BattleMech Technical Readout
Name/Model: King Crab IIC 3
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2841
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,212,000 C-Bills
Battle Value: 2,793
Chassis: Titan C2
Power Plant: Clan Standard 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Compound 24A1 Ferro-Fibrous
Armament:
2 Kolibri Delta Series Large Pulse Lasers
1 Khan Type 20B LB 20-X AC
1 Type XX "Great Bow" LRM 20
3 Kolibri Delta Series Medium Pulse Lasers
Manufacturer: Arcadia BattleMech Plant CM-T02, Cosara Weaponries/Star League Protectorate, Ironhold Plant 3, Kirin Armory Plant 4, Manufacturing Plant SFF-TW2, Red Devil Industries, Spartan MechWorks, Wolf Clan Site #1, Wolf Clan Site OZ-1
Primary Factory: Arcadia (ABMPCMT), Mars (CWSLP), Northwind (CWSLP), Ironhold (IP3), Kirin (KAP4), CSF Titanic Mobile Production Facility (MPSFFTW), Pandora (RDI), Gacrux (SMW), Strana Mechty (WCS#1), Arc-Royal (WCS#1), Tamar (WCSOZ1)
Communications: Khan Series (Type 1)
Targeting & Tracking: Mars System 5
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Capabilities:
DESIGN QUIRKS: Command BattleMech, Battlefists (RA), Hyper-Extending Actuators, Difficult to
Maintain
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 18 [36] 8.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 16.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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LRM 20 RT 4 5.00
LRM 20 (Ammo 12) RT 2 2.00
LB 20-X AC (Ammo 15) LT 3 3.00
LB 20-X AC (Ammo 5) [Cluster] LT 1 1.00
3 Medium Pulse Lasers LT 3 6.00
2 Large Pulse Lasers RA 4 12.00
LB 20-X AC LA 9 12.00
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Alpha Strike Statistics
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Point Value (PV): 58
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 6 / (M) 6 / (L) 4, OV: 1
Armor (A): 10, Structure (S): 8
Specials: CASE, FLK1/1/-, IF1, LRM1/1/1
Distribution
Name/Model: King Crab IIC 3
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.LB 20-X AC 4. Ferro-Fibrous 4. Hand Actuator
5.LB 20-X AC 5. Sensors 5.Large Pulse Laser
6.LB 20-X AC 6. Life Support 6.Large Pulse Laser
1.LB 20-X AC 1.Large Pulse Laser
2.LB 20-X AC 2.Large Pulse Laser
3.LB 20-X AC 3.Double Heat Sink
4.LB 20-X AC 4.Double Heat Sink
5.LB 20-X AC 5.Double Heat Sink
6.LB 20-X AC 6.Double Heat Sink
Left TorsoCenter TorsoRight Torso
1. Medium Pulse Laser 1. Fusion Engine 1.LRM 20
2. Medium Pulse Laser 2. Fusion Engine 2.LRM 20
3. Medium Pulse Laser 3. Fusion Engine 3.LRM 20
4. LB 20-X AC (Ammo 5) 4. Gyro 4.LRM 20
5. LB 20-X AC (Ammo 5) 5. Gyro 5. LRM 20 (Ammo 6)
6. LB 20-X AC (Ammo 5) 6. Gyro 6. LRM 20 (Ammo 6)
1. LB 20-X AC (Ammo 5) [Cluster] 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Fusion Engine 4.Double Heat Sink
5.Double Heat Sink 5. Ferro-Fibrous 5. Roll Again
6. Roll Again 6. Ferro-Fibrous 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: King Crab IIC 3
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 307 x 2.5 x 1 767.500
Internal Structure (Standard w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 995.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,045.500
Defensive Movement Factor: +2 (*) 1.20 = 1,254.600
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Final Defensive Battle Rating: 1,254.600
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 36 (Heat Sinks) - 2 (Movement) - 44 (Weapons) = -4
Offensive Equipment:
Large Pulse Laser 265.000
Large Pulse Laser (+) 265.000 = 530.000
LB 20-X AC (+) 237.000 = 767.000
LRM 20 (+) 220.000 = 987.000
Medium Pulse Laser (+) 111.000 = 1,098.000
Medium Pulse Laser (+) 111.000 = 1,209.000
Medium Pulse Laser [Inefficient] (+) 55.500 = 1,264.500
LB 20-X AC (Ammo 5) (+) 30.000 = 1,294.500
LB 20-X AC (Ammo 5) (+) 30.000 = 1,324.500
LB 20-X AC (Ammo 5) (+) 30.000 = 1,354.500
LB 20-X AC (Ammo 5) [Cluster] (+) 30.000 = 1,384.500
LRM 20 (Ammo 6) (+) 27.000 = 1,411.500
LRM 20 (Ammo 6) (+) 27.000 = 1,438.500
Total 'Mech Tonnage: (+) 100.000 = 1,538.500
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,538.500
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Final Offensive Battle Rating: 1,538.500
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BattleMech Battle Value
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Defensive Battle Rating: 1,254.600
Offensive Battle Rating: (+) 1,538.500 = 2,793.100
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Final BattleMech Battle Value: 2,793
Alpha Strike Conversion
Name/Model: King Crab IIC 3
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 44 (Weapons) - 4 (Base) (-) 42 = -6
