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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shadow Hawk IIIC (XD) SHD-3C
Designer:           Lord_Axelrod
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            80
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,291,440 C-Bills
Battle Value:       2,556

Chassis:              Endo Steel
Power Plant:          400 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 LRM 20 w/ Artemis IV FCS
    1 LB 10-X AC
    2 ER Medium Lasers
    1 Streak SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Shadow Hawk is one of the three medium 'mechs upgraded in class by outfitting the CHG-XD
    80ton skeleton. SHD-XD models carry a varied, but effective, mix of weapons. Primary among
    them is the LB-10X Autocannon mounted in the left torso along with two ton of ammo. This
    weapon as well as the LRM-20 launcher with two tons of reloads in the right torso provide
    the Shadow Hawk with good long-range striking capabilities. When the Shadow Hawk closes to
    shorter ranges it can bring to bear its Streak SRM-4 launcher mounted in the head and its
    arm Martell ER Medium Lasers. One ton of ammunition for the Streak-4 is kept in the Shadow
    Hawk's center torso.

Capabilities:
    While twelve and a half tons of armor provide excellent protection, the twelve double heat
    sinks provide decent cooling. Five jump jets split between the center torso and legs gives
    the Shadow Hawk an adequate jumping distance of 150 meters. While limited in the distance
    traveled, it gives the 'Mech an edge when engaged in close combat and supplements its
    cruising speed of 54 kph.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       400 XL                  26.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    12.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             37       
    Center Torso (rear):                              12       
    R/L Torso:                         17             23       
    R/L Torso (rear):                                 10       
    R/L Arm:                           13             25       
    R/L Leg:                           17             33       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Streak SRM 4                                              H                 1          2.00             
Jump Jet                                                  CT                1          1.00             
Streak SRM 4 (Ammo 25)                                    CT                1          1.00             
LRM 20 w/ Artemis IV FCS                                  RT                4          5.00             
LRM 20 (Ammo 12) [Artemis IV]                             RT                2          2.00             
LB 10-X AC                                                LT                5         10.00             
LB 10-X AC (Ammo 20)                                      LT                2          2.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"j
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: CASE, FLK1/1/1, IF1