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                 BattleMech Technical Readout

Name/Model:         Zaku I ZAK-XD
Designer:           Hippo Britches
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            65
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         12,736,460 C-Bills
Battle Value:       2,417

Chassis:              Endo Steel
Power Plant:          260 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous
Armament:             
    1 LRM 20 w/ Artemis IV FCS
    1 Ultra AC/5
    4 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The Zaku I was designed as a supplementary Heavy 'mech to support for missile armed units
    and is the forerunner of the Zaku II. Weighing 65 tons, ZAK-XD has a top speed of 64 kph
    with a jump capacity of 120 meters due to its 260 XL engine and four leg mounted jump jets.
    With a design profile as an urban bruiser, the Zaku I has good protection with ten and a
    half tons of Ferro-fibrous armor covering an Endo Steel skeleton.

Capabilities:
    The ZAK-XD is the forerunner of the Zaku II and offers a good mix of long to short range
    weapons with incredible accuracy as the 'mech is equipped with a Artemis IV FCS, pulse
    lasers and a four ton targeting computer. Primary are the LRM-20 and Ultra-5 Autocannon both
    of which are effective at softening up enemies at range. For targets that close in on the
    ZAK-XD are four Medium Pulse Lasers, one facing the rear. Additionally, the ZAK1 as its
    affectionately known is equipped with a five ton battle hatchet in the shape of a spiked
    shield which is deadly in the hands of a skilled pilot.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       260 XL                   7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  201                    10.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             31       
    Center Torso (rear):                               9       
    R/L Torso:                         15             21       
    R/L Torso (rear):                                  7       
    R/L Arm:                           10             19       
    R/L Leg:                           15             29       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
2 Medium Pulse Lasers                                     CT                2          4.00             
ECM Suite                                                 RT                1          1.00             
Targeting Computer                                        RT                3          3.00             
LRM 20 w/ Artemis IV FCS                                  LT                4          5.00             
LRM 20 (Ammo 12) [Artemis IV]                             LT                2          2.00             
Medium Pulse Laser                                        LT                1          2.00             
Ultra AC/5                                                RA                3          7.00             
Ultra AC/5 (Ammo 40)                                      RA                2          2.00             
Hatchet (IS)                                              LA                5          5.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 4
Specials: CASE, ECM, IF1, MEL