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.770 = 0.770
Medium Pulse Laser (+) 0.770 = 1.540
Medium Pulse Laser (+) 0.770 = 2.310
Large Pulse Laser (+) 1.100 = 3.410
Large Pulse Laser (+) 1.100 = 4.510
LRM 20 (+) 1.200 = 5.710
LB 20-X AC (+) 1.260 = 6.970
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 250.920
Divided by the maximum heat output - 4 (/) 42 = 5.974
Rounded up to the nearest tenth = 6.0
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 44 (Weapons) - 4 (Base) (-) 42 = -6
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.770 = 0.770
Medium Pulse Laser (+) 0.770 = 1.540
Medium Pulse Laser (+) 0.770 = 2.310
Large Pulse Laser (+) 1.100 = 3.410
Large Pulse Laser (+) 1.100 = 4.510
LRM 20 (+) 1.200 = 5.710
LB 20-X AC (+) 1.260 = 6.970
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 250.920
Divided by the maximum heat output - 4 (/) 42 = 5.974
Rounded up to the nearest tenth = 6.0
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 6
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
36 (Heat Sinks) = 36
2 (Movement) + 26 (Weapons) - 4 (Base) (-) 24 = 12
Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
Large Pulse Laser (+) 1.100 = 2.200
LRM 20 (+) 1.200 = 3.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.4
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Final Long Range Damage Value: 4
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Convert Armor
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Ferro-Fibrous: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
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Final Armor Value: 10
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Convert Structure
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Engine: Clan Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/-
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with forward facing LRMs = LRM1/1/1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 4 (Long) = 22.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 24.000
Overheat Factor 1 (Overheat) (+) 1.000 = 25.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 26.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 26.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 26.000
Defensive Value (+) 31.750 = 57.750
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Final Point Value: 58
Cost Breakdown
Name/Model: King Crab IIC 3
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (307 pts) 16.0 x 20,000 320,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 360,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 560,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,560,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,460,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,660,000.00
Life Support: 50,000 (+) 50,000.00 = 3,710,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,910,000.00
Heat Sinks (Double): 18 x 6,000 (+) 108,000.00 = 4,018,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 38,000.00 = 4,056,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,126,000.00
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Total Structural Cost: 4,126,000.00
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Weapons and Equipment Cost
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CASE 2 x 50,000 100,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 275,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 450,000.00
LB 20-X AC 600,000 (+) 600,000.00 = 1,050,000.00
LB 20-X AC (Ammo 5) [Cluster] [Empty Bin] 0 (+) 0.00 = 1,050,000.00
LB 20-X AC (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,050,000.00
LB 20-X AC (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,050,000.00
LB 20-X AC (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,050,000.00
LRM 20 250,000 (+) 250,000.00 = 1,300,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 1,300,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 1,300,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,360,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,420,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,480,000.00
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Total Weapons and Equipment Cost 1,480,000.00
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BattleMech Cost
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Structural Cost: 4,126,000.00
Weapons and Equipment Cost: (+) 1,480,000.00 = 5,606,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 11,212,000.00
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Final BattleMech Cost 11,212,000.00