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Design Overview
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                 BattleMech Technical Readout

Name/Model:         The Dude DUE-XD
Designer:           Hippo Britches
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            95
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3055
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         26,749,840 C-Bills
Battle Value:       2,938

Chassis:              Endo Steel
Power Plant:          380 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Ultra AC/20
    2 LRM 20 w/ Artemis IV FCS
    2 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The 95 ton "Dude" brims with confidence, the 'mech has be designed to present an
    intimidating image on the battlefield. This assault 'mech was created with the motto "Go big
    or go home!" Exhibiting the maximum speed and jump range for a 'mech its size, the Dude has
    been crafted as a hunter killer. With half of its weight dedicated to achieve speeds of up
    to 60 kph and jumps of 120 meters, the DUE-XD has a strengthened internal structure and
    maximum armour for added protection.

Capabilities:
    This dedication to develop a durable 'mech that is quick and agile not without its deficits
    as the 'mech does not feature the Targeting Computer. The designers felt that improving the
    accuracy and the expense of limited reloads was not in the spirit of the design. The Dude
    carries two LRM-20 with Artemis IV FCS fed by 2 tons of ammo each. For medium range, a
    Ultra-20 Autocannon has been tailored as a mighty gun with 20 shots. This generous amount of
    ammo allows the Dude to utilise double rate of fire which can dispatch enemies quickly.
    Should the Dude run out of ammo, it has two Medium Pulse Lasers as back up defense.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       380 XL                  20.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  293                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             45       
    Center Torso (rear):                              15       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             32       
    R/L Leg:                           20             40       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Ultra AC/20 (Ammo 10)                                     CT                2          2.00             
LRM 20 w/ Artemis IV FCS                                  RT                4          5.00             
LRM 20 (Ammo 12) [Artemis IV]                             RT                2          2.00             
Medium Pulse Laser                                        RT                1          2.00             
Ultra AC/20 (Ammo 10)                                     RT                2          2.00             
LRM 20 w/ Artemis IV FCS                                  LT                4          5.00             
LRM 20 (Ammo 12) [Artemis IV]                             LT                2          2.00             
Medium Pulse Laser                                        LT                1          2.00             
Ultra AC/20                                               RA                8         12.00             
2 Jump Jets                                               RL                2          4.00             
2 Jump Jets                                               LL                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 54
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 4,  OV: 3
Armor (A): 10,  Structure (S): 5
Specials: CASE, IF2