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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Gargoyle II Alt Config R
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            80
Role:               Scout
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         38,612,550 C-Bills
Battle Value:       2,715

Chassis:              Endo Steel
Power Plant:          400 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Large Pulse Laser
    1 Plasma Rifle (IS)
    2 ER Medium Lasers
    2 Remote Sensor Dispensers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Bloodhound Active Probe

================================================================================================
Overview:
    In the late 3140’s, in an attempt to make the most of their industrial output, Clan
    Hell’s Horses’ leadership directed their scientists and technicians to revisit the many
    older OmniMech designs they were still constructing, and determine what measures could be
    implemented to make them more effective. When examining the vintage Gargoyle 80 ton
    OmniMech, it was determined that most configurations did not utilize the vast amount of heat
    dissipation afforded by the built-in heat sink system of that design, and the lack of
    endo-steel internals also limited its payload. Alleviating these two constraints nearly
    doubled the payload of the machine, making the resulting machine truly deadly on the
    battlefield.

Capabilities:
    Designed as a heavy reconnaissance unit, Alternate Configuration R is also one of the few to
    make use of technology developed in the Inner Sphere. One of the most mobile configurations
    of the Gargoyle II, five jump jets again allow leaps up to 150 meters at a time, and a
    supercharge allows bursts of speed over 100 kph. To accomplish its recon duties, a light TAG
    system has been mounted in the left torso, along with an Angel ECM Suite. The right torso
    contains an Inner Sphere-designed and constructed Bloodhound Active Probe, and both side
    torsos mount rear-facing remote sensor dispensers.
    
    With all the other equipment on this configuration, weapons are somewhat limited. A large
    pulse laser and two extended-range medium lasers are mounted in the right arm, while another
    Inner Sphere made creation, a plasma rifle, is in the left, fed by two tons of ammunition.
    Two extra double heat sinks struggle to maintain heat balance from these weapons when
    frequently used.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       400 XL                  26.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  211                    11.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             30       
    Center Torso (rear):                              10       
    R/L Torso:                         17             24       
    R/L Torso (rear):                                 10       
    R/L Arm:                           13             23       
    R/L Leg:                           17             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Supercharger                                              CT                1          3.00             
Bloodhound Active Probe (IS)                              RT                3          2.00             
2 Jump Jets                                               RT                2          2.00             
Remote Sensor Dispenser                                 RT (R)              1          0.50             
Angel ECM Suite                                           LT                2          2.00             
2 Jump Jets                                               LT                2          2.00             
Light TAG                                                 LT                1          0.50             
Remote Sensor Dispenser                                 LT (R)              1          0.50             
2 ER Medium Lasers                                        RA                2          2.00             
Large Pulse Laser                                         RA                2          6.00             
Plasma Rifle (IS)                                         LA                2          6.00             
Plasma Rifle (Ammo 20) (IS)                               LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 4,  TMM: 2,  MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 7,  Structure (S): 4
Specials: AECM, BH, ENE, LTAG, OMNI, RCN, RSD2