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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Pseudodragon (Sandy) PSN-1AS
Designer:           Alexandetron01
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,026,160 C-Bills
Battle Value:       690

Chassis:              Standard
Power Plant:          210 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 Medium Laser
    1 Rocket Launcher 15
    4 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The Pseudodragon was flashed before the techs and designers for the need for a light
    platform to contrast its many other heavy mechs stunting the project.
    Hot with ideas, it would be structured to fight up close and perhaps even ambush its prey.
    CHROMEWORXENTERPRISESCO held high collections of various weapons and materials and saught to
    be opportunistic with its many rocket cashes.
    Results exploded with reviews. Initially many saw the mech as a human toasting machine at
    first glance. But then recognizing  later on when mechwarriors were pushing the battlemechs
    heat that it was best to ignite their Jump Jets to safety. To then cool down their systems
    down again.
    Seasoned mechwarriors who specialized in lighter platforms saw the advantage in changing
    their strategies after their first alpha strike. Often taking a more defensive role.
    It was believed that the designers at CWE held the goal to preserve their pilots and make
    this platform a surviver, compared to its lighter cousins such as the Stinger or Javelin.

Capabilities:
    Pulse & primitive Rockets

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             14       
    Center Torso (rear):                               3       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                            8             12       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun (Ammo 100)                                    CT                1          0.50             
3 Jump Jets                                               RT                3          1.50             
Machine Gun                                               RT                1          0.50             
3 Jump Jets                                               LT                3          1.50             
Rocket Launcher 15                                        LT                2          1.00             
Machine Gun                                               RA                1          0.50             
Medium Laser                                              RA                1          1.00             
2 Machine Guns                                            LA                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 19
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: