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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Axmaniac AXM-XD
Designer:           Hippo Britches
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            65
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         12,645,710 C-Bills
Battle Value:       2,002

Chassis:              Endo Steel
Power Plant:          260 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 LB 20-X AC
    3 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Clan Donka has upgraded the original Axman combining devastatingly accurate
    direct-firepower, excellent armor protection and good maneuverability in a single BattleMech
    design. Developed by Team Banzai as the big brother of the highly successful Hatchetman, the
    Axman was designed exclusively to be a 'Mech killer. The Axmaniac has retained much of the
    Axman's original features and has a ground speed of only 64.8 km/h, which is slow for a
    'Mech of its weight, but average for the Heavy weight class and mitigated in part by the
    inclusion of Jump Jets. The 'Mech is covered with 13.5 tons of Ferro-Fibrous armor that
    gives it a great deal of protection, with ten Double Heat Sinks offering average heat
    dissipation. Much like its lighter brother, the Axmaniac was designed to utilize the
    Full-Head Ejection System to safe-guard its MechWarrior.

Capabilities:
    The two primary weapons on board the Axmaniac are its two massive Hatchets, which each weigh
    five tons and can cleave through enemy 'Mech armor like a knife through butter, and a LB-20X
    Autocannon0, which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech
    also carries a trio of ER Medium Lasers tied to its Targeting computer for increased
    accuracy for short to intermediate range combat.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       260 XL                   7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             34       
    Center Torso (rear):                               7       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
LB 20-X AC (Ammo 10)                                      CT                2          2.00             
LB 20-X AC                                                RT                9         12.00             
LB 20-X AC (Ammo 5)                                       RT                1          1.00             
Light Active Probe                                        LT                1          0.50             
Targeting Computer                                        LT                3          3.00             
ER Medium Laser                                           RA                1          1.00             
Hatchet (IS)                                              RA                5          5.00             
ER Medium Laser                                           LA                1          1.00             
Hatchet (IS)                                              LA                5          5.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: CASE, FLK1/1/-, LPRB, MEL, RCN