Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Coyotl (LAM XD) COY-XL
Designer:           Lord_Axelrod
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            40
Role:               Scout
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Advanced (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         5,747,047 C-Bills
Battle Value:       2,084

Chassis:              Standard
Power Plant:          200 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Cruising Speed:       162 kph   
Flanking Speed:       248.4 kph 
Safe Thrust Speed:    54 kph    
Max Thrust Speed:     86.4 kph  
Armor:                Standard
Armament:             
    1 ER Large Laser (C)
    1 ER Medium Laser (C)
    2 Streak SRM 2s (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Coyotl has the honor of being the first OmniMech. Taking the modular nature of the
    earlier Mercury to its logical conclusion, the Coyotl was originally developed along the
    same lines. The result was a 'Mech that could have its weapons load tailored for a
    particular mission, though the Coyotes did not fully capitalize on Omni technology until
    2859, when the Coyotes equipped all of their alpha galaxy with OmniMechs and expanded
    rapidly with the Kerensky Cluster. By using an XL Engine, Ferro-fibrous Armour and Endo
    Steel chassis, Clan Donka designers have redeveloped the Coyotl. Hopwever, this LAM version
    had to revert to a standard fusion engine, internal structure and armor. The Coyotl LAM has
    kept its clan double heat sinks.

Capabilities:
    The 'mech has been converted into a LAM named Bronco with the addition of Conversion
    Equipment and five jump jets. This version has a top land speed of 84 kph, the Coyotl is
    capable of jumping a staggering 150 meters. It can also function as an aerospace fighter and
    is equipped with TAG to make it an effective Arrow IV spotter. The XL version of the Coyotl
    uses an ER Large Laser backed with an ER Medium Laser as the primary long and medium range
    weapons. Additionally, the Coyotl has two Streak SRM-2s providing limited short  range
    firepower.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
LAM Conversion Eqpt:                                                   4.00                     
Engine:                                   200 Fusion (C)               8.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
    AirMech Cruise MP:                          15                                              
    AirMech Flank MP:                           23                                              
    Safe Thrust:                                5                                               
    Max Thrust:                                 8                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             18       
    Center Torso (rear):                               5       
    R/L Torso:                         10             15       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6              8       
    R/L Leg:                           10             13       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Streak SRM 2 (C)                                          RT                1          1.00             
Streak SRM 2 (Ammo 50) (C)                                RT                1          1.00             
Streak SRM 2 (C)                                          LT                1          1.00             
TAG (C)                                                   LT                1          1.00             
ER Large Laser (C)                                        RA                1          4.00             
ER Medium Laser (C)                                       LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: CASE, FUEL4, LAM(30"g/5a), TAG