Alpha Strike Conversion
Name/Model: Shinigami (Aggressor) C
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 66 (Weapons) - 4 (Base) (-) 64 = -32
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.770 = 0.770
Medium Pulse Laser (+) 0.770 = 1.540
ER PPC (+) 1.500 = 3.040
ER PPC (+) 1.500 = 4.540
Ultra AC/20 (+) 3.000 = 7.540
Ultra AC/20 (+) 3.000 = 10.540
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 337.280
Divided by the maximum heat output - 4 (/) 64 = 5.270
Rounded up to the nearest tenth = 5.3
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 66 (Weapons) - 4 (Base) (-) 64 = -32
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.770 = 0.770
Medium Pulse Laser (+) 0.770 = 1.540
ER PPC (+) 1.500 = 3.040
ER PPC (+) 1.500 = 4.540
Ultra AC/20 (+) 3.000 = 7.540
Ultra AC/20 (+) 3.000 = 10.540
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 337.280
Divided by the maximum heat output - 4 (/) 64 = 5.270
Rounded up to the nearest tenth = 5.3
Unit receives Overheat (OV) value of 4
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Final Medium Range Damage Value: 6
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
2 (Movement) + 30 (Weapons) - 4 (Base) (-) 28 = 4
Offensive Equipment: = 0.000
ER PPC (+) 1.500 = 1.500
ER PPC (+) 1.500 = 3.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.0
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Final Long Range Damage Value: 3
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Convert Armor
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Ferro-Fibrous: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
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Final Armor Value: 10
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Convert Structure
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Engine: Clan XL on a 100 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with rearward facing weapons = REAR2/2/-
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 3 (Long) = 21.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 23.000
Overheat Factor 1 (Base OV) + 1.5 (0.5 per OV > 1) (+) 2.500 = 25.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 25.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 25.500
Defensive Value (+) 28.250 = 53.750
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Final Point Value: 54
Cost Breakdown
Name/Model: Shinigami (Aggressor) C
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
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Structural Cost
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Armor (Ferro-Fibrous): (307 pts) 16.0 x 20,000 320,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 360,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 560,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,560,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,460,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,660,000.00
Life Support: 50,000 (+) 50,000.00 = 9,710,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 9,910,000.00
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 10,006,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 10,026,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 10,096,000.00
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Total Structural Cost: 10,096,000.00
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Weapons and Equipment Cost
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CASE 2 x 50,000 100,000.00
ER PPC 300,000 (+) 300,000.00 = 400,000.00
ER PPC 300,000 (+) 300,000.00 = 700,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 760,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 820,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 880,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 940,000.00
Ultra AC/20 480,000 (+) 480,000.00 = 1,420,000.00
Ultra AC/20 480,000 (+) 480,000.00 = 1,900,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,900,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,900,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,900,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,900,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,900,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,900,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,900,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,900,000.00
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Total Weapons and Equipment Cost 1,900,000.00
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BattleMech Cost
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Structural Cost: 10,096,000.00
Weapons and Equipment Cost: (+) 1,900,000.00 = 11,996,000.00
OmniMech Conversion Cost: (10,096,000.00 + 1,900,000.00) x 0.25 (+) 2,999,000.00 = 14,995,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 29,990,000.00
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Final BattleMech Cost 29,990,000.00