sep-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
Too rocky on its heat curve and too short ranged to survive most 3060 battlefields. Keep it in the cities to get some bang for your buck. Otherwise this mech was a waste of time and metal. |
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Member Review - DarkAdder : 16-Jan-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Hmmm. no improvment this time. Removing the gauss rifle strips this mech of -any-kind of ranged weapons. This mech needs to get into close range, as quickly as possible, remember. Using this mech in an urban environment will help, but a ranged fight is going to do alot of damage to this mech. The heat sinks are good for selective firing, but be careful with the alpha strikes, or youre going to melt this mech where it stands. |
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