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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Zaku II ZKU-XD
Designer:           Hippo Britches
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            75
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         15,965,250 C-Bills
Battle Value:       2,498

Chassis:              Endo Steel
Power Plant:          300 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 LRM 20 w/ Artemis IV FCS
    1 Ultra AC/10
    3 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The successor to the ZAK-XD Zaku I, the Zaku II improved on everything the previous model
    offered. It is has the same speed and jump capacity but is far more durable. Designed to be
    an all round 'mech, the Zaku II is equally at home as a front line assault 'mech and a
    street brawler. Its signature melee weapon is the 5 ton heat axe which can easily peel back
    the armour of its opponents.

Capabilities:
    Due to its multi-role design, the Zaku II has an impressive mix of both indirect and
    direct-fire weapons, the latter tied to its 4 ton targeting computer for greater accuracy.
    For long range, the Zaku II has a 20 tube Artemis IV FC controlled LRM launcher. The 'mech
    holds the startling twin-barreled Ultra-10 Autocannon supported by 30 shots of ammunition
    and is capable of double rate of fire. Additionally, the ZKU-XD has three Medium Pulse
    Lasers, one in its head a two in its centre torso should combat get personal.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             36       
    Center Torso (rear):                              10       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
2 Medium Pulse Lasers                                     CT                2          4.00             
Targeting Computer                                        RT                4          4.00             
LRM 20 w/ Artemis IV FCS                                  LT                4          5.00             
LRM 20 (Ammo 12) [Artemis IV]                             LT                2          2.00             
Ultra AC/10                                               RA                4         10.00             
Ultra AC/10 (Ammo 30)                                     RA                3          3.00             
Hatchet (IS)                                              LA                5          5.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 6 / (M) 6 / (L) 4,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: CASE, IF1, MEL